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path: root/src/gallium/drivers/svga/svga_screen_cache.c
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* svga: Always pass SVGA3D_SURFACE_HINT_DYNAMIC.José Fonseca2009-12-111-0/+9
| | | | | | | | | Since we're reusing buffers we're effectively transforming all of them into dynamic buffers. It would be nice to not cache long lived static buffers. But there is no way to detect the long lived from short lived ones yet. A good heuristic would be buffer size.
* svga: add DEBUG_CACHE optionKeith Whitwell2009-11-271-8/+22
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* svga: hash the whole key, not just the first four bytesKeith Whitwell2009-11-261-3/+3
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* svga: cache textures as well as buffersKeith Whitwell2009-11-241-38/+55
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* svga: Add svga driverJakob Bornecrantz2009-11-171-0/+307