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path: root/src/gallium/drivers/svga/svga_screen.c
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* gallium: implement get_device_vendor() for existing driversGiuseppe Bilotta2015-03-231-0/+1
* gallium: add FMA and DFMA opcodes (v3)Marek Olšák2015-03-161-0/+2
* svga: add missing _DROUND,DFRACEXP_DLDEXP_SUPPORTED switch casesBrian Paul2015-02-201-0/+2
* svga: add missing :Ilia Mirkin2015-02-191-1/+1
* gallium: add shader cap for dldexp/dfracexp supportIlia Mirkin2015-02-191-0/+1
* gallium: add a cap to enable double rounding opcodesIlia Mirkin2015-02-191-0/+1
* gallium: add interface and state tracker support for GL_AMD_pinned_memoryMarek Olšák2015-02-171-0/+1
* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+1
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+1
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+1
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-211-0/+4
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+2
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
* gallium/svga: handle query_rendered capsEmil Velikov2014-08-151-0/+12
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* gallium: remove PIPE_SHADER_CAP_MAX_ADDRSMarek Olšák2014-08-111-3/+0
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-4/+4
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* svga: add switch cases for PIPE_SHADER_CAP_DOUBLESBrian Paul2014-07-031-0/+4
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-021-0/+1
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+1
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* svga: add switch case for PIPE_SHADER_CAP_PREFERRED_IR, remove default caseBrian Paul2014-05-071-8/+10
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-101-0/+2
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+2
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* svga: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+2
* svga: rename "tex_usage" to "bindings", add commentsBrian Paul2014-01-241-7/+11
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-1/+0
* svga: expose HW smooth/stipple/wide linesBrian Paul2013-12-111-2/+30
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+1
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-0/+2
* svga: improve check for 3D compressed texturesBrian Paul2013-11-191-5/+7
* svga: we don't supported 3D compressed texturesBrian Paul2013-11-181-0/+6
* svga: improve loops over color buffersBrian Paul2013-11-111-4/+6
* svga: always return 4 for PIPE_MAX_COLOR_BUFSBrian Paul2013-11-071-5/+4
* svga: return true for the PIPE_CAP_SM3 queryBrian Paul2013-11-071-1/+3
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
* svga: minor fix-ups in svga_get_shader_param()Brian Paul2013-10-161-2/+3
* svga: fix pixel center integerBrian Paul2013-09-301-2/+4
* svga: return 0 for PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFERBrian Paul2013-09-301-1/+1
* svga: we don't support TGSI_OPCODE_CONTBrian Paul2013-09-301-2/+2