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* svga: add new GALLIUM_HUD queriesNeha Bhende2015-10-161-2/+6
| | | | | | | | | | | | | | | | | | Add new GALLIUM_HUD queries for: num-shaders num-resources num-state-objects num-validations map-buffer-time num-surface-views num-resources-mapped num-flushes Most of this patch was originally written by Neha. Additional clean-ups and num-flushes counter added by Brian Paul. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Charmaine Lee <[email protected]>
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-1/+5
| | | | | | | | | | | | | | | | | This is a squash commit of roughly two years of development work. Authors include: Brian Paul Charmaine Lee Thomas Hellstrom Jakob Bornecrantz Sinclair Yeh Mingcheng Chen Kai Ninomiya MengLin Wu The driver supports OpenGL 3.3. Signed-off-by: Brian Paul <[email protected]>
* gallium: replace INLINE with inlineIlia Mirkin2015-07-211-1/+1
| | | | | | | | | | | | | | | | Generated by running: git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g' git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g' git checkout src/gallium/state_trackers/clover/Doxyfile and manual edits to src/gallium/include/pipe/p_compiler.h src/gallium/README.portability to remove mentions of the inline define. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Marek Olšák <[email protected]>
* svga: expose HW smooth/stipple/wide linesBrian Paul2013-12-111-0/+3
| | | | | | | Newer virtual HW versions support smooth/stipple/wide lines. Use that instead of 'draw' fallbacks when possible. Reviewed-by: José Fonseca <[email protected]>
* svga: improve loops over color buffersBrian Paul2013-11-111-0/+1
| | | | | | | Only loop over the actual number of color buffers supported, not PIPE_MAX_COLOR_BUFS. Reviewed-by: José Fonseca <[email protected]>
* svga: remove unneeded include of u_double_list.hBrian Paul2013-10-231-2/+0
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* svga: add new memory-used HUD queryBrian Paul2013-04-031-0/+3
| | | | | | | To track the amount of memory used by all pipe_resources (textures and buffers). Reviewed-by: Jose Fonseca <[email protected]>
* svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.José Fonseca2012-02-281-0/+2
| | | | | | | | | | | Backends usually advertise a SVGA3D_DEVCAP_MAX_POINT_SIZE between 63 and 256, so an hardcoded max point size of 80 is often incorrect. This limitation does not apply for anti-aliased points (as they are done via draw module) but we still advertise the same limit for both, because all others pipe drivers do. Reviewed-by: Brian Paul <[email protected]>
* svga: remove support for shader model 2.0Brian Paul2011-10-111-3/+0
| | | | | | We've been requiring SM 3.0 all along so this just removes unused code. Reviewed-by: Jose Fonseca <[email protected]>
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-231-0/+8
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* svga: Hardcode SVGA_COMBINE_USERBUFFERS to 1.José Fonseca2011-03-161-2/+0
| | | | | | | | The code no longer supports otherwise -- it relies on buffers being uploaded via u_upload_mgr -- so make this clear. Also, there's no need to flush after draws from user buffers, given all user content should have been copied by then.
* svga: Add a new winsys entry point to query the hw version.José Fonseca2011-03-091-0/+2
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* svga: Remove the screen private context.José Fonseca2010-05-031-9/+3
| | | | | | All affected operations have already been moved to context. More cleanup work can be done, in particular with the buffer transfers.
* gallium: Move p_thread.h and p_atomic.h out of gallium interfaces.José Fonseca2010-02-021-1/+1
| | | | Into os/os_thread.h and util/u_atomic.h respectively.
* svga: Remove unused code.José Fonseca2010-01-211-6/+0
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* svga: Add svga driverJakob Bornecrantz2009-11-171-0/+95