| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Nothing uses it now.
|
|\
| |
| |
| |
| |
| |
| |
| | |
Conflicts:
src/gallium/docs/source/screen.rst
src/gallium/drivers/nv50/nv50_state.c
src/gallium/include/pipe/p_defines.h
src/mesa/state_tracker/st_draw.c
|
| | |
|
| |
| |
| |
| | |
It's unused now.
|
| |
| |
| |
| | |
This reduces CPU overhead when updating constants.
|
| |
| |
| |
| |
| |
| |
| | |
Adapted drivers: i915, llvmpipe, r300, r600, radeonsi, softpipe.
User index buffers have been disabled in nv30, nv50, nvc0 and svga to keep
things working.
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
This reduces CPU overhead in st_draw_vbo and removes a lot of unnecessary code
in that function which was required only to comply with the gallium interface,
but wasn't any useful really.
Adapted drivers: i915, llvmpipe, r300, softpipe.
No changes required in: r600, radeonsi.
User vertex buffers have been disabled in nv30, nv50, nvc0 and svga to keep
things working.
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| | |
This is required for any serious constant buffer support.
Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be
a multiple of 256.
In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
|
| | |
|
| |
| |
| |
| | |
Reviewed-by: Jose Fonseca <[email protected]>
|
| |
| |
| |
| | |
Reviewed-by: Jose Fonseca <[email protected]>
|
|/
|
|
|
|
|
|
|
|
| |
The GL spec says out of bounds fetches produce undefined results.
Use clamping to avoid failed assertions or crashes.
Fixes failed assertion in https://bugs.freedesktop.org/show_bug.cgi?id=49125
but the test still fails.
Reviewed-by: Jose Fonseca <[email protected]>
|
| |
|
|
|
|
| |
I need to access the pointer in st/mesa when I only have pipe_resource.
|
|
|
|
|
|
| |
This adds support for a single dual source blending MRT to softpipe.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
Though I don't think we'll ever expose > 1.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The max size was 16Kx16K so a 4 byte/pixel, six-sided cube would require
6 GBytes of memory. If mipmapped, 8 GB. Reduce the max size to 4K to
make the total size more reasonable.
Fixes a crash with the new piglit max-texture-size test.
Reviewed-by: Yuanhan Liu <[email protected]>
|
| |
|
|
|
|
| |
A winsys is already a private object of a driver.
|
|
|
|
|
|
|
| |
Just let the hardware do it if it can and avoid drivers having to
check for the special case on each draw call.
v2: update the draw module
|
|
|
|
|
|
|
| |
Let the driver control interlaced or progressive
format of video buffers.
Signed-off-by: Christian König <[email protected]>
|
| |
|
|
|
|
|
|
|
|
| |
v2: handle the cap in r300 and r600 as well
Additional info for r600g:
The env var R600_GLSL130=1 enables GLSL 1.3.
Along with R600_STREAMOUT=1, it enables full GL 3.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
For ARB_color_buffer_float. Most hardware can't do it and st/mesa is
the perfect place for a fallback.
The exceptions are:
- r500 (vertex clamp only)
- nv50 (both)
- nvc0 (both)
- softpipe (both)
We also have to take into account that r300 can do CLAMPED vertex colors only,
while r600 can do UNCLAMPED vertex colors only. The difference can be expressed
with the two new CAPs.
|
| |
|
|
|
|
|
|
|
|
|
| |
Fix this GCC warning with non-LLVM builds.
sp_screen.c: In function ‘softpipe_get_shader_param’:
sp_screen.c:141:28: warning: unused variable ‘sp_screen’ [-Wunused-variable]
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Create the video buffers in the format the driver preffers.
This temporary creates problems with decoder less VDPAU video playback.
Signed-off-by: Christian König <[email protected]>
|
| |
|
|
|
|
|
|
| |
This as per GL3 specification.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
This fixes the shadow cube map sampling on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
This enables fragment clamping in softpipe, it passes more
tests than it did previously with no regressions, There are still
a couple of failures in the SNORM types to investigate.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This fixes a number of texelFetch swizzle tests, and consoldiates
the swizzle handling in a new function.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
Thanks to Wubbbi on #dri-devel for pointing it out.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
If draw isn't using llvm we can support vertex texture and integers,
These will be fixed up later, but for now allow this check to happen
at run-time.
v2: since 3e22c7a25321554a32fa6254485912fd53deff3a we can ask draw for a non-llvm
context. Just track if ask and set the vars accordingly. This probably isn't perfect but should cover the cases we care about.
v3: use debug option, restructure to store in screen, as suggested by Jakob.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This replaces the current code with an implementation compatible with
the new gallium interface. I've left some of the remains of the interface
intact so llvmpipe keeps building correctly, and I'll take a look at fixing
llvmpipe up later.
v2: fixup as per Brian's review
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This introduces an unspecified interpolation paramter that is only allowed for
color semantics, so a specified GLSL interpolation will override the ShadeModel
specified interpolation, but not vice-versa.
This fixes a lot of the interpolation tests in piglit.
v2: rename from unspecified to color
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
But add a option to force it on for testing.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
| |
Based on patches from Maarten Lankhorst <[email protected]>
Signed-off-by: Christian König <[email protected]>
Acked-by: Maarten Lankhorst <[email protected]>
|
|
|
|
| |
All the implementations of this function always return TRUE.
|
|
|
|
|
|
|
| |
This patch remove the 32bits limitation. As a side effect, it bring the support for the GL_ARB_depth_buffer_float extension.
No regression have been found on piglit, and all tests for GL_ARB_depth_buffer_float pass successfully.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In the case where a front and back output are specified, the draw code will
copy the back output into the front color slot and everything is happy.
However if no front is specified then the draw code will do a bad copy (separate patch), but also the frag shader won't pick up the color as there there is
no write to COLOR from the vertex shader just BCOLOR.
This patch fixes that problem so if it can't find a vertex shader output
for the front color slot, it will go and lookup and use one for the back color
slot.
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
The 4th texcoord is used in this case for the comparison.
This fixes piglit glsl-fs-shadow2DArray* on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This sample compare was always doing linear, and this makes the
glsl-fs-shadow1DArray test render like the Intel driver.
fix wrong 0->j from initial patch
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Namely:
- EXT_transform_feedback
- ARB_transform_feedback2
- ARB_transform_feedback_instanced
The old interface was not useful for OpenGL and had to be reworked.
This interface was originally designed for OpenGL, but additional
changes have been made in order to make st/d3d1x support easier.
The most notable change is the stream-out info must be linked
with a vertex or geometry shader and cannot be set independently.
This is due to limitations of existing hardware (special shader
instructions must be used to write into stream-out buffers),
and it's also how OpenGL works (stream outputs must be specified
prior to linking shaders).
Other than that, each stream output buffer has a "view" into it that
internally maintains the number of bytes which have been written
into it. (one buffer can be bound in several different transform
feedback objects in OpenGL, so we must be able to have several views
around) The set_stream_output_targets function contains a parameter
saying whether new data should be appended or not.
Also, the view can optionally be used to provide the vertex
count for draw_vbo. Note that the count is supposed to be stored
in device memory and the CPU never gets to know its value.
OpenGL way | Gallium way
------------------------------------
BeginTF = set_so_targets(append_bitmask = 0)
PauseTF = set_so_targets(num_targets = 0)
ResumeTF = set_so_targets(append_bitmask = ~0)
EndTF = set_so_targets(num_targets = 0)
DrawTF = use pipe_draw_info::count_from_stream_output
v2: * removed the reset_stream_output_targets function
* added a parameter append_bitmask to set_stream_output_targets,
each bit specifies whether new data should be appended to each
buffer or not.
v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2,
note that the draw-auto subset is always required (for d3d10),
only the pause/resume functionality is limited if the CAP is not
advertised
v4: * update gallium/docs
v5: * compactified struct pipe_stream_output_info, updated dump/trace
|
|
|
|
| |
I am going to make interface changes and I don't want to break compilation.
|
| |
|
| |
|