| Commit message (Collapse) | Author | Age | Files | Lines |
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The functions for setting samplers and sampler views for vertex,
fragment and geometry shaders were nearly identical. Now they
use shared code.
In the future, if the pipe_context functions for setting samplers
and sampler views for vert/frag/geom/compute are combined, this
will make updating the softpipe driver a snap.
Reviewed-by: José Fonseca <[email protected]>
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Combine separate arrays for vertex/fragment/geometry samplers, etc into
one array indexed by PIPE_SHADER_x.
This allows us to collapse separate code for vertex/fragment/geometry
state into loops over the shader stage. More to come.
Reviewed-by: José Fonseca <[email protected]>
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This lets us consolidate some code now, and more in subsequent patches.
Reviewed-by: José Fonseca <[email protected]>
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=52369
Reviewed-by: Brian Paul <[email protected]>
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The cube sampler generates two-dimensional texture coordinates and
hence passes NULL for the array for the third one. The actual 2D
sampler, lower in the pipe, knew not to used that array since it
didn't need it. But the samplers have become single-texel and the
coordinate array dereference has been moved up one step, to a level
where the code does not know only two coordinates are used. Hence the
segfault.
The simplest fix by far is to add a third dummy coordinate array in
the call to the next pipe step, which will be dereferenced to an
harmless 0 which then will be happily ignored by the sampler.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=52250
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This patch churns a lot because it needs to change 4-wide filters into
single pixel filters, since each fragment may use a different filter.
The only case not entirely supported is the anisotropic filtering.
Not sure what we want to do there, since a full quad is required by
that filter.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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- Use LLVM limits when LLVM is being used, instead of TGSI limits
- Provide draw_get_shader_param_no_llvm for when llvm is never used (softpipe)
- Eliminate several of the hacks around draw shader caps in several drivers
Unfortunately the hack for PIPE_MAX_VERTEX_SAMPLERS is still necessary.
Reviewed-by: Marek Olšák <[email protected]>
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PIPE_QUERY_TIMESTAMP is already implemented and working.
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These all return zero. Add a debug_printf() to catch the default case so
we don't accidently mishandle something important in the future.
v2: remove 'default' case to get compile-time warning
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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texture fetches.
Signed-off-by: Olivier Galibert <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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I tried to update all the old Makefiles that included the default
config to be sure they had a default target if they didn't previously
have one, since this new all target will always point at it. Almost
everything had one.
Reviewed-by: Kenneth Graunke <[email protected]>
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Replace draw_set_index_buffer() and draw_set_mapped_index_buffer() with
draw_set_indexes() which simply takes a pointer and an index size.
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Nothing uses it now.
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Conflicts:
src/gallium/docs/source/screen.rst
src/gallium/drivers/nv50/nv50_state.c
src/gallium/include/pipe/p_defines.h
src/mesa/state_tracker/st_draw.c
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It's unused now.
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This reduces CPU overhead when updating constants.
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Adapted drivers: i915, llvmpipe, r300, r600, radeonsi, softpipe.
User index buffers have been disabled in nv30, nv50, nvc0 and svga to keep
things working.
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This reduces CPU overhead in st_draw_vbo and removes a lot of unnecessary code
in that function which was required only to comply with the gallium interface,
but wasn't any useful really.
Adapted drivers: i915, llvmpipe, r300, softpipe.
No changes required in: r600, radeonsi.
User vertex buffers have been disabled in nv30, nv50, nvc0 and svga to keep
things working.
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This is required for any serious constant buffer support.
Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be
a multiple of 256.
In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
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Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Jose Fonseca <[email protected]>
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The GL spec says out of bounds fetches produce undefined results.
Use clamping to avoid failed assertions or crashes.
Fixes failed assertion in https://bugs.freedesktop.org/show_bug.cgi?id=49125
but the test still fails.
Reviewed-by: Jose Fonseca <[email protected]>
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I need to access the pointer in st/mesa when I only have pipe_resource.
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This adds support for a single dual source blending MRT to softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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Though I don't think we'll ever expose > 1.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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The max size was 16Kx16K so a 4 byte/pixel, six-sided cube would require
6 GBytes of memory. If mipmapped, 8 GB. Reduce the max size to 4K to
make the total size more reasonable.
Fixes a crash with the new piglit max-texture-size test.
Reviewed-by: Yuanhan Liu <[email protected]>
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A winsys is already a private object of a driver.
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Just let the hardware do it if it can and avoid drivers having to
check for the special case on each draw call.
v2: update the draw module
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Let the driver control interlaced or progressive
format of video buffers.
Signed-off-by: Christian König <[email protected]>
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v2: handle the cap in r300 and r600 as well
Additional info for r600g:
The env var R600_GLSL130=1 enables GLSL 1.3.
Along with R600_STREAMOUT=1, it enables full GL 3.
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For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
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Fix this GCC warning with non-LLVM builds.
sp_screen.c: In function ‘softpipe_get_shader_param’:
sp_screen.c:141:28: warning: unused variable ‘sp_screen’ [-Wunused-variable]
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Create the video buffers in the format the driver preffers.
This temporary creates problems with decoder less VDPAU video playback.
Signed-off-by: Christian König <[email protected]>
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This as per GL3 specification.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes the shadow cube map sampling on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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This enables fragment clamping in softpipe, it passes more
tests than it did previously with no regressions, There are still
a couple of failures in the SNORM types to investigate.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a number of texelFetch swizzle tests, and consoldiates
the swizzle handling in a new function.
Signed-off-by: Dave Airlie <[email protected]>
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Thanks to Wubbbi on #dri-devel for pointing it out.
Signed-off-by: Dave Airlie <[email protected]>
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