| Commit message (Collapse) | Author | Age | Files | Lines |
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This enables gallium support for EGL_ANDROID_native_fence_sync, for
drivers which support PIPE_CAP_NATIVE_FENCE_FD.
Signed-off-by: Rob Clark <[email protected]>
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Drivers that support this benefit by saving one lowering pass in the
GLSL-to-TGSI conversion.
radeonsi already supports this because all outputs are stored in temporary
variables before the export (except for TCS outputs, which have always
been readable in TGSI anyway due to their special semantics).
Reviewed-by: Marek Olšák <[email protected]>
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This allows the driver to signal that it can't handle random
interleaving of attributes across buffers. This is required for
ARB_transform_feedback3, and it's initialized to whatever the previous
value of PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME was except for nv50 where
it is disabled. Note that the proprietary drivers never expose
ARB_transform_feedback3 on any GT21x's (where nouveau previously did),
and after some effort I was unable to get it to work.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: mark llvmpipe & softpipe properly as well (Jason Wood)
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This is a screen cap because drivers are expected to support it either
for all shader types or for none of them.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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On 32 bits system, application memory is quite limited.
softpipe uses application memory. To help prevent memory
exhaustion, limit reported memory availability to 2GB.
Some gallium nine apps do check reported memory by allocating
resources until memory is full. Gallium nine refuses allocations
when 80% of the reported memory limit is used. This change
helps some apps to start.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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v3: - use a new case statement in r600_pipe_common.c
- fix compilation of softpipe...
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: document the new cap
v3: fix 80 char limit in screen.rst
Signed-off-by: Jan Vesely <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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v1 → v2:
- Fixed indentation (noted by Brian Paul)
- Removed second assert from nouveau's switch statements (suggested by
Brian Paul)
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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radeonsi needs to do some operations (DCC decompression) for OpenGL-OpenCL
interop and this is the only way to make it coherent with the current
context. It can optionally be set to NULL.
Reviewed-by: Brian Paul <[email protected]>
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Some hardware can't render to color/depth buffers of mixed bitness. When
that happens a fallback has to happen, but this allows the driver to
express that this isn't an optimal scenario. The purpose of this is to
remove such fbconfigs from the GLX/EGL config list.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is required by OpenGL. Our hardware supports this.
Example: Bind RGBA32F with offset = 4 bytes.
Acked-by: Ilia Mirkin <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
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This is required by OpenGL. Our hardware supports this.
Example: Bind RGBA32F with offset = 4 bytes.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97305
Acked-by: Ilia Mirkin <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
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required by glClientWaitSync (GL 4.5 Core spec) that can optionally flush
the context
Reviewed-by: Rob Clark <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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to reduce the call indirections with u_resource_vtbl.
The worst call tree you could get was:
- u_transfer_inline_write_vtbl
- u_default_transfer_inline_write
- u_transfer_map_vtbl
- driver_transfer_map
- u_transfer_unmap_vtbl
- driver_transfer_unmap
That's 6 indirect calls. Some drivers only had 5. The goal is to have
1 indirect call for drivers that care. The resource type can be determined
statically at most call sites.
The new interface is:
pipe_context::buffer_subdata(ctx, resource, usage, offset, size, data)
pipe_context::texture_subdata(ctx, resource, level, usage, box, data,
stride, layer_stride)
v2: fix whitespace, correct ilo's behavior
Reviewed-by: Nicolai Hähnle <[email protected]>
Acked-by: Roland Scheidegger <[email protected]>
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This allows Gallium drivers to advertise the subpixel precision
for floating point viewports bounds.
v2:
- Set ViewportSubpixelBits in st_init_limits.
Signed-off-by: Józef Kucia <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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D3D9 has a different behaviour for depth bias.
For OGL/D3D1X, the depth bias unit is the
minimal resolvable value for the depth buffer,
which depends on the format (and has different
behaviour for float depth buffers).
For D3D9, the depth bias unit is 1.0f.
Signed-off-by: Axel Davy <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Clean up misrepetitions ('if if', 'the the' etc) found throughout the
comments. This has been done manually, after grepping
case-insensitively for duplicate if, is, the, then, do, for, an,
plus a few other typos corrected in fly-by
v2:
* proper commit message and non-joke title;
* replace two 'as is' followed by 'is' to 'as-is'.
v3:
* 'a integer' => 'an integer' and similar (originally spotted by
Jason Ekstrand, I fixed a few other similar ones while at it)
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Be consistent with the rest of the "set_xyz" state interfaces.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This says how many window rectangles are supported by the
implementation, although it may not exceed PIPE_MAX_WINDOW_RECTANGLES.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Mesa and gallium don't have a complete set of matching 3-component
texture formats. For example, 8-bit sRGB unorm. To fully support
the GL_ARB_copy_image extension we need to have support for all of
these formats: RGB8_UNORM, RGB8_SNORM, RGB8_SRGB, RGB8_UINT, and
RGB8_SINT using the same component order. Since we don't have that,
disable the 3-component formats for now.
v2: Simplify 3-component format check, per Marek.
Also check that target != PIPE_BUFFER.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Some hardware supports primitive restart on patch primitives, and other
hardware does not. Modern GL and ES include a query for this feature;
adding a capability bit will allow us to answer it.
As far as I know, AMD hardware does not support this feature, while
NVIDIA and Intel hardware does. However, most Gallium drivers do not
appear to support tessellation shaders yet. So, I've enabled it for
nvc0 and disabled it everywhere else.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This lets us safely enable or disable the extension as needed
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Funnily enough, some of these were turned into a compile-time error by gcc
with -fsanitize=undefined ("initializer is not a constant").
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The GL4.1 spec bumps this to 2048, so we should do so.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is part of OES_shader_image_atomic.txt.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Spotted by Coverity
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Vinson Lee <[email protected]>
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Try to standardize on the later, which is defined in the common util/
directory.
Reviewed-by: Jose Fonseca <[email protected]>
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This enables ARB_compute_shader on softpipe. I've only
tested this with piglit so far, and I hopefully plan
on integrating it with my vulkan work. I'll get to
testing it with deqp more later.
The basic premise is to create up to 1024 restartable
TGSI machines, and execute workgroups of those machines.
v1.1: free machines.
v2: deqp fixes - add samplers support, finish
atomic operations, fix load/store writemasks.
Acked-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This will be used later to restart barriered execution
threads in compute, for now we just want to change the API.
Acked-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There was definitely bugs here mixing up the PIPE_ and TGSI_ defines,
hopefully they didn't cause any problems, since mostly it was special
cases for GEOMETRY.
This clarifies at shader machine create what type of shader this
machine will execute. This is needed also for compute shaders where
we don't want to allocate inputs/outputs.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Mark variables MAYBE_UNUSED to avoid unused-but-set-variable warnings
in release build.
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Even when begin_query succeeds, there can still be failures in query handling.
For example for radeon, additional buffers may have to be allocated when
queries span multiple command buffers.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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no change in behavior, because both are defined the same
Acked-by: Jose Fonseca <[email protected]>
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Use PIPE_SWIZZLE_* everywhere.
Use X/Y/Z/W/0/1 instead of RED, GREEN, BLUE, ALPHA, ZERO, ONE.
The new enum is called pipe_swizzle.
Acked-by: Jose Fonseca <[email protected]>
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Courtesy of address sanitizer.
[airlied: free buffers as well]
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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