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path: root/src/gallium/drivers/svga/svga_context.c
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* svga: remove disable_shader debug variableBrian Paul2016-09-211-2/+0
* svga: use upload buffer for upload texture.Charmaine Lee2016-09-171-0/+5
* svga: try to emit fewer buffer rebind commandsBrian Paul2016-09-171-0/+2
* svga: reduce unmapping/remapping of the default constant bufferBrian Paul2016-09-171-0/+13
* svga: fix a texture readback bugBrian Paul2016-08-291-0/+2
* svga: move surface propagation code into new functionBrian Paul2016-08-291-11/+2
* svga: avoid emitting redundant SetShaderResource commandCharmaine Lee2016-08-261-0/+2
* svga: add a cleanup function to clean up sampler stateCharmaine Lee2016-08-261-11/+1
* svga: avoid emitting redundant DXSetSamplers commandCharmaine Lee2016-08-261-0/+2
* svga: define svga_clear() in svga_init_clear_functions()Neha Bhende2016-08-261-1/+0
* svga: add svga_init_clear_functions()Neha Bhende2016-08-261-0/+1
* svga: add guest statistic gathering interfaceCharmaine Lee2016-08-261-0/+7
* svga: don't call os_get_time() when not needed by Gallium HUDBrian Paul2016-08-161-3/+2
* gallium: add a pipe_context parameter to fence_finishMarek Olšák2016-08-101-2/+2
* svga: minor code simplification in svga_context_finish()Brian Paul2016-06-231-1/+1
* svga: fix vertex buffer references in the hw stateCharmaine Lee2016-06-231-0/+5
* svga: s/Elements/ARRAY_SIZE/Brian Paul2016-04-251-3/+3
* svga: rebind index bufferCharmaine Lee2016-03-211-0/+1
* svga: add new flush-time HUD queryBrian Paul2016-03-071-0/+4
* svga: add new command-buffer-size HUD queryBrian Paul2016-03-041-0/+3
* u_upload_mgr: allow specifying PIPE_USAGE_* for the upload bufferMarek Olšák2016-01-021-1/+2
* u_upload_mgr: remove alignment parameter from u_upload_createMarek Olšák2016-01-021-1/+0
* u_upload_mgr: pass alignment to u_upload_alloc manuallyMarek Olšák2016-01-021-1/+0
* gallium/drivers: Sanitize NULL checks into canonical formEdward O'Callaghan2015-12-061-2/+2
* svga: add new GALLIUM_HUD queriesNeha Bhende2015-10-161-0/+2
* svga: update driver for version 10 GPU interfaceBrian Paul2015-09-021-34/+184
* gallium: add flags parameter to pipe_screen::context_createMarek Olšák2015-08-261-2/+2
* Revert "svga: add work-around for Sauerbraten Z fighting issue"Brian Paul2014-04-171-33/+0
* svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()Brian Paul2014-04-091-2/+2
* svga: add work-around for Sauerbraten Z fighting issueBrian Paul2014-03-261-0/+33
* svga: update shader code for GBSBrian Paul2014-02-141-0/+4
* svga: update constant buffer code for GBSBrian Paul2014-02-141-2/+6
* svga: refactor some shader codeBrian Paul2014-02-031-13/+6
* svga: improve loops over color buffersBrian Paul2013-11-111-1/+2
* svga: remove user-space vertex/index buffer codeBrian Paul2013-10-241-33/+1
* svga: implement blitMarek Olšák2012-09-301-0/+2
* gallium: remove unused winsys pointers in pipe_screen and pipe_contextMarek Olšák2012-02-211-1/+0
* svga: Flush the hwtnl primitives before writing to buffers.José Fonseca2011-10-311-0/+14
* svga: Plug a fence leakThomas Hellstrom2011-10-181-3/+3
* svga: clean up return values and error codesBrian Paul2011-09-231-1/+1
* gallium/svga: Make use of u_upload_flush().Thomas Hellstrom2011-07-011-0/+8
* svga: Rebind framebuffer and tss bindings strictly when necessary.José Fonseca2011-04-121-19/+4
* gallium: cleanup fence_signalled and fence_finishMarek Olšák2011-03-111-1/+1
* gallium: add timeout parameter to fence_finishMarek Olšák2011-03-081-1/+2
* svga: Ensure rendertargets and textures are always rebound at every command b...José Fonseca2011-02-241-0/+16
* svga: Ensure pending drawing commands other surface operations are emitted be...José Fonseca2011-02-181-0/+25
* svga: Ensure SWTNL is created after HWTNL.José Fonseca2011-02-181-5/+4
* svga: Flush upload buffers or we get assertsJosé Fonseca2011-02-021-5/+0
* svga: Add more swrast debugingJakob Bornecrantz2011-01-251-0/+4
* svga: Use get once helpers for context debug envsJakob Bornecrantz2011-01-251-4/+8