Commit message (Expand) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | svga: refactor some shader code | Brian Paul | 2014-02-03 | 1 | -11/+3 |
* | svga: rename shader_result -> variant | Brian Paul | 2014-01-23 | 1 | -9/+9 |
* | svga: whitespace, comment fixes in svga_pipe_fs/vs.c | Brian Paul | 2013-04-19 | 1 | -21/+16 |
* | svga: pass fragment shader to draw module | Brian Paul | 2011-11-03 | 1 | -0/+5 |
* | svga: implement generic variable index remapping | Brian Paul | 2011-11-03 | 1 | -0/+4 |
* | svga: remove support for shader model 2.0 | Brian Paul | 2011-10-11 | 1 | -3/+0 |
* | svga: Remove unnecessary header. | Vinson Lee | 2010-02-03 | 1 | -1/+0 |
* | gallium: pipe/p_inlines.h -> util/u_inlines.h | José Fonseca | 2010-02-02 | 1 | -1/+1 |
* | svga: Remove unnecessary headers. | Vinson Lee | 2010-01-21 | 1 | -2/+0 |
* | svga: Remove stale references to delete shader results. | José Fonseca | 2010-01-05 | 1 | -0/+7 |
* | svga: Use a shader id as low as possible. | José Fonseca | 2010-01-03 | 1 | -0/+3 |
* | svga: Add svga driver | Jakob Bornecrantz | 2009-11-17 | 1 | -0/+124 |