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path: root/src/gallium/drivers/softpipe
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* softpipe: fix crash when accessing null colorbufferBrian Paul2014-01-201-1/+4
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1743-101/+101
* softpipe: handle NULL color buffer pointersBrian Paul2014-01-171-93/+96
* mesa: Work around internal compiler errorThomas Sondergaard2014-01-081-2/+2
* swrast* (gallium, classic): add MESA_copy_sub_buffer support (v3)Dave Airlie2013-12-131-2/+3
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+2
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-2/+3
* gallium/drivers: compact compiler flags into Automake.incEmil Velikov2013-11-161-5/+2
* softpipe: (trivial) fix debug codeRoland Scheidegger2013-11-141-15/+10
* draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure2013-11-071-15/+8
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-31/+1
* softpipe: fix seamless cube filteringRoland Scheidegger2013-10-121-48/+151
* gallium/swrast: don't export any private symbolsMarek Olšák2013-10-081-1/+2
* softpipe: remove old bind_*_sampler_states() functionsBrian Paul2013-10-031-31/+0
* softpipe: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+1
* softpipe: consolidate C sources list into Makefile.sourcesEmil Velikov2013-10-014-92/+37
* gallium: add flush_resource context functionMarek Olšák2013-09-201-0/+7
* softpipe: handle NULL sampler views for texture sampling / queriesRoland Scheidegger2013-08-301-5/+25
* softpipe: check if so_target is NULL before accessing itRoland Scheidegger2013-08-301-2/+5
* draw: clean up setting stream out information a bitRoland Scheidegger2013-08-273-17/+20
* softpipe: support nested/overlapping queries for all query typesRoland Scheidegger2013-08-272-18/+17
* vl: add entrypoint to get_video_paramChristian König2013-08-191-1/+2
* vl: rename pipe_video_decoder to pipe_video_codecChristian König2013-08-191-1/+1
* softpipe: fix the regressionsZack Rusin2013-08-081-2/+0
* softpipe: don't clamp reference value for shadow comparison for float formatsRoland Scheidegger2013-08-081-12/+32
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+2
* softpipe: use new softpipe_resource_data() accessorBrian Paul2013-07-313-4/+20
* softpipe: don't ignore pipe_constant_buffer::buffer_offsetBrian Paul2013-07-311-3/+5
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-121-1/+1
* softpipe: silence some MSVC warningsBrian Paul2013-07-122-14/+14
* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
* softpipe: honor predication for clear_render_target and clear_depth_stencilRoland Scheidegger2013-06-261-2/+40
* softpipe: handle all queries, and change for the new disjoint semanticsRoland Scheidegger2013-06-191-11/+28
* Revert "draw: clear the draw buffers in draw"Zack Rusin2013-06-173-4/+2
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-184-2/+5
* draw: clear the draw buffers in drawZack Rusin2013-06-173-2/+4
* softpipe: draw_find_shader_output returns -1 on invalid outputsZack Rusin2013-05-301-1/+1
* draw: fixup draw_find_shader_outputZack Rusin2013-05-251-1/+1
* gallium: Add support for multiple viewportsZack Rusin2013-05-252-7/+14
* softpipe: change TEX_TILE_SIZE and NUM_TEX_TILE_ENTRIESRoland Scheidegger2013-05-221-2/+8
* softpipe: disambiguate TILE_SIZE / TEX_TILE_SIZERoland Scheidegger2013-05-223-38/+38
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-3/+10
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-2/+4
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-0/+2
* gallium: fix type of flags in pipe_context::flush()Chia-I Wu2013-05-042-2/+2
* gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel...José Fonseca2013-04-231-1/+1
* softpipe: fix streamout with an emptry geometry shaderZack Rusin2013-04-222-12/+23
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+2