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path: root/src/gallium/drivers/svga/svga_context.h
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* svga: refactor some shader codeBrian Paul2014-02-031-2/+1
* svga: rename shader_result -> variantBrian Paul2014-01-231-6/+9
* svga: expose HW smooth/stipple/wide linesBrian Paul2013-12-111-0/+1
* svga: remove user-space vertex/index buffer codeBrian Paul2013-10-241-3/+0
* svga: add new memory-used HUD queryBrian Paul2013-04-031-0/+1
* svga: add HUD queries for number of draw calls, number of fallbacksBrian Paul2013-04-031-0/+9
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-311-2/+0
* svga: implement blitMarek Olšák2012-09-301-0/+2
* svga: remove unused svga_shader::use_sm30 field, add commentsBrian Paul2012-08-081-3/+1
* svga: remove the special zero-stride vertex array codeBrian Paul2012-05-251-6/+0
* svga: Advertise SVGA3D_DEVCAP_MAX_POINT_SIZE.José Fonseca2012-02-281-2/+0
* svga: Remove unused SVGA_TEX_UNITS constant.José Fonseca2012-02-271-1/+0
* svga: pass fragment shader to draw moduleBrian Paul2011-11-031-0/+3
* svga: implement generic variable index remappingBrian Paul2011-11-031-0/+6
* svga: Fix potential buffer overflow in rs draw state.José Fonseca2011-10-311-7/+5
* svga: Flush the hwtnl primitives before writing to buffers.José Fonseca2011-10-311-0/+2
* svga: implement point sprite suppportBrian Paul2011-09-231-0/+1
* gallium: move clear paths from rgba to a pointer to a color union (v2)Dave Airlie2011-09-181-1/+1
* svga: Flush when switching between HW to SW TNL, after updating need_swtnl.José Fonseca2011-07-011-3/+0
* svga: Rebind framebuffer and tss bindings strictly when necessary.José Fonseca2011-04-121-1/+5
* svga: Ensure pending drawing commands other surface operations are emitted be...José Fonseca2011-02-181-0/+2
* svga: flush when transitioning between HW and SW rendering pathsBrian Paul2011-02-161-0/+3
* svga: fix incorrect commentBrian Paul2011-02-161-1/+1
* svga: dimension the dirty[] array with SVGA_STATE_MAXBrian Paul2011-02-161-1/+3
* svga: more comments for need_pipeline fieldBrian Paul2011-02-111-1/+4
* svga: Add more swrast debugingJakob Bornecrantz2011-01-251-0/+7
* svga: Ensure that the wrong vdecls don't get used in swtnl pathJakob Bornecrantz2011-01-061-0/+5
* gallium: support for array textures and related changesRoland Scheidegger2010-12-021-0/+1
* svga: Re-emit bound rendertargets and texture samplers at the beginning of ev...José Fonseca2010-08-301-0/+1
* gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu2010-07-291-0/+1
* Squashed commit of the following:Keith Whitwell2010-04-101-2/+2
* Merge branch 'master' into gallium-sampler-viewMichal Krol2010-03-101-2/+6
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| * gallium: don't use flexible array members in drivers for vertex elements csoRoland Scheidegger2010-03-091-1/+1
| * svga: adapt to new vertex element csoRoland Scheidegger2010-03-011-2/+6
* | gallium: WIP: Introduce sampler views.Michal Krol2010-02-191-2/+2
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* svga: adapt to stencil ref changesRoland Scheidegger2010-02-101-1/+2
* Merge branch 'gallium-nopointsizeminmax'Roland Scheidegger2010-02-091-2/+1
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| * gallium: remove point_size_min and point_size_max from rasterizer stateRoland Scheidegger2010-01-121-2/+1
* | gallium: squash-merge of gallium screen contextKeith Whitwell2010-02-081-0/+4
* | svga: better method for generating white fs color outputsKeith Whitwell2010-02-031-4/+0
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* Merge remote branch 'origin/mesa_7_7_branch'José Fonseca2010-01-061-2/+0
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| * svga: Rebind shaders when tokens change.José Fonseca2010-01-051-2/+0
* | Merge branch 'mesa_7_7_branch'Brian Paul2010-01-041-2/+5
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| * svga: Use a shader id as low as possible.José Fonseca2010-01-031-2/+5
* | Merge branch 'gallium-edgeflags'Roland Scheidegger2009-12-221-5/+2
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| * | gallium: fix up drivers for edgeflag changesRoland Scheidegger2009-12-191-5/+2
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* / svga: fix typoRoland Scheidegger2009-12-211-1/+1
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* svga: flush our command buffer after the 8th distinct render targetKeith Whitwell2009-11-271-0/+5
* svga: Add svga driverJakob Bornecrantz2009-11-171-0/+443