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path:
root
/
src
/
gallium
/
drivers
/
svga
/
svga_context.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
svga: move svga_mark_surfaces_dirty() prototype to svga_surface.h
Brian Paul
2016-11-03
1
-10
/
+0
*
svga: Add render_condition boolean flag in struct svga_context
Neha Bhende
2016-11-03
1
-0
/
+2
*
svga: Implement the pipe clear_render_target functionality v2
Thomas Hellstrom
2016-11-03
1
-1
/
+6
*
svga: remove disable_shader debug variable
Brian Paul
2016-09-21
1
-2
/
+0
*
svga: use upload buffer for upload texture.
Charmaine Lee
2016-09-17
1
-0
/
+1
*
svga: split the num-resources-mapped hud to textures & buffers
Charmaine Lee
2016-09-17
1
-2
/
+4
*
svga: change svga hud defines to enums
Charmaine Lee
2016-09-17
1
-22
/
+25
*
svga: reduce unmapping/remapping of the default constant buffer
Brian Paul
2016-09-17
1
-0
/
+7
*
svga: avoid emitting redundant SetShaderResource command
Charmaine Lee
2016-08-26
1
-1
/
+4
*
svga: add a cleanup function to clean up sampler state
Charmaine Lee
2016-08-26
1
-0
/
+1
*
svga: define svga_clear() in svga_init_clear_functions()
Neha Bhende
2016-08-26
1
-9
/
+0
*
svga: add svga_init_clear_functions()
Neha Bhende
2016-08-26
1
-0
/
+1
*
svga: add guest statistic gathering interface
Charmaine Lee
2016-08-26
1
-0
/
+5
*
svga: don't call os_get_time() when not needed by Gallium HUD
Brian Paul
2016-08-16
1
-0
/
+15
*
svga: additional comments for svga_hw_draw_state members
Brian Paul
2016-08-16
1
-4
/
+11
*
svga: avoid emitting redundant DXSetRenderTargets command
Charmaine Lee
2016-07-05
1
-0
/
+4
*
svga: fix vertex buffer references in the hw state
Charmaine Lee
2016-06-23
1
-2
/
+2
*
svga: fix index buffer reference in the hw state
Charmaine Lee
2016-06-23
1
-1
/
+1
*
svga: eliminiate unnecessary constant buffer updates
Charmaine Lee
2016-04-25
1
-0
/
+3
*
svga: separate HUD counters for state objects
Brian Paul
2016-04-25
1
-1
/
+9
*
svga: add a few more resource updates HUD query
Charmaine Lee
2016-03-21
1
-22
/
+30
*
svga: add new num-readbacks HUD query
Charmaine Lee
2016-03-21
1
-7
/
+9
*
svga: add new surface-write-flushes HUD query
Brian Paul
2016-03-07
1
-7
/
+9
*
svga: add new flush-time HUD query
Brian Paul
2016-03-07
1
-7
/
+9
*
svga: add new command-buffer-size HUD query
Brian Paul
2016-03-04
1
-7
/
+9
*
svga: add num-generate-mipmap HUD query
Charmaine Lee
2016-01-14
1
-1
/
+3
*
svga: change svga_hw_view_state::dirty to boolean
Brian Paul
2016-01-05
1
-1
/
+1
*
svga: avoid emitting redundant SetVertexBuffers() commands
Brian Paul
2016-01-05
1
-0
/
+5
*
u_upload_mgr: pass alignment to u_upload_alloc manually
Marek Olšák
2016-01-02
1
-0
/
+2
*
svga: avoid emitting redundant SetSamplers() commands
Brian Paul
2015-12-11
1
-0
/
+3
*
svga: avoid emitting redundant SetIndexBuffer commands
Brian Paul
2015-12-11
1
-0
/
+4
*
svga: use the debug callback to report issues to the state tracker
Brian Paul
2015-12-07
1
-0
/
+3
*
svga: add num-bytes-uploaded HUD query
Brian Paul
2015-11-20
1
-6
/
+9
*
svga: add new GALLIUM_HUD queries
Neha Bhende
2015-10-16
1
-7
/
+27
*
svga: update driver for version 10 GPU interface
Brian Paul
2015-09-02
1
-66
/
+184
*
gallium: add flags parameter to pipe_screen::context_create
Marek Olšák
2015-08-26
1
-1
/
+1
*
gallium: replace INLINE with inline
Ilia Mirkin
2015-07-21
1
-3
/
+3
*
util: Move gallium's linked list to util
Jason Ekstrand
2015-05-08
1
-1
/
+1
*
svga: compute need_swvfetch in svga_create_vertex_elements_state()
Brian Paul
2014-04-17
1
-0
/
+1
*
svga: add VS code to set attribute W component to 1
Brian Paul
2014-04-17
1
-0
/
+1
*
svga: implement support for signed byte vertex attributes
Brian Paul
2014-04-17
1
-0
/
+1
*
svga: move translated vertex declaration types into svga_velems_state
Brian Paul
2014-04-17
1
-2
/
+1
*
Revert "svga: add work-around for Sauerbraten Z fighting issue"
Brian Paul
2014-04-17
1
-5
/
+0
*
svga: add work-around for Sauerbraten Z fighting issue
Brian Paul
2014-03-26
1
-0
/
+5
*
svga: update shader code for GBS
Brian Paul
2014-02-14
1
-0
/
+2
*
svga: update constant buffer code for GBS
Brian Paul
2014-02-14
1
-1
/
+6
*
svga: add svga_have_gb_objects/dma() functions
Brian Paul
2014-02-14
1
-0
/
+14
*
svga: refactor some shader code
Brian Paul
2014-02-03
1
-2
/
+1
*
svga: rename shader_result -> variant
Brian Paul
2014-01-23
1
-6
/
+9
*
svga: expose HW smooth/stipple/wide lines
Brian Paul
2013-12-11
1
-0
/
+1
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