| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
No regressions before the corresponding host-side change.
Reviewed-by: Neha Bhende <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
This is a squash commit of several earlier patches.
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
| |
And fix whitespace. To sync up with in-house code.
Reviewed-by: Charmaine Lee <[email protected]>
|
|
|
|
|
|
| |
To sync with in-house changes.
Reviewed-by: Neha Bhende <[email protected]>
|
|
|
|
|
|
| |
Remove some obsolete svga_dump.c code for items which no longer exist.
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
| |
Signed-off-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
|
|
|
|
|
|
|
| |
This is already declared in util/macros.h
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
|
|
| |
Move DIV_ROUND_UP to a shared location accessible everywhere
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This patch adds a limit to the maximum surface size which is
based on the maximum size of a single mob. If this value is not
available, the maximum surface size is by default set to 128 MB.
Reviewed-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The old svga3d_reg.h file is split into separate header files and we
add new items for guest-backed surfaces.
Plus some minor code fixes because of renamed symbols.
Reviewed-by: Thomas Hellstrom <[email protected]>
Cc: "10.1" <[email protected]>
|
|
|
|
|
|
|
| |
If the shader is too large, plug in a dummy shader. This patch also
reworks the existing dummy shader code.
Reviewed-by: Jose Fonseca <[email protected]>
|
|
|
|
|
|
|
| |
Newer virtual HW versions support smooth/stipple/wide lines.
Use that instead of 'draw' fallbacks when possible.
Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
| |
Reviewed-by: Reviewed-by: José Fonseca <[email protected]>
|
|
|
|
|
|
| |
NOTE: This is a candidate for the 8.0 branch.
Signed-off-by: Brian Paul <[email protected]>
|
| |
|
| |
|
| |
|
|
|