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path: root/src/gallium/drivers/svga/svga_screen.c
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* gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/José Fonseca2012-12-201-1/+1
* gallium: fix cap warnings for tbo cap.Dave Airlie2012-12-121-0/+1
* gallium: fix unused cap warnings in drivers for cube map array cap.Dave Airlie2012-11-101-0/+1
* gallium: expose ARB_map_buffer_alignment on RadeonMarek Olšák2012-10-311-0/+1
* svga: silence MSVC float/int assignment warningsBrian Paul2012-10-161-2/+2
* gallium: add PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+1
* gallium: add QUERY_TIMESTAMP cap and get_timestamp screen functionMarek Olšák2012-07-101-0/+1
* svga: return 120 for PIPE_CAP_GLSL_FEATURE_LEVELBrian Paul2012-06-261-1/+3
* svga: handle missing PIPE_CAP_x queriesBrian Paul2012-06-261-9/+14
* svga: return 1 for PIPE_CAP_MIXED_COLORBUFFER_FORMATSBrian Paul2012-06-261-1/+3
* gallium: Add PIPE_CAP_START_INSTANCEFredrik Höglund2012-06-191-0/+1
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-111-0/+5
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| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-1/+1
| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-0/+1
| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+2
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
* | svga: specify 4-byte aligned vertex elementsBrian Paul2012-05-041-1/+2
* | svga: add cases for recently added PIPE_CAP queriesBrian Paul2012-04-301-0/+3
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* gallium drivers: report that user vertex buffers are supportedMarek Olšák2012-04-241-0/+2
* svga: add case for PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETSBrian Paul2012-04-161-0/+2
* svga: add missing cases for PIPE_CAP_x queriesBrian Paul2012-04-061-7/+42
* svga: return 1 for PIPE_CAP_VERTEX_COLOR_UNCLAMPED queryBrian Paul2012-04-061-0/+7
* svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.José Fonseca2012-02-281-4/+10
* svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.José Fonseca2012-02-271-2/+2
* gallium: remove PIPE_SHADER_CAP_OUTPUT_READMarek Olšák2012-02-271-4/+0
* svga: fix use of SVGA3D_x vs. PIPE_FORMAT_x in svga_is_format_supported()Brian Paul2012-02-241-2/+2
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+3
* svga: change PIPE_CAPF_MAX_TEXTURE_LOD_BIAS from 16.0 to 15.0Brian Paul2012-01-181-1/+1
* svga: add switch cases for PIPE_SHADER_CAP_OUTPUT_READBrian Paul2012-01-071-0/+4
* svga: Fix texture cube param capJakob Bornecrantz2012-01-051-2/+2
* gallium: separate out floating-point CAPs into its own enumMarek Olšák2011-11-221-16/+21
* gallium: remove PIPE_CAP_GLSL and enable GLSL unconditionallyMarek Olšák2011-11-221-2/+0
* svga: remove support for shader model 2.0Brian Paul2011-10-111-21/+17
* gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERSMarek Olšák2011-09-301-2/+2
* gallium: remove PIPE_CAP_TEXTURE_MIRROR_REPEATMarek Olšák2011-09-301-3/+0
* svga: implement texture swizzlingBrian Paul2011-09-231-0/+2
* svga: Cleanup format capability checking.José Fonseca2011-09-231-97/+67
* svga: Don't use the new depth formats for surfaces that will never be sampled...José Fonseca2011-09-231-2/+2
* svga: Add a comment about depth format selection.José Fonseca2011-09-231-1/+10
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-231-10/+39
* svga: include LLVM in name string in debug buildsBrian Paul2011-08-261-2/+11
* svga: add missing switch case for PIPE_SHADER_CAP_INTEGERSBrian Paul2011-08-091-0/+2
* gallium: add PIPE_SHADER_CAP_INTEGERSBryan Cain2011-08-011-0/+2
* gallium: set PIPE_CAP_MIXED_COLORBUFFER_FORMATS in some driversMarek Olšák2011-04-011-0/+2
* gallium: remove the geom_flags param from is_format_supportedMarek Olšák2011-03-111-2/+1
* gallium: cleanup fence_signalled and fence_finishMarek Olšák2011-03-111-7/+5
* svga: Add a new winsys entry point to query the hw version.José Fonseca2011-03-091-0/+6
* gallium: add timeout parameter to fence_finishMarek Olšák2011-03-081-1/+2
* svga: Don't fake DXT compression ability.José Fonseca2011-02-161-7/+0
* svga: Don't advertise pixel shader addr register support.José Fonseca2011-02-091-3/+8