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* softpipe: clean up lod computationRoland Scheidegger2013-02-082-70/+93
| | | | | | | | | | | | | | | This should handle the new lod_zero modifier more correctly. The runtime-conditional is a bit more complex however we now also do scalar lod computation when appropriate which should more than make up for it. The refactoring should also fix an issue with explicit lods (lod clamp wasn't applied to them). Also, always pass lod as the 5th element from tgsi executor, which simplifies things (get rid of annoying conditionals later). v2: based on Brian's feedback, use switch in a couple of places, fix up some function parameter names, fix up comments. Reviewed-by: Brian Paul <[email protected]>
* softpipe: get rid of tgsi_sampler_control param in img_filterRoland Scheidegger2013-02-082-40/+37
| | | | | | | | None of the filters used it (why would they). Maybe that param was just there because some of the lines were considered to be too short... Reviewed-by: Dave Airlie <[email protected]>
* softpipe: fix using optimized filter functionRoland Scheidegger2013-02-081-0/+1
| | | | | | | | | | | This optimized filter (when using repeat wrap modes, linear min/mag/mip filters, pot textures) only applies to 2d textures, but nothing prevented it from being used for other textures (likely leading to very bogus sample results). Note: This is a candidate for the 9.0 branch. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/util: remove duplicated function util_format_is_rgb_no_alphaMarek Olšák2013-02-061-1/+1
| | | | | | It only checks if alpha is present, so it's the same as util_format_has_alpha. Reviewed-by: Brian Paul <[email protected]>
* gallium: handle unhandled PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENTAndreas Boll2013-02-041-0/+2
| | | | | | Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60098 Signed-off-by: Brian Paul <[email protected]>
* softpipe: add casts to silence MSVC warningsBrian Paul2013-01-251-2/+2
| | | | Reviewed-by: José Fonseca <[email protected]>
* gallium: remove PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATEMarek Olšák2013-01-151-2/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* softpipe: implement separate depth-stencil clearMarek Olšák2013-01-151-3/+12
| | | | | | The CAP is going away. Reviewed-by: Brian Paul <[email protected]>
* Remove hacks for static MakefilesMatt Turner2013-01-131-3/+0
| | | | | | | | | | | v2: Andreas Boll <[email protected]> - don't remove compatibility with scripts for the old build system v3: Andreas Boll <[email protected]> - remove more obsolete hacks v4: Andreas Boll <[email protected]> - add a previously removed TOP variable to fix vgapi build
* Clean up .gitignore filesMatt Turner2013-01-101-1/+0
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* softpipe: Convert to automakeMatt Turner2013-01-103-37/+65
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* gallium: extend pipe_context::flush for it to accept an END_OF_FRAME flagMarek Olšák2013-01-042-4/+6
| | | | | | | | | | | | | | | | | Usage with pipe_context: pipe->flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME); Usage with st_context_iface: st->flush(st, ST_FLUSH_END_OF_FRAME, NULL); The flag is only a hint for drivers. Radeon will use it for buffer eviction heuristics in the kernel (e.g. for queries like how many frames have passed since a buffer was used). The flag is currently only generated by st/dri on SwapBuffers. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]>
* gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/José Fonseca2012-12-201-1/+1
| | | | | | | | To better reflect what it is being advertised. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* softpipe: fix up FS variant unbinding / deletionBrian Paul2012-12-193-11/+9
| | | | | | | | | | | | The old call to tgsi_exec_machine_bind_shader() in softpipe_delete_fs_state() was never called since the shader's original tokens are never passed to the tgsi interpreter (only shader _variant_ tokens are). Now, unbind the variant's tokens from the tgsi interpreter when we free the variant. This doesn't fix any known bugs but it's the right thing to do. Note: This is a candidate for the stable branches.
* softpipe: fix unreliable FS variant binding bugBrian Paul2012-12-193-14/+10
| | | | | | | | | | | | | In exec_prepare() we were comparing pointers to see if the fragment shader variant had changed before calling tgsi_exec_machine_bind_shader(). This didn't work reliably when there was a lot of shader token malloc/ freeing going on because the memory might get reused. Instead, bind the shader variant during regular state validation. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=40404 (fixes a couple of piglit's glsl-max-varyings test) Note: This is a candidate for the stable branches.
* draw: add support for later transform feedback extensionsDave Airlie2012-12-141-1/+1
| | | | | | | | | | | | | | | | | This adds support to draw for the new features of transform feedback. a) fix count_from_stream_output, using max_index+1 for now but it looks like it should be valid as its derived from the vertex elements/vbo. b) fix striding and dst offsets in output buffers - was just wrong before. c) fix crash if tfb is suspended (so.num_targets == 0) This also enables the new features on softpipe. It should be possible to enable them on llvmpipe as well after this commit, but would need to schedule piglit runs. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: remove unused corner0 variableBrian Paul2012-12-121-1/+0
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* gallium: remove pipe_surface::usageMarek Olšák2012-12-121-1/+0
| | | | | | Not really used by anybody now. Reviewed-by: Brian Paul <[email protected]>
* softpipe: implement seamless cubemap support. (v1.1)Dave Airlie2012-12-122-9/+139
| | | | | | | | | | | | | | | | | This adds seamless sampling for cubemap boundaries if requested. The corner case averaging is messy but seems like it should be spec compliant. The face direction stuff is also a bit messy, I've no idea if that could or should be simpler, or even if all my directions are fully correct! v1.1: update comments, drop unneeded seamless calls for nearest, fix if statement layout. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* softpipe: Use os_time_get_nano() everywhere.José Fonseca2012-12-112-5/+5
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* softpipe: enable GLSL 1.40Dave Airlie2012-12-081-1/+1
| | | | | | This enables GLSL 1.40 advertising by softpipe. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: add texture buffer object supportDave Airlie2012-12-082-1/+9
| | | | | | This adds TBO support to softpipe. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: fix unused variable warning.Dave Airlie2012-11-101-1/+1
| | | | Signed-off-by: Dave Airlie <[email protected]>
* softpipe: Fix rgb_dst_factor == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE.José Fonseca2012-11-091-3/+3
| | | | | | | | | We must multiply the factor against the destination, not the source. NOTE: Candidate for the stable branches. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: Handle adjacency primitives.José Fonseca2012-11-091-0/+46
| | | | | | | | | | | | Not fully tested. Based on diagrams from http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124.aspx#Primitive_Adjacency v2: Fix based on Brian's feedback. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* softpipe: add ARB_texture_cube_map_array support (v1.1)Dave Airlie2012-11-094-14/+171
| | | | | | | | | | | | | This adds support to the softpipe texture sampler and tgsi exec. In order to handle the extra input to the texture sampling, I've had to expand the interfaces to take a c1 value for storing the texture compare value for the TEX2 case. v1.1: add comments (Brian) Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* gallium: expose ARB_map_buffer_alignment on RadeonMarek Olšák2012-10-311-0/+1
| | | | | | | | Reviewed-by: Brian Paul <[email protected]> v2: update relnotes-9.1 v3: use align_malloc and align_free for malloced buffers in r300g v4: document the new CAP in the docs
* gallium: add start_slot parameter to set_vertex_buffersMarek Olšák2012-10-313-8/+12
| | | | | | | | | | | | | | | | | | | | | This allows updating only a subrange of buffer bindings. set_vertex_buffers(pipe, start_slot, count, NULL) unbinds buffers in that range. Binding NULL resources unbinds buffers too (both buffer and user_buffer must be NULL). The meta ops are adapted to only save, change, and restore the single slot they use. The cso_context can save and restore only one vertex buffer slot. The clients can query which one it is using cso_get_aux_vertex_buffer_slot. It's currently set to 0. (the Draw module breaks if it's set to non-zero) It should decrease the CPU overhead when using a lot of meta ops, but the drivers must be able to treat each vertex buffer slot as a separate state (only r600g does so at the moment). I can imagine this also being useful for optimizing some OpenGL use cases. Reviewed-by: Brian Paul <[email protected]>
* softpipe: remove extraneous whitespaceBrian Paul2012-10-261-2/+0
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* gallium: unify transfer functionsMarek Olšák2012-10-118-183/+74
| | | | | | | | | | | | | | "get_transfer + transfer_map" becomes "transfer_map". "transfer_unmap + transfer_destroy" becomes "transfer_unmap". transfer_map must create and return the transfer object and transfer_unmap must destroy it. transfer_map is successful if the returned buffer pointer is not NULL. If transfer_map fails, the pointer to the transfer object remains unchanged (i.e. doesn't have to be NULL). Acked-by: Brian Paul <[email protected]>
* softpipe: remove unused functionsMarek Olšák2012-10-112-26/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* softpipe: initialize quadColor2 to fix compile warningsMarek Olšák2012-10-091-1/+1
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* softpipe: implement blitMarek Olšák2012-09-303-0/+69
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: add PIPE_CAP_TEXTURE_MULTISAMPLEMarek Olšák2012-09-301-0/+1
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* softpipe: fix set_framebuffer_state with uninitialized surfaces past nr_cbufs-1Marek Olšák2012-09-301-3/+5
| | | | | Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* softpipe: implement the new can_create_resource() functionBrian Paul2012-09-172-5/+29
| | | | | | And define a SP_MAX_TEXTURE_SIZE value as we do in llvmpipe. Reviewed-by: Jose Fonseca <[email protected]>
* softpipe: update SP_MAX_TEXTURE_3D_LEVELS commentBrian Paul2012-09-161-1/+1
| | | | 9 levels = max size of 256 texels.
* llvmpipe: remove polygon stipple assertionBrian Paul2012-08-171-2/+0
| | | | | | | It's possible for us to have an unused sampler bound when the fragment shader itself doesn't use any samplers. So the assertion isn't valid. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53616
* softpipe: add 'start' parameter to bind_sampler_states/views()Brian Paul2012-08-161-25/+49
| | | | | To support updating a sub-range of sampler states/views in the future. Note that we always pass start=0 at this time.
* gallium: remove PIPE_MAX_VERTEX/GEOMETRY_SAMPLERS #defineBrian Paul2012-08-163-9/+5
| | | | | | | | | | | | PIPE_MAX_SAMPLERS, PIPE_MAX_VERTEX_SAMPLERS and PIPE_MAX_GEOMETRY_SAMPLERS were all defined to the same value (16). In various places we're creating arrays such as sampler_views[PIPE_SHADER_TYPES][PIPE_MAX_SAMPLERS] so we were assuming the same number of max samplers for all shader stages anyway. Of course, drivers are still free to advertise different numbers of max samplers for different shaders.
* gallium: add a shader stage/type param to some draw functionsBrian Paul2012-08-161-6/+8
| | | | | To prepare for geometry shader texture support in the draw module. Note: we still only handle the vertex shader case.
* softpipe: fix softpipe_delete_fs_state() failed assertionBrian Paul2012-08-101-2/+4
| | | | | | | | | | | | | The var!=softpipe->fs_variant assertion was failing because we weren't nulling the softpipe->fs_variant pointer when binding a new shader. Since softpipe->fs_variant depends on the current fs, it's of no use when a new FS is bound. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=53318 Note: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* softpipe: fix loop limit for tex_cache[] arrayBrian Paul2012-08-071-1/+1
| | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=53199
* softpipe: consolidate vert/frag/geom sampler setting functionsBrian Paul2012-08-061-112/+54
| | | | | | | | | | | | The functions for setting samplers and sampler views for vertex, fragment and geometry shaders were nearly identical. Now they use shared code. In the future, if the pipe_context functions for setting samplers and sampler views for vert/frag/geom/compute are combined, this will make updating the softpipe driver a snap. Reviewed-by: José Fonseca <[email protected]>
* softpipe: consolidate sampler-related arraysBrian Paul2012-08-066-121/+99
| | | | | | | | | | Combine separate arrays for vertex/fragment/geometry samplers, etc into one array indexed by PIPE_SHADER_x. This allows us to collapse separate code for vertex/fragment/geometry state into loops over the shader stage. More to come. Reviewed-by: José Fonseca <[email protected]>
* softpipe: combine vert/frag/geom texture caches in an arrayBrian Paul2012-08-065-91/+60
| | | | | | This lets us consolidate some code now, and more in subsequent patches. Reviewed-by: José Fonseca <[email protected]>
* softpipe: fix copy/paste error in tex sample codeOlivier Galibert2012-07-251-2/+2
| | | | | | Fixes https://bugs.freedesktop.org/show_bug.cgi?id=52369 Reviewed-by: Brian Paul <[email protected]>
* softpipe: Fix segfault with fbo-cubemap.Olivier Galibert2012-07-191-1/+6
| | | | | | | | | | | | | | | | | | | The cube sampler generates two-dimensional texture coordinates and hence passes NULL for the array for the third one. The actual 2D sampler, lower in the pipe, knew not to used that array since it didn't need it. But the samplers have become single-texel and the coordinate array dereference has been moved up one step, to a level where the code does not know only two coordinates are used. Hence the segfault. The simplest fix by far is to add a third dummy coordinate array in the call to the next pipe step, which will be dereferenced to an harmless 0 which then will be happily ignored by the sampler. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=52250 Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* softpipe: Take all lods into account when texture sampling.Olivier Galibert2012-07-182-766/+645
| | | | | | | | | | | | This patch churns a lot because it needs to change 4-wide filters into single pixel filters, since each fragment may use a different filter. The only case not entirely supported is the anisotropic filtering. Not sure what we want to do there, since a full quad is required by that filter. Signed-off-by: Olivier Galibert <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* draw,gallivm: Fix draw_get_shader_param.José Fonseca2012-07-131-12/+6
| | | | | | | | | | - Use LLVM limits when LLVM is being used, instead of TGSI limits - Provide draw_get_shader_param_no_llvm for when llvm is never used (softpipe) - Eliminate several of the hacks around draw shader caps in several drivers Unfortunately the hack for PIPE_MAX_VERTEX_SAMPLERS is still necessary. Reviewed-by: Marek Olšák <[email protected]>