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* softpipe: Add support for ARB_derivative_controlGert Wollny2019-08-141-1/+1
| | | | | | | | | | | | | | Enables and passes piglits: spec/ARB_drivative_control/ dfdx-coarse dfdx-dfdy dfdx-fine dfdy-coarse dfdy-fine Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* Revert "softpipe: Don't draw when rasterizer_discard is set"Gert Wollny2019-08-011-3/+0
| | | | | | | | | This was too aggressive and breaks TF (Ilia) This reverts commit 4ee638cd7826e8a4bed76f51c7b73395a2fcdbbc. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* tree-wide: replace MAYBE_UNUSED with ASSERTEDEric Engestrom2019-07-312-2/+2
| | | | | | Suggested-by: Jason Ekstrand <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* softpipe: Don't draw when rasterizer_discard is setGert Wollny2019-07-291-0/+3
| | | | | | | | | | | | | Fixes: dEQP-GLES3.functional.rasterizer_discard.basic.write_depth_points dEQP-GLES3.functional.rasterizer_discard.basic.write_stencil_points dEQP-GLES3.functional.rasterizer_discard.fbo.write_depth_points dEQP-GLES3.functional.rasterizer_discard.fbo.write_stencil_points dEQP-GLES3.functional.rasterizer_discard.scissor.write_depth_points dEQP-GLES3.functional.rasterizer_discard.scissor.write_stencil_points Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: Fix cube arrays layer selectionGert Wollny2019-07-291-8/+8
| | | | | | | | | | | To select the correct layer the z-coordinate must be rounded before it is multiplied by six. Fixes a number of tests out of dEQP-GLES31.functional.texture.filtering.cube_array.formats.* Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-226-28/+28
| | | | | | | | | | | | | | | | | | This is a relatively minimal change to adjust all the gallium interfaces to use bool instead of boolean. I tried to avoid making unrelated changes inside of drivers to flip boolean -> bool to reduce the risk of regressions (the compiler will much more easily allow "dirty" values inside a char-based boolean than a C99 _Bool). This has been build-tested on amd64 with: Gallium drivers: nouveau r300 r600 radeonsi freedreno swrast etnaviv v3d vc4 i915 svga virgl swr panfrost iris lima kmsro Gallium st: mesa xa xvmc xvmc vdpau va Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* util: use standard name for snprintf()Eric Engestrom2019-07-191-2/+2
| | | | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* softpipe: Clamp border colors when neededGert Wollny2019-07-182-14/+31
| | | | | | | | | | | | | | | | | | | | | | unorm and snorm require that the border color values are clamped, so when picking the sampler view copy/clamp the border color from the sampler and use these adjusted values. Fixes: dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_compressed_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_snorm_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_srgb_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.linear_unorm_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_compressed_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_snorm_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_srgb_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_color dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth dEQP-GLES31.functional.texture.border_clamp.range_clamp.nearest_unorm_depth_uint_stencil_sample_depth Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: set a lower minimum clamp value for texture coordinate border clampGert Wollny2019-07-181-1/+1
| | | | | | | | | | The value of -0.5f is not small enough to produce negative coordinates, so lower the minimum clamp value to -1.0f. This fixes a number of tests from dEQP-GLES31.functional.texture.border_clamp.* Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: Correct repeat-mirror evaluationGert Wollny2019-07-181-5/+19
| | | | | | | | | | | | when mirroring the texture corrdinates the indices must be mirrored as well and the half pixel shift must be applied in reverse. Fixes a number of tests from: dEQP-GLES31.functional.texture.gather.offset.* dEQP-GLES31.functional.texture.gather.offsets.* Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: Also mark textures as dirty when updating the framebuffer stateGert Wollny2019-07-181-1/+1
| | | | | | | | | | | At this point all the draw caches are flushed to the old attached textures, so the read caches of these textures will need to be updated too. Fixes: dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.* Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: pass stream-out targets to draw-module earlyErik Faye-Lund2019-07-172-15/+8
| | | | | | | | This is essensially a port of ed53e61bec9 from LLVMpipe to softpipe, as it makes things a bit simpler and more performant. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-By: Gert Wollny <[email protected]>
* softpipe: Remove unused static functionGert Wollny2019-07-171-9/+0
| | | | | | | | | | | Thanks to Eric Engestrom for pointing out that there was something wrong with that function. Fixes: 724a73509e1bc1ce3abf9500e457bb2911b642db softpipe: Prepare handling explicit gradients Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: get rid of PIPE_CAP_SM3Erik Faye-Lund2019-07-101-1/+3
| | | | | | | | | | | | | | | | | | | | | PIPE_CAP_SM3 has always been an odd one out of all our caps. While most other caps are fine-grained and single-purpose, this cap encode several features in one. And since OpenGL cares more about single features, it'd be nice to get rid of this one. As it turns, this is now relatively simple. We only really care about three features using this cap, and those already got their own caps. So we can remove it, and make sure all current drivers just give the same response to all of them. The only place we *really* care about SM3 is in nine, and there we can instead just re-construct the information based on the finer-grained caps. This avoids DX9 semantics from needlessly leaking into all of the drivers, most of who doesn't care a whole lot about DX9 specifically. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Acked-by: Alyssa Rosenzweig <[email protected]>
* gallium: Add CAP for opcode DIVGert Wollny2019-06-301-0/+1
| | | | | | | | Not all drivers support TGSI_OPCODE_DIV, so we should have a cap to be able to check this. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Change PIPE_CAP_TGSI_FS_FBFETCH bool to PIPE_CAP_FBFETCH countKenneth Graunke2019-05-231-1/+1
| | | | | | | | | | | | | | TGSI's FBFETCH instruction currently only supports reading from a single render target, but NIR intrinsics can support multiple render targets. radeonsi can only support fetching from RT 0, but other drivers may be able to support fetching from any render target. To express this, this patch renames PIPE_CAP_TGSI_FS_FBFETCH to simply PIPE_CAP_FBFETCH, and converts it from a boolean "is FBFETCH supported?" to an integer number of render targets which can be fetched. Reviewed-by: Marek Olšák <[email protected]>
* Revert "softpipe/buffer: load only as many components as the the buffer ↵Gert Wollny2019-05-171-5/+2
| | | | | | | | | | | | | resource type provides" This reverts commit 865b9ddae4874186182e529b5fd154ab04a61f79. The buffer always reports format PIPE_FORMAT_R8_UNORM so with this patch only one component would be supported. The original issue is still relevant, but the fix should be different. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* softpipe/buffer: load only as many components as the the buffer resource ↵Gert Wollny2019-05-141-2/+5
| | | | | | | | | | | | | | | type provides Otherwise we risk to read past the end of the buffer. In addition, change the loop counters to unsigned to be consistent with the types. Fixes: afa8707ba93a7d226a76319acda2a8dd89524db7 softpipe: add SSBO/shader atomics support. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.Eric Anholt2019-05-132-7/+4
| | | | | | | | The _LEVELS assumes that the max is always power of two. For V3D 4.2, we can support up to 7680 non-power-of-two MSAA textures, which will let X11 support dual 4k displays on newer hardware. Reviewed-by: Marek Olšák <[email protected]>
* softpipe: setup pixel_offset for all primitive typesErik Faye-Lund2019-05-011-11/+10
| | | | | | | | | | | | If we don't update this for all primitive-types, we end up rendering slightly offset points and lines up until the point where the first triangle gets drawn. This is obviously not correct, and violates OpenGL's repeatability rule. Signed-off-by: Erik Faye-Lund <[email protected]> Fixes: ca9c413647b ("softpipe: Respect gl_rasterization_rules in primitive setup.") Reviewed-By: Gert Wollny <[email protected]>
* softpipe: Increase the GLSL feature levelGert Wollny2019-05-011-1/+1
| | | | | | | | This will enable calls to the interpolateAt* functions, but also a bunch of other features. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: evaluate cube the faces on a per sample basesGert Wollny2019-05-011-24/+16
| | | | | | | | | | Now that the LOD is evaluated up front the cube faces can also be evauate on a per sample basis instead of using the quad. This fixes a large number of deqp gles 3 and 31 cube texture tests. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: keep input lod for explicite derivativesGert Wollny2019-05-011-2/+4
| | | | | | | This only affects anisotropic interpolation. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: tie in new code path for lod evaluationGert Wollny2019-05-012-46/+21
| | | | | | | | | This enables the use of explicit gradients. Also remove an unused parameter when changing the interfaces. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: Move selection of shadow values up and clean parameter listGert Wollny2019-05-011-29/+43
| | | | | | | | | The shadow evaluation compare parameter is stored in different locations, depending on the texture type. Move the values to a common location free the lod storage and to be able to reduce the number of parameters. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: Pipe gather_comp through from st_tgsi_get_samplesGert Wollny2019-05-012-5/+18
| | | | | | | | The value is stored in the lod components and this will be overwritten when swithcing to the new code path. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: Prepare handling explicit gradientsGert Wollny2019-05-013-1/+42
| | | | | | | This only adds corde that is not yet enabled. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: Factor gradient evaluation out of the lambda evaluationGert Wollny2019-05-011-19/+119
| | | | | | | this is useful when we want to use explicit gradients. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe, softpipe: no support for ATC texturesJonathan Marek2019-04-231-1/+2
| | | | | | Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* Delete autotoolsDylan Baker2019-04-152-46/+0
| | | | | | | | | | Acked-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Acked-by: Marek Olšák <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Acked-by: Bas Nieuwenhuizen <[email protected]> Acked-by: Matt Turner <[email protected]>
* softpipe: Enable PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENTGert Wollny2019-04-091-1/+1
| | | | | | | | | | | | | The offset alignment must be set to s16 because the tile cache is implemented to require this. This enables ARB_buffer_texture_range and OES_texture_buffer for softpipe. The according deqp-gles31 tests pass. Also update the feature table. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* softpipe: Add an extra code path for the buffer texel lookupGert Wollny2019-04-091-1/+16
| | | | | | | | | | With buffers the addressing is done on a per-byte bases so the code path for normal textures doesn't work properly. Also add an assert to make sure that the bit cound for storing the X coordinate is large enough. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* softpipe: raise number of bits used for X coordinate texture lookupGert Wollny2019-04-092-7/+6
| | | | | | | | | With buffers the addressing is done on a per byte basis and we with a maximal block size of 16 byte we have to take into acount four more bits. For simplicity just remove the TEX_TILE_SIZE_LOG2, which is 5 bit. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* softpipe: Don't use mag filter for gather opGert Wollny2019-04-091-3/+3
| | | | | | | | | | | For the gather op no magnifictaion filter is provided, so always use the filter given for minification (which is the linear filter) Fixes: 0dff1533f25951adda3c36be6d9efa944741befb softpipe: Use mag texture filter also for clamped lod == 0 Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* softpipe: add support for vertex streams (v2)Dave Airlie2019-04-091-1/+5
| | | | | | | | | This enables the ARB_gpu_shader5 vertex streams on softpipe. v2: only enable when not using llvm. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* draw: add support to tgsi paths for geometry streams. (v2)Dave Airlie2019-04-091-2/+2
| | | | | | | | | | | | | This hooks up the geometry shader processing to the TGSI support added in the previous commits. It doesn't change the llvm interface other than to keep things building. v2: fix some regressions caused by primitiveoffsets Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: add support for indexed queries.Dave Airlie2019-04-093-14/+15
| | | | | | | We need indexed queries to retrieve the geom shader info. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* draw: add stream member to stats callbackDave Airlie2019-04-091-1/+1
| | | | | | | | This just adds space for the member to the callback, doesn't change anything else. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: Use mag texture filter also for clamped lod == 0Gert Wollny2019-04-051-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | Follow the spec when selecting the magnification filter (OpenGL 4.5, section 8.14): If λ(x, y) is less than or equal to the constant c (see section 8.15) the texture is said to be magnified; While we're here also silence a potential warning about implicit float to double conversion. v2: Update commit message to contain a reference to the spec as pointed out by Eric. Fixes a number of dEQP GLES2 and GLES3 test out of: dEQP-GLES2.functional.texture.filtering.* dEQP-GLES2.functional.texture.vertex.2d.filtering.* dEQP-GLES3.functional.texture.vertex.*.filtering.* dEQP-GLES3.functional.texture.filtering.* dEQP-GLES3.functional.texture.shadow.2d.* Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: add writable_bitmask parameter into set_shader_buffersMarek Olšák2019-04-041-1/+2
| | | | | | | to indicate write usage per buffer. This is just a hint (it will be used by radeonsi). Reviewed-by: Timothy Arceri <[email protected]>
* softpipe: Implement ATOMFADD and enable cap TGSI_ATOMFADDGert Wollny2019-04-022-10/+18
| | | | | | | | | | | | | | This enables the following piglits with PASS: nv_shader_atomic_float/execution/ shared-atomicadd-float shared-atomicexchange-float ssbo-atomicadd-float ssbo-atomicexchange-float v2: Minimize the patch by using type punning (Eric Anholt) Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* softpipe: fix clears to only clear specified color buffers.Dave Airlie2019-03-271-1/+2
| | | | | | This fixes piglit clearbuffer-mixed-format Reviewed-by: Brian Paul <[email protected]>
* softpipe: fix integer texture swizzling for 1 vs 1.0fDave Airlie2019-03-221-4/+5
| | | | | | | | The swizzling was putting float one in not integer 1. This fixes a lot of arb_texture_view-rendering-formats cases. Reviewed-by: Brian Paul <[email protected]>
* softpipe: fix texture view crashesDave Airlie2019-03-211-5/+6
| | | | | | | | | | | | | | | I noticed we crashed piglit arb_texture_view-rendering-formats when run on softpipe. This fixes the clear tiles to use the surface format not the underlying storage format. This fixes a bunch of srgb piglits as well. Fixes: 396ac41fc28 (softpipe: add integer support) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.Kenneth Graunke2019-03-191-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The glMemoryBarrier() function makes shader memory stores ordered with respect to things specified by the given bits. Until now, st/mesa has ignored GL_TEXTURE_UPDATE_BARRIER_BIT and GL_BUFFER_UPDATE_BARRIER_BIT, saying that drivers should implicitly perform the needed flushing. This seems like a pretty big assumption to make. Instead, this commit opts to translate them to new PIPE_BARRIER bits, and adjusts existing drivers to continue ignoring them (preserving the current behavior). The i965 driver performs actions on these memory barriers. Shader memory stores go through a "data cache" which is separate from the render cache and other read caches (like the texture cache). All memory barriers need to flush the data cache (to ensure shader memory stores are visible), and possibly invalidate read caches (to ensure stale data is no longer visible). The driver implicitly flushes for most caches, but not for data cache, since ARB_shader_image_load_store introduced MemoryBarrier() precisely to order these explicitly. I would like to follow i965's approach in iris, flushing the data cache on any MemoryBarrier() call, so I need st/mesa to actually call the pipe->memory_barrier() callback. Fixes KHR-GL45.shader_image_load_store.advanced-sync-textureUpdate and Piglit's spec/arb_shader_image_load_store/host-mem-barrier on the iris driver. Roland said this looks reasonable to him. Reviewed-by: Eric Anholt <[email protected]>
* softpipe: Enable PIPE_CAP_MIXED_COLORBUFFER_FORMATSGert Wollny2019-03-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |    It seems softpipe actually supports this. This change enables the following piglits as passing without regressions in the gpu test set: gl-3.1-mixed-int-float-fbo gl-3.1-mixed-int-float-fbo int_second fbo-blending-format-quirks Changes for deqp: dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_rbo QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_tex QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_rbo_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_tex_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_rbo QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_tex QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_rbo_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_tex_none QualityWarning -> Pass dEQP-GLES3.functional.fbo.completeness.samples.rbo0_rbo0_tex Fail -> Pass dEQP-GLES3.functional.fbo.completeness.samples.rbo0_tex_none Fail -> Pass dEQP-GLES3.functional.fbo.completeness.samples.rbo1_rbo1_rbo1 Fail -> Pass dEQP-GLES3.functional.fragment_out.random.* NotSupported -> Pass dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.*_fragment Fail -> Pass dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.*_vertex Fail -> Pass dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.*_fragment.* Fail -> Pass dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.*_vertex.* Fail -> Pass Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: add PIPE_CAP_MAX_VARYINGSKarol Herbst2019-02-071-0/+2
| | | | | | | | | | | | | | | | | Some NVIDIA hardware can accept 128 fragment shader input components, but only have up to 124 varying-interpolated input components. We add a new cap to express this cleanly. For most drivers, this will have the same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader. Fixes KHR-GL45.limits.max_fragment_input_components Signed-off-by: Karol Herbst <[email protected]> [imirkin: rebased, improved docs/commit message] Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: 19.0 <[email protected]>
* util: Move os_misc to utilDylan Baker2018-10-301-1/+1
| | | | | | | this is needed by u_debug Tested-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* android: Build kms_swrast for the Android platformRob Herring2018-10-221-2/+2
| | | | | | Signed-off-by: Rob Herring <[email protected]> Signed-off-by: Robert Foss <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák2018-09-071-0/+1
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