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path: root/src/gallium/drivers/softpipe
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* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* gallium/softpipe: ship all files in the tarballEmil Velikov2014-09-052-10/+32
* softpipe: handle vertex texture sampling when using llvm for drawRoland Scheidegger2014-08-307-34/+207
* softpipe: don't assert on illegal wrap mode for rect texturesRoland Scheidegger2014-08-301-2/+2
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+2
* draw: fix base instance handling in llvm pathRoland Scheidegger2014-08-281-1/+1
* llvmpipe/softpipe: enable ARB_conditional_render_invertedTobias Klausmann2014-08-191-1/+1
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+2
* gallium/softpipe/llvmpipe: handle query_renderer capsEmil Velikov2014-08-151-0/+19
* gallium: add opcodes/cap for fine derivative supportIlia Mirkin2014-08-141-0/+1
* softpipe,llvmpipe: mark BPTC formats as unsupportedIlia Mirkin2014-08-121-0/+5
* softpipe: fix sp_get_dims() for PIPE_BUFFERBrian Paul2014-07-101-6/+10
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* gallium: add facilities for indirect drawingChristoph Bumiller2014-07-022-0/+8
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+2
* gallium: add an index argument to create_queryIlia Mirkin2014-07-011-1/+2
* softpipe: use last_level from sampler view, not from the resourceRoland Scheidegger2014-06-261-19/+20
* gallium: implement ARB_texture_query_levelsMarek Olšák2014-06-191-0/+3
* softpipe: fix pt->resource assert placementDave Airlie2014-06-111-1/+1
* softpipe: enable AMD_vertex_shader_layer.Dave Airlie2014-06-111-1/+1
* softpipe: enable GLSL 3.30 support.Dave Airlie2014-06-111-1/+1
* softpipe: bump the softpipe geometry limitsDave Airlie2014-06-111-1/+1
* softpipe: add layered rendering support.Dave Airlie2014-06-117-9/+55
* softpipe: add layering to the surface tile cache.Dave Airlie2014-06-115-72/+112
* softpipe: add depth clamping support. (v2)Dave Airlie2014-06-112-6/+30
* gallium: create TGSI_PROPERTY to disable viewport and clippingChristoph Bumiller2014-06-021-0/+1
* softpipe: honor the render_condition_enable bit in blits.Roland Scheidegger2014-05-311-0/+3
* gallium: add a cap for supporting 4-offset TG4 opcodesIlia Mirkin2014-05-071-0/+1
* gallium: add basic support for ARB_sample_shadingIlia Mirkin2014-04-261-0/+1
* softpipe: fix shadow samplingHeinrich Janzing2014-04-111-68/+51
* softpipe: add PIPE_CAP_MIN/MAX_TEXTURE_GATHER_OFFSET query casesBrian Paul2014-04-111-0/+3
* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* softpipe: remove no-op checks in sampler, sampler_view functionsBrian Paul2014-04-031-14/+0
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+2
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-1/+1
* softpipe: use 64-bit arithmetic in softpipe_resource_layout()Brian Paul2014-03-031-3/+3
* gallium: the other drivers don't support ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* gallium/vl: remove remaining softpipe video functionsChristian König2014-02-132-36/+0
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+3
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* softpipe: Set PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT to 64Siavash Eliasi2014-01-291-1/+2
* softpipe: Use alignment of 64 instead of 16 for buffer allocationSiavash Eliasi2014-01-291-2/+2
* gallium: remove PIPE_CAP_SCALED_RESOLVEMarek Olšák2014-01-231-2/+0
* softpipe: fix crash when accessing null colorbufferBrian Paul2014-01-201-1/+4
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1743-101/+101
* softpipe: handle NULL color buffer pointersBrian Paul2014-01-171-93/+96
* mesa: Work around internal compiler errorThomas Sondergaard2014-01-081-2/+2
* swrast* (gallium, classic): add MESA_copy_sub_buffer support (v3)Dave Airlie2013-12-131-2/+3
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-031-0/+2