| Commit message (Collapse) | Author | Age | Files | Lines |
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Generated by running:
git grep -l INLINE src/gallium/ | xargs sed -i 's/\bINLINE\b/inline/g'
git grep -l INLINE src/mesa/state_tracker/ | xargs sed -i 's/\bINLINE\b/inline/g'
git checkout src/gallium/state_trackers/clover/Doxyfile
and manual edits to
src/gallium/include/pipe/p_compiler.h
src/gallium/README.portability
to remove mentions of the inline define.
Signed-off-by: Ilia Mirkin <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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fence_finish(timeout=0) does the same thing
Reviewed-by: Brian Paul <[email protected]>
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This makes GCC5 happy.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Martin Peres <[email protected]>
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Roland pointed out my previous attempt was lacking, so I enhanced the
texwrap piglit test, and tested them. This fixes the offset calculations
in a number of areas by adding the offset first, it also fixes the fastpaths,
which I forgot to address in the previous commit.
v2: try and avoid divides in most paths, the repeat mirror path
really was ugly no matter which way I went, so I left it having
the divide.
Also fix the gather lod calculation bug.
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds both ARB_texture_gather and the enhanced gather
for ARB_gpu_shader5.
This passes all the piglit tests, it relies on the GLSL
lowering pass to make textureGatherOffsets work.
v2: use inline to get gather component (Brian)
fix function name, add asserts (Brian)
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is a prep change for gather, and it makes more sense
to use an array in these cases.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This was an oversight when GLSL1.30 was enabled, I think my
misunderstanding.
This fixes a bunch of tex-miplevel-selection tests under softpipe,
and is required for textureGather support.
I'm not sure this won't make sampling slowering, but its softpipe,
correctness first and all that.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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more stuff for offsets and gather will go in here later.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This moves some of the image filter args into a struct,
and passes that instead, this is prep work for adding texture
gather support which needs new arguments.
review: make filter args const.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Some bits were already there for texture views but some were missing.
In particular for cube map views things needed to change a bit.
For simplicity I ended up removing the separate face addr bit (just use
the z bit) - cube arrays didn't use it already, so just follow the same
logic there. (In theory using separate bits could allow for better hash
function but I don't think anyone ever did some measurements of that so
probably not worth the trouble, if we'd reintroduce it we'd certainly
wanted to use the same logic for cube arrays and cube maps.)
Also extend the seamless cube sampling to cube arrays - as there were no
piglit failures before this is apparently untested, but things now generally
work quite the same for cube textures and cube array textures so there
hopefully shouldn't be any trouble...
49 new piglits, 47 pass, 2 fail (both due to fake multisampling).
v2: incorporate Brian's feedback, add sampler view validation,
function rename, formatting fixes.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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GL_AMD_performance_monitor must return an error when a monitoring
session cannot be started.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
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This fixes a number of regressions since
61393bdcdc3b63624bf6e9730444f5e9deeedfc8
u_tile: fix stencil texturing tests under softpipe
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89960
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The only hackish ones are llvmpipe and softpipe, which currently return
the same string as for get_vendor(), while ideally they should return
the CPU vendor.
Signed-off-by: Giuseppe Bilotta <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Although we don't deploy these, we need to use them for debugging.
Reviewed-by: Brian Paul <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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v2: add alignment restrictions to docs, fix indentation in headers
Reviewed-by: Christian König <[email protected]>
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Resolving a multisampled depth texture into
a single sampled texture is supported on >= SM4.1
hw. It is possible some previous hw support it.
The ability was tested on radeonsi and nvc0.
Apparently is is also supported for radeon >= r700.
This patch adds the MULTISAMPLE_Z_RESOLVE cap and
add it to the drivers. It is advertised for drivers
for which it is sure the ability is supported.
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Axel Davy <[email protected]>
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E.g. r600g can use slot 17, which is outside of the API range.
Reviewed-by: Glenn Kennard <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Plus a new PIPE_CAP_VERTEXID_NOBASE query. The idea is that drivers not
supporting vertex ids with base vertex offset applied (so, only support
d3d10-style vertex ids) will get such a d3d10-style vertex id instead -
with the caveat they'll also need to handle the basevertex system value
too (this follows what core mesa already does).
Additionally, this is also useful for other state trackers (for instance
llvmpipe / draw right now implement the d3d10 behavior on purpose, but
with different semantics it can just do both).
Doesn't do anything yet.
And fix up the docs wrt similar values.
v2: incorporate feedback from Brian and others, better names, better docs.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Android builds Mesa from git, so there don't need to be in the tarball.
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Required by Nine. Tested with util_run_tests.
It's added to softpipe, llvmpipe, and r300g/swtcl.
Tested-by: David Heidelberg <[email protected]>
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See commits 5067506e and b6109de3 for the Coccinelle script.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Pass and return tgsi_token buffers instead of pipe_shader_state.
And update softpipe driver (the only user of this function).
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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Fixes polygon stipple if both DO_PSTIPPLE_IN_DRAW_MODULE and
DO_PSTIPPLE_IN_HELPER_MODULE are zero/off.
Reviewed-by: Charmaine Lee <[email protected]>
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In preparation of ARB_clip_control. Let the driver decide if
it supports pipe_rasterizer_state::clip_halfz being set to true.
v3:
Initially enable on ilo.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Froehlich <[email protected]
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Reviewed-by: Roland Scheidegger <[email protected]>
v2: fix svga too
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As with the previous patch for llvmpipe.
Reviewed-by: Ilia Mirkin <[email protected]>
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Rather than duplicating the libdeps, extra define... all over the
targets, define them only once and use when applicable.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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This allows a sampler view to have a different texture target than the
underlying resource. This will be used to implement the type casting
between 2d arrays and cube maps as specified in ARB_texture_view.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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- include all headers in Makefile.sources
- sort the list(s)
- bundle the android & scons buildscript
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Matt Turner <[email protected]>
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Pretty trivial, just fill in the offsets and such. The implementation
is near 100% copy and paste from llvmpipe. Should be useful for debugging.
No piglit change when not using SOFTPIPE_USE_LLVM=1.
Now that it can do the same tests with and without using llvm for vs/gs,
with llvm more pass, the only things failing only with llvm seems to be
edgeflags tests and vs/gs-pow-float-float (and for the latter I'm not
convinced the zero tolerance it requires is somehow mandated by glsl).
Reviewed-by: Jose Fonseca <[email protected]>
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piglit tex-miplevel-selection nowadays doesn't use repeat wrap mode due to
sampler objects any longer, however at the time of the clear the wrap mode
is still illegal and at this point we get to verify the state, including
samplers (even though they won't get used), and because mesa doesn't treat
it as an incomplete texture as the spec says it should, we hit the assertion.
Just warn about this for now instead.
Gets crashes down from 44 to 14 in a piglit run (all were in various tests of
tex-miplevel-selection with texture rectangles). Though just about all
tex-miplevel-selection tests fail anyway for other reasons.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Timothy Arceri <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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The base instance needs to be passed to the jited function, otherwise the
instanced data fetch will only work with the same start instance when the
jit function was created (and baking that into the key instead is not a viable
option).
This fixes piglit arb_base_instance-drawarrays (modulo some unrelated
core/compat context trouble I get for the test).
And fix the pipe cap bit in llvmpipe for it now that it actually works (it
already worked for softpipe).
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Tobias Klausmann <[email protected]>
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Both report 0xffffffff as both vendor and device id, and the maximum
amount of system memory as video memory.
v2: Use aux helper os_get_total_physical_memory().
Cc: Brian Paul <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Roland Scheidegger <[email protected]> (v1)
v2: Reuse opcode gaps as suggested by Marek
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Before, we were checking the level against view->u.tex.last_level but
level is not valid for buffers. Plus, the aliasing of the view->u.tex
view->u.buf members (a union) caused the level checking arithmetic to
be totally wrong. The net effect is we always returned early for
PIPE_BUFFER size queries.
This fixes the piglit "textureSize 140 fs samplerBuffer" test.
Reviewed-by: Roland Scheidegger <[email protected]>
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Now that this cap is used to determine the availability of both, adjust
its name to reflect the new reality.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2:
Added comments to util_draw_indirect, clarified and fixed map size.
Removed unlikely().
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