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path:
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/
src
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gallium
/
drivers
/
svga
/
svga_screen.c
Commit message (
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)
Author
Age
Files
Lines
*
svga: split the num-resources-mapped hud to textures & buffers
Charmaine Lee
2016-09-17
1
-1
/
+3
*
svga: implement an index buffer translation cache
Brian Paul
2016-09-17
1
-0
/
+2
*
svga: enable ARB_clear_texture extension in the driver.
Neha Bhende
2016-08-26
1
-1
/
+2
*
svga: add opt to the list of valid build types
Charmaine Lee
2016-08-26
1
-0
/
+2
*
svga: add guest statistic gathering interface
Charmaine Lee
2016-08-26
1
-5
/
+14
*
gallium: add a cap to expose whether driver supports mixed color/zs bits
Ilia Mirkin
2016-08-23
1
-0
/
+1
*
gallium: add a pipe_context parameter to fence_finish
Marek Olšák
2016-08-10
1
-0
/
+1
*
gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)
Józef Kucia
2016-07-20
1
-0
/
+1
*
svga: enable ARB_copy_image extension in the driver
Neha Bhende
2016-06-30
1
-1
/
+2
*
svga: Fix failures caused in fedora 24
Neha Bhende
2016-06-30
1
-1
/
+1
*
gallium: Add a cap for offset_units_unscaled
Axel Davy
2016-06-25
1
-0
/
+1
*
gallium: add PIPE_CAP_MAX_WINDOW_RECTANGLES to all drivers
Ilia Mirkin
2016-06-18
1
-0
/
+1
*
gallium: add PIPE_CAP_TGSI_VOTE for when the VOTE ops are allowed
Ilia Mirkin
2016-06-06
1
-0
/
+1
*
gallium: Add a pipe cap for whether primitive restart works for patches.
Kenneth Graunke
2016-05-23
1
-0
/
+1
*
svga: add another debug_printf() in svga_screen_create()
Brian Paul
2016-05-18
1
-0
/
+1
*
gallium: Add a pipe cap for arb_cull_distance
Tobias Klausmann
2016-05-14
1
-0
/
+1
*
svga: use the SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS query
Brian Paul
2016-04-27
1
-0
/
+3
*
svga: s/Elements/ARRAY_SIZE/
Brian Paul
2016-04-25
1
-2
/
+2
*
gallium: Add capability for ARB_robust_buffer_access_behavior.
Bas Nieuwenhuizen
2016-04-12
1
-0
/
+1
*
svga: new SVGA_MSAA env var to disable/enable MSAA pixel formats
Brian Paul
2016-04-07
1
-2
/
+4
*
gallium: Add PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT
Edward O'Callaghan
2016-04-07
1
-0
/
+1
*
svga: add a few more resource updates HUD query
Charmaine Lee
2016-03-21
1
-0
/
+8
*
svga: add new num-readbacks HUD query
Charmaine Lee
2016-03-21
1
-0
/
+2
*
gallium: add CAPs returning PCI device location
Marek Olšák
2016-03-09
1
-0
/
+4
*
svga: add new surface-write-flushes HUD query
Brian Paul
2016-03-07
1
-0
/
+2
*
svga: add new flush-time HUD query
Brian Paul
2016-03-07
1
-0
/
+2
*
svga: add new command-buffer-size HUD query
Brian Paul
2016-03-04
1
-0
/
+2
*
gallium: add PIPE_SHADER_CAP_MAX_SHADER_IMAGES
Ilia Mirkin
2016-02-15
1
-0
/
+3
*
gallium: add PIPE_SHADER_CAP_SUPPORTED_IRS
Samuel Pitoiset
2016-02-13
1
-0
/
+6
*
gallium: add interface for querying memory usage and sizes (v2)
Marek Olšák
2016-02-05
1
-0
/
+1
*
gallium: add PIPE_CAP_QUERY_BUFFER_OBJECT
Ilia Mirkin
2016-02-04
1
-0
/
+1
*
gallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKS
Nicolai Hähnle
2016-02-03
1
-0
/
+1
*
gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
Nicolai Hähnle
2016-02-03
1
-0
/
+1
*
gallium: add GREMEDY_string_marker
Rob Clark
2016-01-21
1
-0
/
+1
*
svga: add DXGenMips command support
Charmaine Lee
2016-01-14
1
-1
/
+3
*
svga: add num-generate-mipmap HUD query
Charmaine Lee
2016-01-14
1
-0
/
+2
*
gallium/st: add pipe_context::generate_mipmap()
Charmaine Lee
2016-01-14
1
-0
/
+1
*
gallium: add PIPE_CAP_INVALIDATE_BUFFER
Nicolai Hähnle
2016-01-14
1
-0
/
+1
*
gallium: add PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT
Ilia Mirkin
2016-01-08
1
-0
/
+1
*
gallium: add PIPE_SHADER_CAP_MAX_SHADER_BUFFERS
Ilia Mirkin
2016-01-08
1
-0
/
+3
*
gallium: add caps for POSITION and FACE system values
Marek Olšák
2016-01-08
1
-0
/
+2
*
gallium: add caps to expose support for multi indirect draws
Ilia Mirkin
2016-01-07
1
-0
/
+2
*
gallium: add PIPE_CAP_TGSI_PACK_HALF_FLOAT to indicate UP2H/PK2H support
Ilia Mirkin
2016-01-03
1
-0
/
+1
*
gallium: add PIPE_CAP_DRAW_PARAMETERS
Ilia Mirkin
2015-12-30
1
-0
/
+1
*
svga: initialize pipe_driver_query_info entries with a macro
Brian Paul
2015-12-09
1
-15
/
+28
*
svga: add num-bytes-uploaded HUD query
Brian Paul
2015-11-20
1
-0
/
+2
*
gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototype
Ilia Mirkin
2015-11-11
1
-0
/
+1
*
gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS
Marek Olšák
2015-10-28
1
-0
/
+1
*
svga: add switch case for PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
Brian Paul
2015-10-20
1
-0
/
+2
*
gallium: add PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT
Marek Olšák
2015-10-20
1
-0
/
+4
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