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* gallium: Add MULTISAMPLE_Z_RESOLVE capAxel Davy2015-02-061-0/+2
| | | | | | | | | | | | | | | | Resolving a multisampled depth texture into a single sampled texture is supported on >= SM4.1 hw. It is possible some previous hw support it. The ability was tested on radeonsi and nvc0. Apparently is is also supported for radeon >= r700. This patch adds the MULTISAMPLE_Z_RESOLVE cap and add it to the drivers. It is advertised for drivers for which it is sure the ability is supported. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Axel Davy <[email protected]>
* gallium/u_pstipple: add ability to specify a fixed texture unitMarek Olšák2015-02-041-1/+1
| | | | | | | E.g. r600g can use slot 17, which is outside of the API range. Reviewed-by: Glenn Kennard <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add a cap to determine whether the driver supports offset_clampIlia Mirkin2015-02-021-0/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Glenn Kennard <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add TGSI_SEMANTIC_VERTEXID_NOBASE and TGSI_SEMANTIC_BASEVERTEXRoland Scheidegger2014-12-161-0/+2
| | | | | | | | | | | | | | | | | | | Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not supporting vertex ids with base vertex offset applied (so, only support d3d10-style vertex ids) will get such a d3d10-style vertex id instead - with the caveat they'll also need to handle the basevertex system value too (this follows what core mesa already does). Additionally, this is also useful for other state trackers (for instance llvmpipe / draw right now implement the d3d10 behavior on purpose, but with different semantics it can just do both). Doesn't do anything yet. And fix up the docs wrt similar values. v2: incorporate feedback from Brian and others, better names, better docs. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Remove Android files from distribution.Matt Turner2014-12-121-1/+1
| | | | Android builds Mesa from git, so there don't need to be in the tarball.
* draw: implement TGSI_PROPERTY_VS_WINDOW_SPACE_POSITIONMarek Olšák2014-12-091-0/+2
| | | | | | | Required by Nine. Tested with util_run_tests. It's added to softpipe, llvmpipe, and r300g/swtcl. Tested-by: David Heidelberg <[email protected]>
* Remove useless checks for NULL before freeingMatt Turner2014-12-081-2/+1
| | | | | | | See commits 5067506e and b6109de3 for the Coccinelle script. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* softpipe: use the tgsi_free_tokens() functionBrian Paul2014-10-311-6/+6
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* util: simplify util_pstipple_create_fragment_shader() paramsBrian Paul2014-10-311-18/+15
| | | | | | | | Pass and return tgsi_token buffers instead of pipe_shader_state. And update softpipe driver (the only user of this function). Reviewed-by: Charmaine Lee <[email protected]>
* softpipe: remove unused softpipe_create_fs_variant_exec() parameterBrian Paul2014-10-313-5/+3
| | | | Reviewed-by: Charmaine Lee <[email protected]>
* softpipe: check for SP_NEW_STIPPLE when building quad pipelineBrian Paul2014-10-311-0/+1
| | | | | | | Fixes polygon stipple if both DO_PSTIPPLE_IN_DRAW_MODULE and DO_PSTIPPLE_IN_HELPER_MODULE are zero/off. Reviewed-by: Charmaine Lee <[email protected]>
* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-241-0/+2
| | | | | | | | | | | | In preparation of ARB_clip_control. Let the driver decide if it supports pipe_rasterizer_state::clip_halfz being set to true. v3: Initially enable on ilo. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]
* tgsi: change tgsi_shader_info::properties to a one-dimensional arrayMarek Olšák2014-10-042-3/+3
| | | | | | Reviewed-by: Roland Scheidegger <[email protected]> v2: fix svga too
* tgsi: remove some not so useful variables from tgsi_shader_infoMarek Olšák2014-10-042-7/+10
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* softpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout()Brian Paul2014-09-301-2/+3
| | | | | | As with the previous patch for llvmpipe. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium/softpipe,llvmpipe: add automake target 'templates'Emil Velikov2014-09-241-0/+15
| | | | | | | | Rather than duplicating the libdeps, extra define... all over the targets, define them only once and use when applicable. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
| | | | | | | | | | This allows a sampler view to have a different texture target than the underlying resource. This will be used to implement the type casting between 2d arrays and cube maps as specified in ARB_texture_view. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium/softpipe: ship all files in the tarballEmil Velikov2014-09-052-10/+32
| | | | | | | | | - include all headers in Makefile.sources - sort the list(s) - bundle the android & scons buildscript Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]>
* softpipe: handle vertex texture sampling when using llvm for drawRoland Scheidegger2014-08-307-34/+207
| | | | | | | | | | | | | Pretty trivial, just fill in the offsets and such. The implementation is near 100% copy and paste from llvmpipe. Should be useful for debugging. No piglit change when not using SOFTPIPE_USE_LLVM=1. Now that it can do the same tests with and without using llvm for vs/gs, with llvm more pass, the only things failing only with llvm seems to be edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not convinced the zero tolerance it requires is somehow mandated by glsl). Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: don't assert on illegal wrap mode for rect texturesRoland Scheidegger2014-08-301-2/+2
| | | | | | | | | | | | | | piglit tex-miplevel-selection nowadays doesn't use repeat wrap mode due to sampler objects any longer, however at the time of the clear the wrap mode is still illegal and at this point we get to verify the state, including samplers (even though they won't get used), and because mesa doesn't treat it as an incomplete texture as the spec says it should, we hit the assertion. Just warn about this for now instead. Gets crashes down from 44 to 14 in a piglit run (all were in various tests of tex-miplevel-selection with texture rectangles). Though just about all tex-miplevel-selection tests fail anyway for other reasons. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+2
| | | | | Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw: fix base instance handling in llvm pathRoland Scheidegger2014-08-281-1/+1
| | | | | | | | | | | | | The base instance needs to be passed to the jited function, otherwise the instanced data fetch will only work with the same start instance when the jit function was created (and baking that into the key instead is not a viable option). This fixes piglit arb_base_instance-drawarrays (modulo some unrelated core/compat context trouble I get for the test). And fix the pipe cap bit in llvmpipe for it now that it actually works (it already worked for softpipe). Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe/softpipe: enable ARB_conditional_render_invertedTobias Klausmann2014-08-191-1/+1
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+2
| | | | | | Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Tobias Klausmann <[email protected]>
* gallium/softpipe/llvmpipe: handle query_renderer capsEmil Velikov2014-08-151-0/+19
| | | | | | | | | | Both report 0xffffffff as both vendor and device id, and the maximum amount of system memory as video memory. v2: Use aux helper os_get_total_physical_memory(). Cc: Brian Paul <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> (v1) Reviewed-by: Roland Scheidegger <[email protected]> (v1) v2: Reuse opcode gaps as suggested by Marek
* softpipe,llvmpipe: mark BPTC formats as unsupportedIlia Mirkin2014-08-121-0/+5
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: fix sp_get_dims() for PIPE_BUFFERBrian Paul2014-07-101-6/+10
| | | | | | | | | | | | Before, we were checking the level against view->u.tex.last_level but level is not valid for buffers. Plus, the aliasing of the view->u.tex view->u.buf members (a union) caused the level checking arithmetic to be totally wrong. The net effect is we always returned early for PIPE_BUFFER size queries. This fixes the piglit "textureSize 140 fs samplerBuffer" test. Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
| | | | | | | | | Now that this cap is used to determine the availability of both, adjust its name to reflect the new reality. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-022-0/+8
| | | | | | v2: Added comments to util_draw_indirect, clarified and fixed map size. Removed unlikely().
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+2
| | | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-1/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: use last_level from sampler view, not from the resourceRoland Scheidegger2014-06-261-19/+20
| | | | | | | | | The last_level from the sampler view may be limited by the state tracker to a value lower than what the base texture provides. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=80541. Reviewed-by: Brian Paul <[email protected]>
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-191-0/+3
| | | | | | | | | The extension is always supported if GLSL 1.30 is supported. Softpipe and llvmpipe support is also added (trivial). Radeon and nouveau support is already done. Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: fix pt->resource assert placementDave Airlie2014-06-111-1/+1
| | | | | | oops meant to move this. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: enable AMD_vertex_shader_layer.Dave Airlie2014-06-111-1/+1
| | | | | | | This passes tests now on softpipe. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: enable GLSL 3.30 support.Dave Airlie2014-06-111-1/+1
| | | | | | | This enables GL3.3 on softpipe. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: bump the softpipe geometry limitsDave Airlie2014-06-111-1/+1
| | | | | | | This just aligns the limits with llvmpipe. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: add layered rendering support.Dave Airlie2014-06-117-9/+55
| | | | | | | This adds support for GL 3.2 layered rendering to softpipe. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: add layering to the surface tile cache.Dave Airlie2014-06-115-72/+112
| | | | | | | | | | This adds the layer info to the tile cache. This changes clear_flags to be dynamically allocated as MAX_LAYERS seems like a too big step. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: add depth clamping support. (v2)Dave Airlie2014-06-112-6/+30
| | | | | | | | | | | | | This passes the piglit depth clamp tests. this is required for GL 3.2. v2: move min/max up one level, could go further, thanks to Roland for suggestion. v1: Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
| | | | | | Marek v2: add a cap Signed-off-by: Marek Olšák <[email protected]>
* softpipe: honor the render_condition_enable bit in blits.Roland Scheidegger2014-05-311-0/+3
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: fix shadow samplingHeinrich Janzing2014-04-111-68/+51
| | | | | | | | And remove nonsensical approximation of linear interpolation behavior for shadow samplers. Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]>
* softpipe: add PIPE_CAP_MIN/MAX_TEXTURE_GATHER_OFFSET query casesBrian Paul2014-04-111-0/+3
| | | | | | To silence compiler warnings. Reviewed-by: Ilia Mirkin <[email protected]>
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
| | | | | | | | | This opcode provide support for GL_ARB_texture_query_lod, Signed-off-by: Dave Airlie <[email protected]> [imirkin: rebase, docs update] Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* softpipe: remove no-op checks in sampler, sampler_view functionsBrian Paul2014-04-031-14/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+2
| | | | | | | | This adds a gallium cap that allows us to fake GL3.0 by not exposing MSAA on sw rendering. It also forces the extra extensions needed for GL3.2. Signed-off-by: Dave Airlie <[email protected]>