| Commit message (Collapse) | Author | Age | Files | Lines |
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tgsi_exec is simple. llvm is fast. tgsi_sse2 ends up being neither.
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Signed-off-by: Brian Paul <[email protected]>
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This series of patches is a splitted version of my previous one, as suggested by Brian.
Signed-off-by: Brian Paul <[email protected]>
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Don't use the uint/int paths for ZS formats for tex tile cache.
fixes: https://bugs.freedesktop.org/show_bug.cgi?id=41695
Signed-off-by: Dave Airlie <[email protected]>
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This adds support to the clear and tile caches for integer storage
and clearing, avoiding any floating paths.
Signed-off-by: Dave Airlie <[email protected]>
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these are never USCALED, always UINT in reality.
taken from some work by Christoph Bumiller
v2: fixup formatting of table + tabs
Signed-off-by: Dave Airlie <[email protected]>
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We want quad/pixel Z values to be interpolated exactly the same for
multi-pass algorithms. Because of how the optimized Z-test code is
written, we can't cull the first quad in a run even if it's totally
killed. See the comment for more info.
NOTE: This is a candidate for the 7.11 branch.
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We only want to generate the fragment shader variant that does
stippling if DO_PSTIPPLE_IN_HELPER_MODULE is being used.
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We were checking whether render_condition is set. That was not reliable,
because it's always set with trace and noop regardless of driver support.
Reviewed-by: Brian Paul <[email protected]>
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This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.
Reviewed-by: Brian Paul <[email protected]>
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All drivers support it (well, except Cell). The boolean option is going away
from core Mesa too.
This is a follow-up to Ian Romanick's patch
"mesa: Remove ARB_texture_mirrored_repeat extension enable flag".
Reviewed-by: Brian Paul <[email protected]>
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EXT_texture_integer also specifies border color should be a color
union, the values are used according to the texture sampler format.
(update docs)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes segfault with memory debugging on.
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This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values.
Notes:
1. the value is opaque.
2. only when the value is used should it be interpretered according to
the surface format it is going to be used with.
3. float clears on integer buffers and vice-versa are undefined.
v2: fixed up vega and graw, dropped hunks that shouldn't have been in
patch.
Signed-off-by: Dave Airlie <[email protected]>
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Pass an explicit surface format as we do with pipe_put_tile_rgba_format().
This fixes the piglit fbo-srgb-blit test. With GL_EXT_framebuffer_sRGB we
override the resource's format with an explicit format (linear vs. sRGB).
We need to do so both when getting and putting tiles.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40402
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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If we're drawing to a luminance, luminance/alpha or intensity surface
we have to adjust (rebase) the fragment/quad colors before writing them
to the tile cache. The tile cache always stores RGBA colors but if
we're caching a L/A surface (for example) we need to be sure that R=G=B
so that subsequent reads from the surface cache appear to return L/A
We previously had a special case for RGB (no alpha) surfaces. This
change generalizes that for the other base formats.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40408, but sRGB
formats are still failing. That'll be addressed in a later patch.
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Per the GL spec, clamp incoming colors prior to blending depending on
whether the destination buffer stores normalized (non-float) values.
Note that the constant blend color needs to be clamped too (we always
get the unclamped color from Mesa).
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=40412
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v2: remove PIPE_CAP_ARRAY_TEXTURES in favor of the new CAP.
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As per Brian's suggestion, add caps for drivers that support texture
offsets to advertise a min/max via TGSI, also use it in the state tracker.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This adds tokens for texture offsets, to store 4 * swizzled vec 3
for use in TXF and other opcodes.
It also contains TGSI exec changes for softpipe to use this code,
along with GLSL->TGSI support for TXF.
v2: add some more comments, add back padding I removed.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Implement PIPE_CAP_NUM_BUFFERS_DESIRED giving the decoder control over
the number of buffers a state tracker should allocate.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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This just calls the texel fetch functions directly bypassing the sampling,
notes:
1: loops inside switch should be more optimal.
2: borders can be sampled though only up to border depth, outside that
its undefined.
Signed-off-by: Dave Airlie <[email protected]>
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This adds the get_dims callback that is called from the tgsi exec_txq.
It returns values as per EXT_gpu_program4.
v2: fix one indent + use a switch (slighty modified from Brian)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This builds the static library libmesa_pipe_softpipe from softpipe.
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Reviewed-by: Brian Paul <[email protected]>
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We have to make it through this loop processing the color multiple
times, so we can't go overwriting it on our first color buffer.
Reviewed-by: Brian Paul <[email protected]>
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The blend_quad function clobbers the actual render target color/alpha
values while applying the destination blend factor, which results in
restoring the wrong value during the masking stage for write-disabled
channels.
Reviewed-by: Brian Paul <[email protected]>
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This is an alternative to the draw module's polygon stipple stage.
The softpipe implementation here is just a test. The advantange of
using the new polygon stipple utility module (with other drivers)
is we can avoid software vertex processing in the draw module and
get much better performance.
Polygon stipple doesn't require special vertex processing like
the other draw module stage.
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We'll need shader variants to accomodate the new polygon stipple utility.
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sp_video_context.c was added to SConscript in commit
ed24e19070b7dff12670151b2d184f31c845ccae (pipe-video merge) but no file
of that name was added.
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Conflicts:
src/gallium/drivers/r600/r600_pipe.c
src/gallium/drivers/r600/r600_state_inlines.h
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Part of the fix for https://bugs.freedesktop.org/show_bug.cgi?id=38729
NOTE: This is a candidate for the 7.11 branch
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into screen object
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