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path:
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src
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gallium
/
drivers
/
svga
/
svga_shader.c
Commit message (
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)
Author
Age
Files
Lines
*
svga: change svga_destroy_shader_variant() to return void
Brian Paul
2018-10-09
1
-3
/
+2
*
svga: add format conversion for legacy formats
Charmaine Lee
2018-09-10
1
-14
/
+76
*
svga: fix 1-element cube map array issue
Brian Paul
2018-09-10
1
-4
/
+8
*
svga: simplify array test in svga_init_shader_key_common()
Brian Paul
2018-09-10
1
-11
/
+10
*
svga: encode sample count in resource declarations
Brian Paul
2018-09-05
1
-0
/
+3
*
svga: Adjust alpha for S3TC_DXT1_EXT RGB formats
Neha Bhende
2018-01-29
1
-0
/
+4
*
svga: fix unnormalized->normalized texture coordinate conversion
Neha Bhende
2017-07-22
1
-0
/
+5
*
svga: move comment, declaration in svga_init_shader_key_common()
Brian Paul
2017-07-12
1
-6
/
+5
*
svga: don't call svga_texture_device_format_has_alpha() for PIPE_BUFFER
Brian Paul
2017-07-03
1
-1
/
+2
*
svga: fix texture buffer object regression
Brian Paul
2017-07-03
1
-9
/
+11
*
svga: Always set the alpha value to 1 when sampling using an XRGB view
Thomas Hellstrom
2017-06-07
1
-13
/
+30
*
svga: Fix imported surface view creation
Thomas Hellstrom
2017-06-07
1
-8
/
+5
*
svga: Set alpha to 1 for non-alpha views
Thomas Hellstrom
2017-06-07
1
-0
/
+18
*
svga: s/unsigned/enum pipe_shader_type/
Brian Paul
2016-08-29
1
-1
/
+2
*
svga: add guest statistic gathering interface
Charmaine Lee
2016-08-26
1
-3
/
+8
*
svga: handle mismatched number of samplers, sampler views
Brian Paul
2016-07-15
1
-5
/
+10
*
svga: s/Elements/ARRAY_SIZE/
Brian Paul
2016-04-25
1
-1
/
+1
*
svga: remove unused svga_compile_key::texture_msaa field
Brian Paul
2016-04-02
1
-1
/
+0
*
svga: use shader sampler view declarations
Brian Paul
2016-03-21
1
-9
/
+7
*
svga: add new GALLIUM_HUD queries
Neha Bhende
2015-10-16
1
-0
/
+3
*
svga: use new svga_new_shader_variant() function
Brian Paul
2015-10-16
1
-0
/
+7
*
svga: update driver for version 10 GPU interface
Brian Paul
2015-09-02
1
-39
/
+424
*
svga: Don't unnecessarily reemit BindGBShader commands v2
Thomas Hellstrom
2014-07-03
1
-1
/
+8
*
svga: update shader code for GBS
Brian Paul
2014-02-14
1
-1
/
+20
*
svga: refactor some shader code
Brian Paul
2014-02-03
1
-0
/
+101