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* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+2
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* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-281-2/+3
| | | | | | | | | Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/drivers: compact compiler flags into Automake.incEmil Velikov2013-11-161-5/+2
| | | | | | | | | | * minimise flags duplication * distingush between VISIBILITY C and CXX flags * set only required flags - C and/or CXX v2: add LLVM_CFLAGS back to AM_CFLAGS (add missing backslash) Signed-off-by: Emil Velikov <[email protected]>
* softpipe: (trivial) fix debug codeRoland Scheidegger2013-11-141-15/+10
| | | | | | The debug printfs wouldn't actually compile when enabled, so kill them off and insert some new one in another place, and make sure it keeps compiling by enclosing it in a if-0 clause.
* draw,llvmpipe,util: add depth bias calculation for arb_depth_buffer_floatMatthew McClure2013-11-071-15/+8
| | | | | | | | | | | | | | | With this patch, the llvmpipe and draw modules will calculate the depth bias according to floating point depth buffer semantics described in the arb_depth_buffer_float specification, when the driver has a z buffer bound with a format type of UTIL_FORMAT_TYPE_FLOAT. By default, the driver will use the existing UNORM calculation for depth bias. A new function, draw_set_zs_format, was added to calculate the Minimum Resolvable Depth value and floating point depth sense for the draw module. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add PIPE_CAP_MIXED_FRAMEBUFFER_SIZESIlia Mirkin2013-10-261-0/+1
| | | | | | | | | This CAP will determine whether ARB_framebuffer_object can be enabled. The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf textures. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-31/+1
| | | | | | | | | | | | The new function replaces four old functions: set_fragment/vertex/ geometry/compute_sampler_views(). Note: at this time, it's expected that the 'start' parameter will always be zero. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Emil Velikov <[email protected]>
* softpipe: fix seamless cube filteringRoland Scheidegger2013-10-121-48/+151
| | | | | | | | | | | | | | | | | | | | | | Fix coord wrapping (and face selection too) in case of edges. Unfortunately, the coord wrapping is way more complicated than what the code did, as it depends on the face and the direction where the texel falls off the face (the logic needed to get this right in fact seems utterly ridiculous). Also fix a bug in (y direction under/overflow) face selection. And get rid of complicated cube corner handling. Just like edge case, the coord wrapping was wrong and it seems very difficult to fix. I'm near certain it can't always work anyway (though ordinary seamless filtering on edge has actually a similar problem but not as severe) because we don't have per-pixel face, hence could have multiple corner texels which would make it very difficult to average the remaining texels correctly. Hence simply pick a texel which would only have fallen off one edge but not both instead, which is not quite accurate but actually I think should be enough to meet OpenGL (but not d3d10) requirements. v2: small fixes suggested by Brian, add some comments. Reviewed-by: Brian Paul <[email protected]>
* gallium/swrast: don't export any private symbolsMarek Olšák2013-10-081-1/+2
| | | | Reviewed-by: Tom Stellard <[email protected]>
* softpipe: remove old bind_*_sampler_states() functionsBrian Paul2013-10-031-31/+0
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* softpipe: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+1
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* softpipe: consolidate C sources list into Makefile.sourcesEmil Velikov2013-10-014-92/+37
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* gallium: add flush_resource context functionMarek Olšák2013-09-201-0/+7
| | | | | | | | | r600g needs explicit flushing before DRI2 buffers are presented on the screen. v2: add (stub) implementations for all drivers, fix frontbuffer flushing v3: fix galahad Signed-off-by: Marek Olšák <[email protected]>
* softpipe: handle NULL sampler views for texture sampling / queriesRoland Scheidegger2013-08-301-5/+25
| | | | | | | Instead of crashing just return all zero. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* softpipe: check if so_target is NULL before accessing itRoland Scheidegger2013-08-301-2/+5
| | | | | | | | | | No idea if this is working right but copied straight from llvmpipe. (Not only does this check the so_target but also use buffer->data instead of buffer for the mapping.) Just trying to get rid of a segfault testing something else... Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* draw: clean up setting stream out information a bitRoland Scheidegger2013-08-273-17/+20
| | | | | | | | | | | | | | | | | In particular noone is interested in the vertex count, so drop that, and also drop the duplicated num_primitives_generated / so.primitives_storage_needed variables in drivers. I am unable for now to figure out if primitives_storage_needed in SO stats (used for d3d10) should increase if SO is disabled, though the equivalent num_primitives_generated used for OpenGL definitely should increase. In any case we were only counting when SO is active both in softpipe and llvmpipe anyway so don't pretend there's an independent num_primitives_generated counter which would count always. (This means the PIPE_QUERY_PRIMITIVES_GENERATED count will still be wrong just as before, should eventually fix this by doing either separate counting for this query or adjust the code so it always counts this even if SO is inactive depending on what's correct for d3d10.) Reviewed-by: Brian Paul <[email protected]>
* softpipe: support nested/overlapping queries for all query typesRoland Scheidegger2013-08-272-18/+17
| | | | | | | There's just no way resetting the counters is working with nested/overlapping queries. Reviewed-by: Brian Paul <[email protected]>
* vl: add entrypoint to get_video_paramChristian König2013-08-191-1/+2
| | | | Signed-off-by: Christian König <[email protected]>
* vl: rename pipe_video_decoder to pipe_video_codecChristian König2013-08-191-1/+1
| | | | Signed-off-by: Christian König <[email protected]>
* softpipe: fix the regressionsZack Rusin2013-08-081-2/+0
| | | | | | softpipe has a really weird handling of the draw attrs, lets just not inject outputs in its data. Trivial.
* softpipe: don't clamp reference value for shadow comparison for float formatsRoland Scheidegger2013-08-081-12/+32
| | | | | | | Clamping is only done for fixed-point formats as part of conversion to texture format. Reviewed-by: Zack Rusin <[email protected]>
* draw: inject frontface info into wireframe outputsZack Rusin2013-08-021-0/+2
| | | | | | | | | | | | | | Draw module can decompose primitives into wireframe models, which is a fancy word for 'lines', unfortunately that decomposition means that we weren't able to preserve the original front-face info which could be derived from the original primitives (lines don't have a 'face'). To fix it allow draw module to inject a fake face semantic into outputs from which the backends can figure out the original frontfacing info of the primitives. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: use new softpipe_resource_data() accessorBrian Paul2013-07-313-4/+20
| | | | | | | | | We should probably be using map()/unmap() when accessing resource data, but this is a little better. v2: assert that the resource is not a display target, per Jose. Reviewed-by: José Fonseca <[email protected]>
* softpipe: don't ignore pipe_constant_buffer::buffer_offsetBrian Paul2013-07-311-3/+5
| | | | | | | | | | | | | This was never a problem since the Mesa state tracker always gives us a user-space constant buffer with buffer_offset=0. But if another state tracker ever gave us a "HW" constant buffer with non-zero buffer_offset we'd mis-render. Also, use the correct buffer size. And move an assertion to the top of the function. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* gallium: Add PIPE_CAP_ENDIANNESSTom Stellard2013-07-221-0/+2
| | | | | | Cc: [email protected] [ Francisco Jerez: Fix "PIPE_ENDIAN_SMALL" in the documentation, define PIPE_ENDIAN_NATIVE. ]
* tgsi: rename the TGSI fragment kill opcodesBrian Paul2013-07-121-1/+1
| | | | | | | | | | | | | | | | | | | | | TGSI_OPCODE_KIL and KILP had confusing names. The former was conditional kill (if any src component < 0). The later was unconditional kill. At one time KILP was supposed to work with NV-style condition codes/predicates but we never had that in TGSI. This patch renames both opcodes: TGSI_OPCODE_KIL -> KILL_IF (kill if src.xyzw < 0) TGSI_OPCODE_KILP -> KILL (unconditional kill) Note: I didn't just transpose the opcode names to help ensure that I didn't miss updating any code anywhere. I believe I've updated all the relevant code and comments but I'm not 100% sure that some drivers had this right in the first place. For example, the radeon driver might have llvm.AMDGPU.kill and llvm.AMDGPU.kilp mixed up. Driver authors should review their code. Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: silence some MSVC warningsBrian Paul2013-07-122-14/+14
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* mesa,glsl,gallium: remove GLSLSkipStrictMaxVaryingLimitCheck and dependenciesMarek Olšák2013-07-021-1/+0
| | | | | | Not needed with do_dead_builtin_varyings. Reviewed-by: Ian Romanick <[email protected]>
* softpipe: honor predication for clear_render_target and clear_depth_stencilRoland Scheidegger2013-06-261-2/+40
| | | | | | trivial, copied from llvmpipe Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: handle all queries, and change for the new disjoint semanticsRoland Scheidegger2013-06-191-11/+28
| | | | | | | | The driver can do render_condition but wasn't handling the occlusion and so_overflow predicates (though the latter might not work yet due to gs support). Reviewed-by: Jose Fonseca <[email protected]>
* Revert "draw: clear the draw buffers in draw"Zack Rusin2013-06-173-4/+2
| | | | | | | | | | | This reverts commit 41966fdb3b71c0b70aeb095e0eb3c5626c144a3a. While it's a lot cleaner it causes regressions because the draw interface is always called from the draw functions of the drivers (because the buffers need to be mapped) which means that the stream output buffers endup being cleared on every draw rather than on setting. Signed-off-by: Zack Rusin <[email protected]>
* gallium: add condition parameter to render_conditionRoland Scheidegger2013-06-184-2/+5
| | | | | | | | | | | | | For conditional rendering this makes it possible to skip rendering if either the predicate is true or false, as supported by d3d10 (in fact previously it was sort of implied skip rendering if predicate is false for occlusion predicate, and true for so_overflow predicate). There's no cap bit for this as presumably all drivers could do it trivially (but this patch does not implement it for the drivers using true hw predicates, nvxx, r600, radeonsi, no change is expected for OpenGL functionality). Reviewed-by: Jose Fonseca <[email protected]>
* draw: clear the draw buffers in drawZack Rusin2013-06-173-2/+4
| | | | | | | | | | Moves clearing of the draw so target buffers to the draw module. They had to be cleared in the drivers before which was quite messy. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* softpipe: draw_find_shader_output returns -1 on invalid outputsZack Rusin2013-05-301-1/+1
| | | | | | | | It was changed from 0 to allow shader outputs at 0 that are different from position. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* draw: fixup draw_find_shader_outputZack Rusin2013-05-251-1/+1
| | | | | | | | | | | | | | | | | draw_find_shader_output like most of the code in draw used to depend on position always being at output slot 0. which meant that any other attribute being at 0 could signify an error. unfortunately position can be at any of the output slots, thus other attributes can occupy slot 0 and we need to mark the ones which were not found by something else. This commit changes draw_find_shader_output so that it returns -1 if it can't find the given attribute and adjust the code that depended on it returning >0 whenever it correctly found an attrib. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: Add support for multiple viewportsZack Rusin2013-05-252-7/+14
| | | | | | | | | | | | Gallium supported only a single viewport/scissor combination. This commit changes the interface to allow us to add support for multiple viewports/scissors. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: José Fonseca<[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: change TEX_TILE_SIZE and NUM_TEX_TILE_ENTRIESRoland Scheidegger2013-05-221-2/+8
| | | | | | | | | | | | | | | | | | | | | | | | | Initially we had NUM_TEX_TILE_ENTRIES of 50, however this was using too much memory (mostly because the tile cache is operating on fixed max current sampler views which could be fixed but that's another topic). So it was decreased to 4. However this is a ridiculously low number which can't actually really work (the number of tiles needed for as little as a single quad with linear_mipmap_linear is 2 to 8 for a 2d texture, and 4 to 16 for a 3d texture), as it just about guarantees there will be cache thrashing sometimes (just about always for 3d textures in fact, since while there are 4 entries the cache is direct mapped). So increase that number to 16 (which is still on the low side for direct mapped cache though I guess using something like 4-way associativity would be more effective than increasing this further) which has at least some good chance to avoid thrashing. Since we don't want to increase memory requirements however in turn decrease the tile size accordingly from 64 to 32 (as a bonus point this also decreases the cost of texture thrashing which might still happen sometimes). I've seen performance improvement in the order of factor ~200 (specifically, drawing the first frame from the replay from bug 41787 needs "only" ~10s instead of ~30min, meaning I can actually compare the output with other drivers...) with this. Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: disambiguate TILE_SIZE / TEX_TILE_SIZERoland Scheidegger2013-05-223-38/+38
| | | | | | | These can be different (just like NUM_TEX_TILE_ENTRIES / NUM_ENTRIES), though currently they aren't. Reviewed-by: Jose Fonseca <[email protected]>
* draw: try to prevent overflows on index buffersZack Rusin2013-05-141-3/+10
| | | | | | | | | | | | Pass in the size of the index buffer, when available, and use it to handle out of bounds conditions. The behavior in the case of an overflow needs to be the same as with other overflows in the vertex processing pipeline meaning that a vertex should still be generated but all attributes in it set to zero. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw: don't crash on vertex buffer overflowZack Rusin2013-05-141-2/+4
| | | | | | | | | | | | | | We would crash when stride was bigger than the size of the buffer. The correct behavior is to just fetch zero's in this case. Unfortunatly with user_buffer's there's no way to validate the size because currently we're just not getting it. Adjust the draw interface to pass the size along the mapped buffer, which works perfectly for buffer backed vertex_buffers and, in future, it will allow us to plumb user_buffer sizes through the same interface. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* gallium: add PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE for GLMarek Olšák2013-05-111-0/+2
| | | | | | v2: fix typo 65535 -> 65536 Reviewed-by: Brian Paul <[email protected]>
* gallium: fix type of flags in pipe_context::flush()Chia-I Wu2013-05-042-2/+2
| | | | | | | | | | | | | | | | It should be unsigned, not enum pipe_flush_flags. Fixed a build error: src/gallium/state_trackers/egl/android/native_android.cpp:426:29: error: invalid conversion from 'int' to 'pipe_flush_flags' [-fpermissive] v2: replace all occurrences of enum pipe_flush_flags by unsigned Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Marek Olšák <[email protected]> [olv: document the parameter now that the type is unsigned]
* gallium: Replace gl_rasterization_rules with lower_left_origin and ↵José Fonseca2013-04-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | half_pixel_center. Squashed commit of the following: commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852 Author: José Fonseca <[email protected]> Date: Tue Apr 23 17:37:18 2013 +0100 gallium: s/lower_left_origin/bottom_edge_rule/ commit 4dff4f64fa83b9737def136fffd161d55e4f1722 Author: José Fonseca <[email protected]> Date: Tue Apr 23 17:35:04 2013 +0100 gallium: Move diagram to docs. commit 442a63012c8c3c3797f45e03f2ca20ad5f399832 Author: James Benton <[email protected]> Date: Fri May 11 17:50:55 2012 +0100 gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center. This change is necessary to achieve correct results when using OpenGL FBOs. Reviewed-by: Marek Olšák <[email protected]>
* softpipe: fix streamout with an emptry geometry shaderZack Rusin2013-04-222-12/+23
| | | | | | | | | Same approach as in the llvmpipe, if the geometry shader is null and we have stream output then attach it to the vertex shader right before executing the draw pipeline. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* st/mesa: optionally apply texture swizzle to border color v2Christoph Bumiller2013-04-181-0/+2
| | | | | | | | | | | | This is the only sane solution for nv50 and nvc0 (really, trust me), but since on other hardware the border colour is tightly coupled with texture state they'd have to undo the swizzle, so I've added a cap. The dependency of update_sampler on the texture updates was introduced to avoid doing the apply_depthmode to the swizzle twice. v2: Moved swizzling helper to u_format.c, extended the CAP to provide more accurate information.
* softpipe/so: use the correct variable for reporting stream outZack Rusin2013-04-171-5/+15
| | | | | | | | we were using the wrong vars, reporting incorrect stream output statistics. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* draw: implement pipeline statistics in the draw moduleZack Rusin2013-04-167-2/+77
| | | | | | | | | | | | | This is a basic implementation of the pipeline statistics in the draw module. The interface is similar to the stream output statistics and also requires that the callers explicitly enable it. Included is the implementation of the interface in llvmpipe and softpipe. Only softpipe enables the pipeline statistics capability though because llvmpipe is lacking gathering of the fragment shading and rasterization statistics. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: misc updates to image dumping in softpipe_flush()Brian Paul2013-04-091-3/+4
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* gallium: add PIPE_CAP_QUERY_PIPELINE_STATISTICSChristoph Bumiller2013-04-031-0/+2
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium,st/mesa: don't use blit-based transfers with software rasterizersMarek Olšák2013-03-231-0/+1
| | | | | | | | | The blit-based paths for TexImage, GetTexImage, and ReadPixels aren't very fast with software rasterizer. Now Gallium drivers have the ability to turn them off. Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]>