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path: root/src/gallium/drivers/svga/svga_resource_texture.c
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* svga: update texture code for GBSBrian Paul2014-02-141-64/+324
* svga: add helpers for tracking rendering to texturesBrian Paul2014-02-141-0/+9
* svga: split / update svga3d header filesBrian Paul2014-02-141-1/+1
* svga: allow 3D transfers in svga_texture_transfer_map()Brian Paul2013-06-251-4/+3
* svga: use new svga_define_texture_level() helperBrian Paul2013-06-251-2/+2
* svga: use new svga_age_texture_view() helperBrian Paul2013-06-251-1/+1
* svga: use svga_texture() helper instead of castingBrian Paul2013-06-251-1/+1
* svga: add new memory-used HUD queryBrian Paul2013-04-031-0/+6
* svga: add, use SVGA3D_SURFACE_HINT_VOLUME flagBrian Paul2013-02-011-0/+4
* svga: silence some MSVC signed/unsigned comparison warningsBrian Paul2012-10-161-1/+1
* gallium: unify transfer functionsMarek Olšák2012-10-111-41/+23
* svga: Remove wierd code which forces non-sRGB formats.John Kåre Alsaker2012-10-101-8/+0
* Revert "gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLY"Marek Olšák2012-03-051-1/+1
* svga: re-enable deleted surface cachingBrian Paul2012-02-231-2/+1
* gallium/svga: Pass the SVGA3D_SURFACE_HINT_RENDERTARGET flag to the deviceThomas Hellstrom2012-01-121-3/+6
* svga: fix assorted whitespace issues, add copyright commentBrian Paul2012-01-071-16/+0
* gallium: add flag PIPE_TRANSFER_MAP_PERMANENTLYMarek Olšák2012-01-051-1/+1
* svga: Tag cursors with the scanout hintJakob Bornecrantz2011-11-021-2/+3
* svga: Cleanup format capability checking.José Fonseca2011-09-231-83/+1
* svga: Don't use the new depth formats for surfaces that will never be sampled...José Fonseca2011-09-231-9/+11
* svga: Consider the new depth formats in svga_texture_from_handle().José Fonseca2011-09-231-1/+2
* svga: Expose the new depth formatsJakob Bornecrantz2011-09-231-9/+11
* svga: Avoid synchronizing when doing piecewise upload of textures.José Fonseca2011-03-211-7/+8
* gallium: kill is_resource_referencedMarek Olšák2011-03-111-26/+0
* svga: Propagate discard/unsynchronized flags to the host when doing texture D...José Fonseca2011-03-111-9/+33
* svga: Ensure pending drawing commands other surface operations are emitted be...José Fonseca2011-02-181-0/+4
* svga: Disable surface cache for texturesJakob Bornecrantz2011-02-181-1/+2
* svga: Make sure that refcnt debugger gets the correct backtrace for createJakob Bornecrantz2011-02-181-0/+3
* svga: Don't fake DXT compression ability.José Fonseca2011-02-161-10/+0
* svga: disable a debug_printf() callBrian Paul2011-02-111-5/+9
* svga: Don't call swc->flush directly.José Fonseca2011-02-031-1/+1
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-35/+46
* gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri2010-08-201-1/+2
* svga: Remove the screen private context.José Fonseca2010-05-031-18/+19
* svga: Remove unnecessary headers.Vinson Lee2010-04-111-2/+0
* Squashed commit of the following:Keith Whitwell2010-04-101-0/+635