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src
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gallium
/
drivers
/
svga
/
svga_context.c
Commit message (
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)
Author
Age
Files
Lines
*
gallium: add a pipe_context parameter to fence_finish
Marek Olšák
2016-08-10
1
-2
/
+2
*
svga: minor code simplification in svga_context_finish()
Brian Paul
2016-06-23
1
-1
/
+1
*
svga: fix vertex buffer references in the hw state
Charmaine Lee
2016-06-23
1
-0
/
+5
*
svga: s/Elements/ARRAY_SIZE/
Brian Paul
2016-04-25
1
-3
/
+3
*
svga: rebind index buffer
Charmaine Lee
2016-03-21
1
-0
/
+1
*
svga: add new flush-time HUD query
Brian Paul
2016-03-07
1
-0
/
+4
*
svga: add new command-buffer-size HUD query
Brian Paul
2016-03-04
1
-0
/
+3
*
u_upload_mgr: allow specifying PIPE_USAGE_* for the upload buffer
Marek Olšák
2016-01-02
1
-1
/
+2
*
u_upload_mgr: remove alignment parameter from u_upload_create
Marek Olšák
2016-01-02
1
-1
/
+0
*
u_upload_mgr: pass alignment to u_upload_alloc manually
Marek Olšák
2016-01-02
1
-1
/
+0
*
gallium/drivers: Sanitize NULL checks into canonical form
Edward O'Callaghan
2015-12-06
1
-2
/
+2
*
svga: add new GALLIUM_HUD queries
Neha Bhende
2015-10-16
1
-0
/
+2
*
svga: update driver for version 10 GPU interface
Brian Paul
2015-09-02
1
-34
/
+184
*
gallium: add flags parameter to pipe_screen::context_create
Marek Olšák
2015-08-26
1
-2
/
+2
*
Revert "svga: add work-around for Sauerbraten Z fighting issue"
Brian Paul
2014-04-17
1
-33
/
+0
*
svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()
Brian Paul
2014-04-09
1
-2
/
+2
*
svga: add work-around for Sauerbraten Z fighting issue
Brian Paul
2014-03-26
1
-0
/
+33
*
svga: update shader code for GBS
Brian Paul
2014-02-14
1
-0
/
+4
*
svga: update constant buffer code for GBS
Brian Paul
2014-02-14
1
-2
/
+6
*
svga: refactor some shader code
Brian Paul
2014-02-03
1
-13
/
+6
*
svga: improve loops over color buffers
Brian Paul
2013-11-11
1
-1
/
+2
*
svga: remove user-space vertex/index buffer code
Brian Paul
2013-10-24
1
-33
/
+1
*
svga: implement blit
Marek Olšák
2012-09-30
1
-0
/
+2
*
gallium: remove unused winsys pointers in pipe_screen and pipe_context
Marek Olšák
2012-02-21
1
-1
/
+0
*
svga: Flush the hwtnl primitives before writing to buffers.
José Fonseca
2011-10-31
1
-0
/
+14
*
svga: Plug a fence leak
Thomas Hellstrom
2011-10-18
1
-3
/
+3
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
1
-1
/
+1
*
gallium/svga: Make use of u_upload_flush().
Thomas Hellstrom
2011-07-01
1
-0
/
+8
*
svga: Rebind framebuffer and tss bindings strictly when necessary.
José Fonseca
2011-04-12
1
-19
/
+4
*
gallium: cleanup fence_signalled and fence_finish
Marek Olšák
2011-03-11
1
-1
/
+1
*
gallium: add timeout parameter to fence_finish
Marek Olšák
2011-03-08
1
-1
/
+2
*
svga: Ensure rendertargets and textures are always rebound at every command b...
José Fonseca
2011-02-24
1
-0
/
+16
*
svga: Ensure pending drawing commands other surface operations are emitted be...
José Fonseca
2011-02-18
1
-0
/
+25
*
svga: Ensure SWTNL is created after HWTNL.
José Fonseca
2011-02-18
1
-5
/
+4
*
svga: Flush upload buffers or we get asserts
José Fonseca
2011-02-02
1
-5
/
+0
*
svga: Add more swrast debuging
Jakob Bornecrantz
2011-01-25
1
-0
/
+4
*
svga: Use get once helpers for context debug envs
Jakob Bornecrantz
2011-01-25
1
-4
/
+8
*
gallium: support for array textures and related changes
Roland Scheidegger
2010-12-02
1
-0
/
+1
*
svga: Re-emit bound rendertargets and texture samplers at the beginning of ev...
José Fonseca
2010-08-30
1
-0
/
+5
*
svga: Add a winsys callback to get the svga_winsys_context
Thomas Hellstrom
2010-05-31
1
-0
/
+5
*
svga: Remove the screen private context.
José Fonseca
2010-05-03
1
-6
/
+12
*
Squashed commit of the following:
Keith Whitwell
2010-04-10
1
-64
/
+9
*
svga: Fix up for context transfers.
Michel Dänzer
2010-03-12
1
-0
/
+2
*
gallium: squash-merge of gallium screen context
Keith Whitwell
2010-02-08
1
-1
/
+3
*
Merge branch 'gallium-embedded'
José Fonseca
2010-02-03
1
-1
/
+1
|
\
|
*
gallium: pipe/p_inlines.h -> util/u_inlines.h
José Fonseca
2010-02-02
1
-1
/
+1
*
|
svga: better method for generating white fs color outputs
Keith Whitwell
2010-02-03
1
-1
/
+0
|
/
*
svga: Use a shader id as low as possible.
José Fonseca
2010-01-03
1
-0
/
+16
*
svga: Rename error labels.
José Fonseca
2010-01-03
1
-14
/
+14
*
svga: flush our command buffer after the 8th distinct render target
Keith Whitwell
2009-11-27
1
-1
/
+3
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