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* softpipe: add support for vertex streams (v2)Dave Airlie2019-04-091-1/+5
| | | | | | | | | This enables the ARB_gpu_shader5 vertex streams on softpipe. v2: only enable when not using llvm. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* draw: add support to tgsi paths for geometry streams. (v2)Dave Airlie2019-04-091-2/+2
| | | | | | | | | | | | | This hooks up the geometry shader processing to the TGSI support added in the previous commits. It doesn't change the llvm interface other than to keep things building. v2: fix some regressions caused by primitiveoffsets Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: add support for indexed queries.Dave Airlie2019-04-093-14/+15
| | | | | | | We need indexed queries to retrieve the geom shader info. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* draw: add stream member to stats callbackDave Airlie2019-04-091-1/+1
| | | | | | | | This just adds space for the member to the callback, doesn't change anything else. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: Use mag texture filter also for clamped lod == 0Gert Wollny2019-04-051-3/+3
| | | | | | | | | | | | | | | | | | | | | | | | Follow the spec when selecting the magnification filter (OpenGL 4.5, section 8.14): If λ(x, y) is less than or equal to the constant c (see section 8.15) the texture is said to be magnified; While we're here also silence a potential warning about implicit float to double conversion. v2: Update commit message to contain a reference to the spec as pointed out by Eric. Fixes a number of dEQP GLES2 and GLES3 test out of: dEQP-GLES2.functional.texture.filtering.* dEQP-GLES2.functional.texture.vertex.2d.filtering.* dEQP-GLES3.functional.texture.vertex.*.filtering.* dEQP-GLES3.functional.texture.filtering.* dEQP-GLES3.functional.texture.shadow.2d.* Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: add writable_bitmask parameter into set_shader_buffersMarek Olšák2019-04-041-1/+2
| | | | | | | to indicate write usage per buffer. This is just a hint (it will be used by radeonsi). Reviewed-by: Timothy Arceri <[email protected]>
* softpipe: Implement ATOMFADD and enable cap TGSI_ATOMFADDGert Wollny2019-04-022-10/+18
| | | | | | | | | | | | | | This enables the following piglits with PASS: nv_shader_atomic_float/execution/ shared-atomicadd-float shared-atomicexchange-float ssbo-atomicadd-float ssbo-atomicexchange-float v2: Minimize the patch by using type punning (Eric Anholt) Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* softpipe: fix clears to only clear specified color buffers.Dave Airlie2019-03-271-1/+2
| | | | | | This fixes piglit clearbuffer-mixed-format Reviewed-by: Brian Paul <[email protected]>
* softpipe: fix integer texture swizzling for 1 vs 1.0fDave Airlie2019-03-221-4/+5
| | | | | | | | The swizzling was putting float one in not integer 1. This fixes a lot of arb_texture_view-rendering-formats cases. Reviewed-by: Brian Paul <[email protected]>
* softpipe: fix texture view crashesDave Airlie2019-03-211-5/+6
| | | | | | | | | | | | | | | I noticed we crashed piglit arb_texture_view-rendering-formats when run on softpipe. This fixes the clear tiles to use the surface format not the underlying storage format. This fixes a bunch of srgb piglits as well. Fixes: 396ac41fc28 (softpipe: add integer support) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.Kenneth Graunke2019-03-191-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The glMemoryBarrier() function makes shader memory stores ordered with respect to things specified by the given bits. Until now, st/mesa has ignored GL_TEXTURE_UPDATE_BARRIER_BIT and GL_BUFFER_UPDATE_BARRIER_BIT, saying that drivers should implicitly perform the needed flushing. This seems like a pretty big assumption to make. Instead, this commit opts to translate them to new PIPE_BARRIER bits, and adjusts existing drivers to continue ignoring them (preserving the current behavior). The i965 driver performs actions on these memory barriers. Shader memory stores go through a "data cache" which is separate from the render cache and other read caches (like the texture cache). All memory barriers need to flush the data cache (to ensure shader memory stores are visible), and possibly invalidate read caches (to ensure stale data is no longer visible). The driver implicitly flushes for most caches, but not for data cache, since ARB_shader_image_load_store introduced MemoryBarrier() precisely to order these explicitly. I would like to follow i965's approach in iris, flushing the data cache on any MemoryBarrier() call, so I need st/mesa to actually call the pipe->memory_barrier() callback. Fixes KHR-GL45.shader_image_load_store.advanced-sync-textureUpdate and Piglit's spec/arb_shader_image_load_store/host-mem-barrier on the iris driver. Roland said this looks reasonable to him. Reviewed-by: Eric Anholt <[email protected]>
* softpipe: Enable PIPE_CAP_MIXED_COLORBUFFER_FORMATSGert Wollny2019-03-151-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |    It seems softpipe actually supports this. This change enables the following piglits as passing without regressions in the gpu test set: gl-3.1-mixed-int-float-fbo gl-3.1-mixed-int-float-fbo int_second fbo-blending-format-quirks Changes for deqp: dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_rbo QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_none_tex QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_rbo_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_tex_tex_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_rbo QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_none_tex QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_rbo_none QualityWarning -> Pass dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_rbo_tex_none QualityWarning -> Pass dEQP-GLES3.functional.fbo.completeness.samples.rbo0_rbo0_tex Fail -> Pass dEQP-GLES3.functional.fbo.completeness.samples.rbo0_tex_none Fail -> Pass dEQP-GLES3.functional.fbo.completeness.samples.rbo1_rbo1_rbo1 Fail -> Pass dEQP-GLES3.functional.fragment_out.random.* NotSupported -> Pass dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.*_fragment Fail -> Pass dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.*_vertex Fail -> Pass dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.*_fragment.* Fail -> Pass dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.*_vertex.* Fail -> Pass Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: add PIPE_CAP_MAX_VARYINGSKarol Herbst2019-02-071-0/+2
| | | | | | | | | | | | | | | | | Some NVIDIA hardware can accept 128 fragment shader input components, but only have up to 124 varying-interpolated input components. We add a new cap to express this cleanly. For most drivers, this will have the same value as PIPE_SHADER_CAP_MAX_INPUTS for the fragment shader. Fixes KHR-GL45.limits.max_fragment_input_components Signed-off-by: Karol Herbst <[email protected]> [imirkin: rebased, improved docs/commit message] Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Rob Clark <[email protected]> Acked-by: Eric Anholt <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Cc: 19.0 <[email protected]>
* util: Move os_misc to utilDylan Baker2018-10-301-1/+1
| | | | | | | this is needed by u_debug Tested-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* android: Build kms_swrast for the Android platformRob Herring2018-10-221-2/+2
| | | | | | Signed-off-by: Rob Herring <[email protected]> Signed-off-by: Robert Foss <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGETMarek Olšák2018-09-071-0/+1
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* gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsiMarek Olšák2018-09-061-0/+1
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* gallium: split depth_clip into depth_clip_near & depth_clip_farMarek Olšák2018-09-061-2/+2
| | | | for AMD_depth_clamp_separate.
* gallium: Add a helper for implementing PIPE_CAP_* default values.Eric Anholt2018-09-041-3/+3
| | | | | | | | | | | | | | | | | | One of the pains of implementing a gallium driver is filling in a million pipe caps you don't know about yet when you're just starting out. One of the pains of working on gallium is copy-and-pasting your new PIPE_CAP into each driver. We can fix both of these by having each driver call into the default helper from their default case, so that both sides can ignore each other until they need to. v2: fix i915g build, revert swr change to avoid breaking scons build (https://travis-ci.org/anholt/mesa/jobs/419739857) v3: Rebase on 3 new gallium caps. Reviewed-by: Marek Olšák <[email protected]> (v1) Cc: Bruce Cherniak <[email protected]> Cc: George Kyriazis <[email protected]> Cc: Kenneth Graunke <[email protected]>
* gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.Kenneth Graunke2018-08-241-0/+1
| | | | | | | | | | | | | Some hardware can do PIPE_TEX_WRAP_MIRROR_REPEAT but not PIPE_TEX_WRAP_MIRROR_CLAMP and PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER. Drivers for such hardware would like to advertise support for ARB_texture_mirror_clamp_to_edge but not EXT_texture_mirror_clamp. This commit adds a new PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE bit, changes the extension enable to be based on that, and enables it in all upstream drivers which supported PIPE_CAP_TEXTURE_MIRROR_CLAMP (so they continue supporting this mode).
* gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZEMarek Olšák2018-08-231-0/+2
| | | | Tested-by: Dieter Nützel <[email protected]>
* gallium: add PIPE_CAP_MAX_GS_INVOCATIONSMarek Olšák2018-08-231-0/+2
| | | | Tested-by: Dieter Nützel <[email protected]>
* gallium: add storage_sample_count parameter into is_format_supportedMarek Olšák2018-07-311-0/+4
| | | | Tested-by: Dieter Nützel <[email protected]>
* gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTSMarek Olšák2018-07-311-0/+1
| | | | Tested-by: Dieter Nützel <[email protected]>
* gallium/softpipe: Enable support bptc format.Denis Pauk2018-07-011-2/+1
| | | | | | | | | | v2: none v3: none Signed-off-by: Denis Pauk <[email protected]> CC: Marek Olšák <[email protected]> CC: Rhys Perry <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: add support for programmable sample locationsRhys Perry2018-06-141-0/+1
| | | | | | Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Brian Paul <[email protected]> (v2) Reviewed-by: Marek Olšák <[email protected]> (v2)
* gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITYMarek Olšák2018-05-291-0/+2
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* gallium: add initial support for conservative rasterizationRhys Perry2018-04-301-0/+12
| | | | | | Signed-off-by: Rhys Perry <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* util: Move util_is_power_of_two to bitscan.h and rename to ↵Ian Romanick2018-03-291-6/+6
| | | | | | | | | | | util_is_power_of_two_or_zero The new name make the zero-input behavior more obvious. The next patch adds a new function with different zero-input behavior. Signed-off-by: Ian Romanick <[email protected]> Suggested-by: Matt Turner <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]>
* tgsi,softpipe: use enum tgsi_opcodeBrian Paul2018-03-232-6/+6
| | | | Reviewed-by: Eric Anholt <[email protected]>
* gallium: add packed uniform CAPTimothy Arceri2018-03-201-0/+1
| | | | Reviewed-by: Marek Olšák <[email protected]>
* softpipe: don't iterate through PIPE_MAX_SHADER_SAMPLER_VIEWSRoland Scheidegger2018-02-281-2/+2
| | | | | | | | We were setting view to NULL if the iteration was larger than i. But in fact if the view is NULL the code did nothing anyway... Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium: allow drivers to impose BO flags restrictions on constant buffer 0Marek Olšák2018-02-171-0/+1
| | | | Required by radeonsi for optimal behavior.
* gallium: drop all the guard band float caps.Dave Airlie2018-02-141-5/+0
| | | | | | | | | | Nobody queries these and nobody sets them to anything useful, the docs say TODO. Drop them until a use appears. Reviewed-by: Roland Scheidegger <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: introduce PIPE_CAP_FENCE_SIGNAL v2Andres Rodriguez2018-01-301-0/+1
| | | | | | | | | Protects semaphore signaling functionality required by GL_EXT_semaphore. v2: s/semaphore/fence Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* autotools: include meson build files in tarballDylan Baker2018-01-191-1/+1
| | | | | | | | | | | | This adds the meson.build, meson_options.txt, and a few scripts that are used exclusively by the meson build. v2: - Remove accidentally included changes needed to test make dist with LLVM > 3.9 Signed-off-by: Dylan Baker <[email protected]> Acked-by: Eric Engestrom <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2018-01-171-1/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAPMarek Olšák2018-01-171-2/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* gallium: remove PIPE_CAP_TWO_SIDED_STENCILMarek Olšák2018-01-171-2/+0
| | | | | Reviewed-by: Roland Scheidegger <[email protected]> Tested-by: Dieter Nützel <[email protected]>
* gallium: plumb context priority through to driverRob Clark2017-12-191-0/+1
| | | | | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Andres Rodriguez <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* meson: define driver dependenciesDylan Baker2017-12-041-0/+5
| | | | | | | | | | | | This allow us to encapsulate the compiler and linkage requirements of each driver in a reusable way. The result will be that each target that needs a specific driver can simply add `driver_<name>` to its dependencies line and the necessary libraries and compiler args will be added. This will allow for a lot of code de-duplication between gallium targets. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* meson: don't use build_by_default for specific gallium driversDylan Baker2017-11-131-1/+0
| | | | | | | | | | | | | | | | | | | Using build_by_default : false is convenient for dependencies that can be pulled in by various diverse components of the build system, the gallium hardware/software drivers and state trackers do not fit that description. Instead, these should be guarded using the variable that tracks whether that driver should be enabled. This leaves a few helper libraries: trace, rbug, etc, and the generic winsys bits as `build_by_default : false` because there are a large number of gallium components that pull them in. v2: - remove build_by_default from winsys convenience libs as well. v3: - Always put drivers before winsys for consistency Signed-off-by: Dylan Baker <[email protected]> Tested-by: Lionel Landwerlin <[email protected]> (v1) Reviewed-by: Eric Anholt <[email protected]>
* util: move os_time.[ch] to src/utilNicolai Hähnle2017-11-092-2/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSETMarek Olšák2017-11-061-0/+1
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* gallium: add cap for driver specified max combined shader resources.Dave Airlie2017-11-011-0/+1
| | | | | | | | Some hw (evergreen) has a limit on how many combined (images/buffers/mrts) a fragment shader can access. Reviewed-by: Ilia Mirkin <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: s/unsigned/enum pipe_prim_type/Brian Paul2017-10-271-2/+2
| | | | | | In the vbuf_render::set_primitive() functions. Reviewed-by: Roland Scheidegger <[email protected]>
* meson: build softpipeDylan Baker2017-10-161-0/+85
| | | | | | | | | | This doesn't include llvmpipe. v2: - Fix inconsistent use of with_gallium_swrast and with_gallium_softpipe. Signed-off-by: Dylan Baker <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.Eric Anholt2017-10-101-0/+1
| | | | | | | | | | | | | | | | Because vc4 can control the order that tiles are rasterized in, we can use it to implement overlapping blits using normal drawing and GL_ARB_texture_barrier, as long as we can tell the kernel what order to render the tiles in. This commit introduces the core gallium support, vc4 changes will follow. v2: Fix on the simulator. v3: Add the cap (disabled) to other drivers, add rst docs for the cap. v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS v5: Drop vc4 changes from this commit, for clarity. Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
* gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESSMarek Olšák2017-10-061-0/+1
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: Remove util_format_s3tc_init()Matt Turner2017-10-021-2/+0
| | | | | Reviewed-by: Nicolai Hähnle <[email protected]> Reviewed-by: Emil Velikov <[email protected]>