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* gallium: remove user_buffer_create from the interfaceMarek Olšák2012-05-121-2/+0
| | | | Nothing uses it now.
* Merge branch 'gallium-userbuf'Marek Olšák2012-05-116-10/+37
|\ | | | | | | | | | | | | | | Conflicts: src/gallium/docs/source/screen.rst src/gallium/drivers/nv50/nv50_state.c src/gallium/include/pipe/p_defines.h src/mesa/state_tracker/st_draw.c
| * softpipe: cast away const to silence warningBrian Paul2012-05-011-1/+2
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| * gallium: remove pipe_resource::user_ptrMarek Olšák2012-04-301-1/+0
| | | | | | | | It's unused now.
| * gallium: add void *user_buffer to pipe_constant_bufferMarek Olšák2012-04-303-3/+21
| | | | | | | | This reduces CPU overhead when updating constants.
| * gallium: add void *user_buffer in pipe_index_bufferMarek Olšák2012-04-301-3/+6
| | | | | | | | | | | | | | Adapted drivers: i915, llvmpipe, r300, r600, radeonsi, softpipe. User index buffers have been disabled in nv30, nv50, nvc0 and svga to keep things working.
| * gallium: remove pipe_context::redefine_user_bufferMarek Olšák2012-04-301-1/+0
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| * gallium: add void *user_buffer in pipe_vertex_bufferMarek Olšák2012-04-301-1/+3
| | | | | | | | | | | | | | | | | | | | | | | | This reduces CPU overhead in st_draw_vbo and removes a lot of unnecessary code in that function which was required only to comply with the gallium interface, but wasn't any useful really. Adapted drivers: i915, llvmpipe, r300, softpipe. No changes required in: r600, radeonsi. User vertex buffers have been disabled in nv30, nv50, nvc0 and svga to keep things working.
| * gallium: change set_constant_buffer to be UBO-friendlyMarek Olšák2012-04-301-1/+2
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| * gallium: add PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENTMarek Olšák2012-04-301-0/+2
| | | | | | | | | | | | | | | | This is required for any serious constant buffer support. Constant buffer offsets on ATI and NVIDIA DX10 and DX11 GPUs must be a multiple of 256. In OpenGL, this can be queried via GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
| * gallium: add PIPE_CAP_USER_INDEX_BUFFERS and PIPE_CAP_USER_CONSTANT_BUFFERSMarek Olšák2012-04-301-0/+2
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* | softpipe: use any_swizzle() helper in sp_tex_sample.cBrian Paul2012-05-011-8/+15
| | | | | | | | Reviewed-by: Jose Fonseca <[email protected]>
* | softpipe: whitespace, comment clean-ups in sp_tex_sample.cBrian Paul2012-05-011-26/+32
| | | | | | | | Reviewed-by: Jose Fonseca <[email protected]>
* | softpipe: implement coord clamping for texel fetches (TXF)Brian Paul2012-05-011-14/+31
|/ | | | | | | | | | The GL spec says out of bounds fetches produce undefined results. Use clamping to avoid failed assertions or crashes. Fixes failed assertion in https://bugs.freedesktop.org/show_bug.cgi?id=49125 but the test still fails. Reviewed-by: Jose Fonseca <[email protected]>
* gallium drivers: report that user vertex buffers are supportedMarek Olšák2012-04-241-0/+2
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* gallium: add user_ptr in pipe_resourceMarek Olšák2012-04-241-0/+1
| | | | I need to access the pointer in st/mesa when I only have pipe_resource.
* softpipe: add dual source blending supportDave Airlie2012-04-132-12/+88
| | | | | | This adds support for a single dual source blending MRT to softpipe. Signed-off-by: Dave Airlie <[email protected]>
* gallium: rename DUAL_SOURCE_BLEND cap to MAX_DUAL_SOURCE_RENDER_TARGETSDave Airlie2012-04-131-0/+2
| | | | | | Though I don't think we'll ever expose > 1. Signed-off-by: Dave Airlie <[email protected]>
* gallium: adapt to get_query_result interface changeMarek Olšák2012-03-301-2/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* softpipe: set max cube texture size to 4Kx4KBrian Paul2012-03-202-1/+2
| | | | | | | | | | The max size was 16Kx16K so a 4 byte/pixel, six-sided cube would require 6 GBytes of memory. If mipmapped, 8 GB. Reduce the max size to 4K to make the total size more reasonable. Fixes a crash with the new piglit max-texture-size test. Reviewed-by: Yuanhan Liu <[email protected]>
* gallium/drivers: Use automake to generate makefileTom Stellard2012-03-141-0/+3
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* gallium: remove unused winsys pointers in pipe_screen and pipe_contextMarek Olšák2012-02-212-2/+0
| | | | A winsys is already a private object of a driver.
* gallium: add PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTIONChristoph Bumiller2012-02-091-0/+2
| | | | | | | Just let the hardware do it if it can and avoid drivers having to check for the special case on each draw call. v2: update the draw module
* vl: add interlacing capabilitiesChristian König2012-02-061-0/+6
| | | | | | | Let the driver control interlaced or progressive format of video buffers. Signed-off-by: Christian König <[email protected]>
* gallium: Prefix #defines in tgsi_exec.h with TGSI_Tom Stellard2012-01-307-277/+277
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* st/mesa: add PIPE_CAP_GLSL_FEATURE_LEVEL, cleanup st_extensions.cMarek Olšák2012-01-291-0/+2
| | | | | | | | v2: handle the cap in r300 and r600 as well Additional info for r600g: The env var R600_GLSL130=1 enables GLSL 1.3. Along with R600_STREAMOUT=1, it enables full GL 3.
* st/mesa: do vertex and fragment color clamping in shadersMarek Olšák2012-01-251-1/+3
| | | | | | | | | | | | | | For ARB_color_buffer_float. Most hardware can't do it and st/mesa is the perfect place for a fallback. The exceptions are: - r500 (vertex clamp only) - nv50 (both) - nvc0 (both) - softpipe (both) We also have to take into account that r300 can do CLAMPED vertex colors only, while r600 can do UNCLAMPED vertex colors only. The difference can be expressed with the two new CAPs.
* softpipe: move var initialization to silence warningBrian Paul2012-01-241-2/+1
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* softpipe: Silence unused variable warning on non-LLVM builds.Vinson Lee2012-01-161-0/+2
| | | | | | | | | Fix this GCC warning with non-LLVM builds. sp_screen.c: In function ‘softpipe_get_shader_param’: sp_screen.c:141:28: warning: unused variable ‘sp_screen’ [-Wunused-variable] Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vl: reintroduce PIPE_VIDEO_CAP_PREFERED_FORMATChristian König2012-01-151-0/+2
| | | | | | | Create the video buffers in the format the driver preffers. This temporary creates problems with decoder less VDPAU video playback. Signed-off-by: Christian König <[email protected]>
* sofpipe: remove extraneous semicolonBrian Paul2012-01-121-1/+1
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* softpipe: bump max texture array layers to 256.Dave Airlie2012-01-121-1/+1
| | | | | | This as per GL3 specification. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: route correct coordinates for shadow cube sampling.Dave Airlie2012-01-111-1/+2
| | | | | | This fixes the shadow cube map sampling on softpipe. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: enable clamping controlDave Airlie2012-01-112-3/+8
| | | | | | | | This enables fragment clamping in softpipe, it passes more tests than it did previously with no regressions, There are still a couple of failures in the SNORM types to investigate. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: fix texel fetch swizzlesDave Airlie2012-01-111-26/+43
| | | | | | | This fixes a number of texelFetch swizzle tests, and consoldiates the swizzle handling in a new function. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: fix llvm buildDave Airlie2012-01-113-3/+3
| | | | | | Thanks to Wubbbi on #dri-devel for pointing it out. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: allow softpipe to set shader params depending on runtime llvm (v3)Dave Airlie2012-01-113-9/+18
| | | | | | | | | | | | | If draw isn't using llvm we can support vertex texture and integers, These will be fixed up later, but for now allow this check to happen at run-time. v2: since 3e22c7a25321554a32fa6254485912fd53deff3a we can ask draw for a non-llvm context. Just track if ask and set the vars accordingly. This probably isn't perfect but should cover the cases we care about. v3: use debug option, restructure to store in screen, as suggested by Jakob. Signed-off-by: Dave Airlie <[email protected]>
* draw/softpipe: EXT_transform_feedback support (v2)Dave Airlie2012-01-109-160/+80
| | | | | | | | | | | This replaces the current code with an implementation compatible with the new gallium interface. I've left some of the remains of the interface intact so llvmpipe keeps building correctly, and I'll take a look at fixing llvmpipe up later. v2: fixup as per Brian's review Signed-off-by: Dave Airlie <[email protected]>
* gallium: introduce GLSL based interpolation rules. (v2)Dave Airlie2012-01-102-2/+9
| | | | | | | | | | | | This introduces an unspecified interpolation paramter that is only allowed for color semantics, so a specified GLSL interpolation will override the ShadeModel specified interpolation, but not vice-versa. This fixes a lot of the interpolation tests in piglit. v2: rename from unspecified to color Signed-off-by: Dave Airlie <[email protected]>
* softpipe: Don't use llvm in drawJakob Bornecrantz2012-01-091-1/+4
| | | | | | | But add a option to force it on for testing. Signed-off-by: Jakob Bornecrantz <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* vl: replace decode_buffers with auxiliary data fieldChristian König2012-01-091-2/+0
| | | | | | | Based on patches from Maarten Lankhorst <[email protected]> Signed-off-by: Christian König <[email protected]> Acked-by: Maarten Lankhorst <[email protected]>
* gallium: make vbuf_render::set_primitive() return voidBrian Paul2012-01-071-2/+1
| | | | All the implementations of this function always return TRUE.
* softpipe: remove the 32bits limitation on depth(-stencil) formatsMorgan Armand2012-01-035-21/+63
| | | | | | | This patch remove the 32bits limitation. As a side effect, it bring the support for the GL_ARB_depth_buffer_float extension. No regression have been found on piglit, and all tests for GL_ARB_depth_buffer_float pass successfully. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: try and use back color for a slot if color fails.Dave Airlie2011-12-221-0/+5
| | | | | | | | | | | | | | In the case where a front and back output are specified, the draw code will copy the back output into the front color slot and everything is happy. However if no front is specified then the draw code will do a bad copy (separate patch), but also the frag shader won't pick up the color as there there is no write to COLOR from the vertex shader just BCOLOR. This patch fixes that problem so if it can't find a vertex shader output for the front color slot, it will go and lookup and use one for the back color slot. Signed-off-by: Dave Airlie <[email protected]>
* softpipe: fix shadow 2d texture array samplingDave Airlie2011-12-191-5/+12
| | | | | | | | | The 4th texcoord is used in this case for the comparison. This fixes piglit glsl-fs-shadow2DArray* on softpipe. Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* softpipe: fix depth sampling for linear vs nearest.Dave Airlie2011-12-191-7/+16
| | | | | | | | | | This sample compare was always doing linear, and this makes the glsl-fs-shadow1DArray test render like the Intel driver. fix wrong 0->j from initial patch Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: interface changes necessary to implement transform feedback (v5)Marek Olšák2011-12-153-12/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Namely: - EXT_transform_feedback - ARB_transform_feedback2 - ARB_transform_feedback_instanced The old interface was not useful for OpenGL and had to be reworked. This interface was originally designed for OpenGL, but additional changes have been made in order to make st/d3d1x support easier. The most notable change is the stream-out info must be linked with a vertex or geometry shader and cannot be set independently. This is due to limitations of existing hardware (special shader instructions must be used to write into stream-out buffers), and it's also how OpenGL works (stream outputs must be specified prior to linking shaders). Other than that, each stream output buffer has a "view" into it that internally maintains the number of bytes which have been written into it. (one buffer can be bound in several different transform feedback objects in OpenGL, so we must be able to have several views around) The set_stream_output_targets function contains a parameter saying whether new data should be appended or not. Also, the view can optionally be used to provide the vertex count for draw_vbo. Note that the count is supposed to be stored in device memory and the CPU never gets to know its value. OpenGL way | Gallium way ------------------------------------ BeginTF = set_so_targets(append_bitmask = 0) PauseTF = set_so_targets(num_targets = 0) ResumeTF = set_so_targets(append_bitmask = ~0) EndTF = set_so_targets(num_targets = 0) DrawTF = use pipe_draw_info::count_from_stream_output v2: * removed the reset_stream_output_targets function * added a parameter append_bitmask to set_stream_output_targets, each bit specifies whether new data should be appended to each buffer or not. v3: * added PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME for ARB_tfb2, note that the draw-auto subset is always required (for d3d10), only the pause/resume functionality is limited if the CAP is not advertised v4: * update gallium/docs v5: * compactified struct pipe_stream_output_info, updated dump/trace
* gallium: disable stream output in drivers that support itMarek Olšák2011-12-153-2/+9
| | | | I am going to make interface changes and I don't want to break compilation.
* softpipe: s/int/unsigned/ to be consistent in alpha test codeBrian Paul2011-11-231-2/+2
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* softpipe: remove pointless break stmtBrian Paul2011-11-231-1/+0
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