aboutsummaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/softpipe/sp_texture.c
Commit message (Expand)AuthorAgeFilesLines
...
* | Move the remaining format pf_get_* functions to u_format.h.Michal Krol2009-12-171-7/+7
* | Merge branch 'master' into pipe-format-simplifyMichal Krol2009-12-171-20/+13
|\ \
| * | softpipe: fix double-minify in texture layoutKeith Whitwell2009-12-041-1/+1
| * | gallium: interface cleanups, remove nblocksx/y from pipe_texture and moreRoland Scheidegger2009-11-301-20/+13
* | | Move pf_get_block() to u_format auxiliary module.Michal Krol2009-12-031-1/+3
|/ /
* / gallium: don't use arrays for texture width,height,depthKeith Whitwell2009-11-191-24/+25
|/
* softpipe: new commentsBrian Paul2009-10-071-0/+39
* gallium: Preparations for adding more PIPE_TRANSFER_* usage flags.Michel Dänzer2009-10-021-12/+3
* g3dvl: Formatting and cleanups.Younes Manton2009-09-271-2/+1
* g3dvl: pipe_video_context interface, softpipe impl, auxiliary libsYounes Manton2009-09-271-0/+56
* Merge branch 'softpipe-opt'Keith Whitwell2009-09-231-3/+14
|\
| * softpipe: rework texture sampling codeKeith Whitwell2009-08-211-2/+6
| * softpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell2009-07-221-1/+2
* | softpipe: remove no-op softpipe_init_texture_funcs() functionBrian Paul2009-09-101-6/+0
* | softpipe: remove unused #includes, move commentBrian Paul2009-09-101-7/+1
* | softpipe: reformatting, clean-ups, commentsBrian Paul2009-09-101-9/+10
* | gallium: Add texture usage information to surface_buffer_createJakob Bornecrantz2009-08-111-0/+2
* | gallium: Move minify() to u_math.Corbin Simpson2009-08-071-5/+0
* | softpipe: Also defere primary textures to backendJakob Bornecrantz2009-08-051-1/+2
* | softpipe: Mark texture dirty when unmapped.Chia-I Wu2009-07-301-6/+5
|/
* softpipe: include sp_winsys.h to silence warning (unprototyped function)Brian Paul2009-05-271-0/+1
* gallium/intel/gem: Use softpipe rather than i915simple if INTEL_SOFTPIPE is set.Michel Dänzer2009-04-231-0/+19
* softpipe: minor debug-help changes in softpipe_transfer_map()Brian Paul2009-04-071-2/+4
* gallium: Remove remnants of reference counting internals outside of p_refcnt.h.Michel Dänzer2009-03-231-1/+0
* softpipe: Use p_atomic_read, not atomic_read.Michal Krol2009-03-161-1/+1
* gallium: Use struct pipe_atomic for pipe refcounts.Thomas Hellstrom2009-03-161-1/+1
* gallium: Unify reference counting.Michel Dänzer2009-03-041-48/+28
* softpipe: minor code simplification for face/zslice offset calculationBrian Paul2009-02-241-7/+10
* softpipe: minor code movement in softpipe_get_tex_transfer()Brian Paul2009-02-241-4/+5
* Merge branch 'master' into gallium-texture-transferKeith Whitwell2009-02-161-1/+1
|\
| * softpipe: simplify an assertionBrian Paul2009-02-071-1/+1
* | gallium: No longer allow CPU mapping surfaces directly.Michel Dänzer2009-02-051-23/+91
|/
* gallium: remove pipe_buffer from surfacesZack Rusin2009-02-021-8/+13
* gallium: make p_winsys internalZack Rusin2009-01-301-10/+10
* gallium: give the screen priority when it comes to buffer allocationsZack Rusin2009-01-291-9/+9
* gallium: Remove the standalone surfaces.José Fonseca2009-01-201-35/+8
* softpipe: Don't fill surfaces's winsys fields.José Fonseca2008-12-221-2/+0
* softpipe: Call surface_alloc_storage to get the pipebuffer for display targets.José Fonseca2008-12-221-15/+34
* softpipe: initialize refcount and winsysJerome Glisse2008-12-221-0/+2
* softpipe: convert to use texture instead of surfaceJerome Glisse2008-12-221-35/+30
* softpipe: Use pipe_buffer_* inlines as much as possible.José Fonseca2008-09-041-2/+2
* gallium: Have pipe_buffer_* receive a pipe_screen instead of a pipe_context.José Fonseca2008-09-031-3/+3
* gallium: refactor/replace p_util.h with util/u_memory.h and util/u_math.hBrian Paul2008-08-241-1/+2
* softpipe: Compute block size for display targets.José Fonseca2008-07-051-1/+3
* softpipe: Implement texture blankets.José Fonseca2008-07-051-0/+34
* gallium: Drop pipe_texture->cpp and pipe_surface->cpp.José Fonseca2008-06-271-8/+12
* gallium: in softpipe_get_tex_surface() use the pitch specified in the softpip...Brian Paul2008-06-231-1/+1
* gallium: fix some surface usage bugsBrian Paul2008-06-201-2/+9
* gallium: Propagate tex_usage flags down to winsys.José Fonseca2008-05-071-1/+2
* gallium: Add texture usage flags, special-case allocation of display targetsKeith Whitwell2008-05-021-34/+67
a id='n674' href='#n674'>674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099
/*
 * Mesa 3-D graphics library
 * Version:  6.5.2
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "glheader.h"
#include "bufferobj.h"
#include "context.h"
#include "convolve.h"
#include "image.h"
#include "macros.h"
#include "imports.h"
#include "pixel.h"
#include "state.h"

#include "s_context.h"
#include "s_drawpix.h"
#include "s_span.h"
#include "s_stencil.h"
#include "s_zoom.h"


/*
 * Try to do a fast and simple RGB(a) glDrawPixels.
 * Return:  GL_TRUE if success, GL_FALSE if slow path must be used instead
 */
static GLboolean
fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
                 GLsizei width, GLsizei height,
                 GLenum format, GLenum type,
                 const struct gl_pixelstore_attrib *unpack,
                 const GLvoid *pixels)
{
   const GLint imgX = x, imgY = y;
   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);

   if (swrast->_RasterMask & MULTI_DRAW_BIT)
      return GL_FALSE;

   if (ctx->_ImageTransferState) {
      /* don't handle any pixel transfer options here */
      return GL_FALSE;
   }

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);
   if (ctx->Texture._EnabledCoordUnits)
      _swrast_span_default_texcoords(ctx, &span);

   if ((swrast->_RasterMask & ~CLIP_BIT) == 0
       && ctx->Texture._EnabledCoordUnits == 0
       && unpack->Alignment == 1 /* XXX may not really need this */
       && !unpack->SwapBytes
       && !unpack->LsbFirst) {

      /* XXX there's a lot of clipping code here that should be replaced
       * by a call to _mesa_clip_drawpixels().
       */
      GLint destX = x;
      GLint destY = y;
      GLint drawWidth = width;           /* actual width drawn */
      GLint drawHeight = height;         /* actual height drawn */
      GLint skipPixels = unpack->SkipPixels;
      GLint skipRows = unpack->SkipRows;
      GLint rowLength;

      if (unpack->RowLength > 0)
         rowLength = unpack->RowLength;
      else
         rowLength = width;

      /* If we're not using pixel zoom then do all clipping calculations
       * now.  Otherwise, we'll let the _swrast_write_zoomed_*_span() functions
       * handle the clipping.
       */
      if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
         /* horizontal clipping */
         if (destX < ctx->DrawBuffer->_Xmin) {
            skipPixels += (ctx->DrawBuffer->_Xmin - destX);
            drawWidth  -= (ctx->DrawBuffer->_Xmin - destX);
            destX = ctx->DrawBuffer->_Xmin;
         }
         if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
         if (drawWidth <= 0)
            return GL_TRUE;

         /* vertical clipping */
         if (destY < ctx->DrawBuffer->_Ymin) {
            skipRows   += (ctx->DrawBuffer->_Ymin - destY);
            drawHeight -= (ctx->DrawBuffer->_Ymin - destY);
            destY = ctx->DrawBuffer->_Ymin;
         }
         if (destY + drawHeight > ctx->DrawBuffer->_Ymax)
            drawHeight -= (destY + drawHeight - ctx->DrawBuffer->_Ymax);
         if (drawHeight <= 0)
            return GL_TRUE;
      }
      else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
         /* upside-down image */
         /* horizontal clipping */
         if (destX < ctx->DrawBuffer->_Xmin) {
            skipPixels += (ctx->DrawBuffer->_Xmin - destX);
            drawWidth  -= (ctx->DrawBuffer->_Xmin - destX);
            destX = ctx->DrawBuffer->_Xmin;
         }
         if (destX + drawWidth > ctx->DrawBuffer->_Xmax)
            drawWidth -= (destX + drawWidth - ctx->DrawBuffer->_Xmax);
         if (drawWidth <= 0)
            return GL_TRUE;

         /* vertical clipping */
         if (destY > ctx->DrawBuffer->_Ymax) {
            skipRows   += (destY - ctx->DrawBuffer->_Ymax);
            drawHeight -= (destY - ctx->DrawBuffer->_Ymax);
            destY = ctx->DrawBuffer->_Ymax;
         }
         if (destY - drawHeight < ctx->DrawBuffer->_Ymin)
            drawHeight -= (ctx->DrawBuffer->_Ymin - (destY - drawHeight));
         if (drawHeight <= 0)
            return GL_TRUE;
      }
      else {
         if (drawWidth > MAX_WIDTH)
            return GL_FALSE; /* fall back to general case path */
      }


      /*
       * Ready to draw!
       * The window region at (destX, destY) of size (drawWidth, drawHeight)
       * will be written to.
       * We'll take pixel data from buffer pointed to by "pixels" but we'll
       * skip "skipRows" rows and skip "skipPixels" pixels/row.
       */

      if (format == GL_RGBA && type == CHAN_TYPE) {
         if (ctx->Visual.rgbMode) {
            const GLchan *src = (const GLchan *) pixels
               + (skipRows * rowLength + skipPixels) * 4;
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
                  src += rowLength * 4;
                  destY++;
               }
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  destY--;
                  rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
                  src += rowLength * 4;
               }
            }
            else {
               /* with zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  span.x = destX;
                  span.y = destY + row;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
                                                 (CONST GLchan (*)[4]) src);
                  src += rowLength * 4;
               }
            }
         }
         return GL_TRUE;
      }
      else if (format == GL_RGB && type == CHAN_TYPE) {
         if (ctx->Visual.rgbMode) {
            const GLchan *src = (const GLchan *) pixels
               + (skipRows * rowLength + skipPixels) * 3;
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
                  src += rowLength * 3;
                  destY++;
               }
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  destY--;
                  rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
                  src += rowLength * 3;
               }
            }
            else {
               /* with zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  span.x = destX;
                  span.y = destY;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, 
                                         (CONST GLchan (*)[3]) src);
                  src += rowLength * 3;
                  destY++;
               }
            }
         }
         return GL_TRUE;
      }
      else if (format == GL_LUMINANCE && type == CHAN_TYPE) {
         if (ctx->Visual.rgbMode) {
            const GLchan *src = (const GLchan *) pixels
               + (skipRows * rowLength + skipPixels);
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLchan rgb[MAX_WIDTH][3];
                  GLint i;
		  for (i=0;i<drawWidth;i++) {
                     rgb[i][0] = src[i];
                     rgb[i][1] = src[i];
                     rgb[i][2] = src[i];
		  }
                  rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, rgb, NULL);
                  src += rowLength;
                  destY++;
               }
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLchan rgb[MAX_WIDTH][3];
                  GLint i;
                  for (i=0;i<drawWidth;i++) {
                     rgb[i][0] = src[i];
                     rgb[i][1] = src[i];
                     rgb[i][2] = src[i];
                  }
                  destY--;
                  rb->PutRow(ctx, rb, drawWidth, destX, destY, rgb, NULL);
                  src += rowLength;
               }
            }
            else {
               /* with zooming */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLchan rgb[MAX_WIDTH][3];
                  GLint i;
		  for (i=0;i<drawWidth;i++) {
                     rgb[i][0] = src[i];
                     rgb[i][1] = src[i];
                     rgb[i][2] = src[i];
		  }
                  span.x = destX;
                  span.y = destY;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span,
                             (CONST GLchan (*)[3]) rgb);
                  src += rowLength;
                  destY++;
               }
            }
         }
         return GL_TRUE;
      }
      else if (format == GL_LUMINANCE_ALPHA && type == CHAN_TYPE) {
         if (ctx->Visual.rgbMode) {
            const GLchan *src = (const GLchan *) pixels
               + (skipRows * rowLength + skipPixels)*2;
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLint i;
                  const GLchan *ptr = src;
		  for (i=0;i<drawWidth;i++) {
                     span.array->rgba[i][0] = *ptr;
                     span.array->rgba[i][1] = *ptr;
                     span.array->rgba[i][2] = *ptr++;
                     span.array->rgba[i][3] = *ptr++;
		  }
                  rb->PutRow(ctx, rb, drawWidth, destX, destY,
                             span.array->rgba, NULL);
                  src += rowLength*2;
                  destY++;
               }
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  GLint i;
                  const GLchan *ptr = src;
                  for (i=0;i<drawWidth;i++) {
                     span.array->rgba[i][0] = *ptr;
                     span.array->rgba[i][1] = *ptr;
                     span.array->rgba[i][2] = *ptr++;
                     span.array->rgba[i][3] = *ptr++;
                  }
                  destY--;
                  rb->PutRow(ctx, rb, drawWidth, destX, destY,
                             span.array->rgba, NULL);
                  src += rowLength*2;
               }
            }
            else {
               /* with zooming */
               GLint row;
               ASSERT(drawWidth <= MAX_WIDTH);
               for (row=0; row<drawHeight; row++) {
                  const GLchan *ptr = src;
                  GLint i;
		  for (i=0;i<drawWidth;i++) {
                     span.array->rgba[i][0] = *ptr;
                     span.array->rgba[i][1] = *ptr;
                     span.array->rgba[i][2] = *ptr++;
                     span.array->rgba[i][3] = *ptr++;
		  }
                  span.x = destX;
                  span.y = destY;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
                            (CONST GLchan (*)[4]) span.array->rgba);
                  src += rowLength*2;
                  destY++;
               }
            }
         }
         return GL_TRUE;
      }
      else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) {
         const GLubyte *src =
            (const GLubyte *) pixels + skipRows * rowLength + skipPixels;
         if (ctx->Visual.rgbMode) {
            /* convert CI data to RGBA */
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  ASSERT(drawWidth <= MAX_WIDTH);
                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
                  rb->PutRow(ctx, rb, drawWidth, destX, destY,
                             span.array->rgba, NULL);
                  src += rowLength;
                  destY++;
               }
               return GL_TRUE;
            }
            else if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==-1.0F) {
               /* upside-down */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  ASSERT(drawWidth <= MAX_WIDTH);
                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
                  destY--;
                  rb->PutRow(ctx, rb, drawWidth, destX, destY,
                             span.array->rgba, NULL);
                  src += rowLength;
               }
               return GL_TRUE;
            }
            else {
               /* with zooming */
               GLint row;
               for (row=0; row<drawHeight; row++) {
                  ASSERT(drawWidth <= MAX_WIDTH);
                  _mesa_map_ci8_to_rgba(ctx, drawWidth, src, span.array->rgba);
                  span.x = destX;
                  span.y = destY;
                  span.end = drawWidth;
                  _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
                            (CONST GLchan (*)[4]) span.array->rgba);
                  src += rowLength;
                  destY++;
               }
               return GL_TRUE;
            }
         }
         else {
            /* write CI data to CI frame buffer */
            GLint row;
            if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
               /* no zooming */
               for (row=0; row<drawHeight; row++) {
                  GLuint index32[MAX_WIDTH];
                  GLint col;
                  for (col = 0; col < drawWidth; col++)
                     index32[col] = src[col];
                  rb->PutRow(ctx, rb, drawWidth, destX, destY, index32, NULL);
                  src += rowLength;
                  destY++;
               }
               return GL_TRUE;
            }
            else {
               /* with zooming */
               return GL_FALSE;
            }
         }
      }
      else {
         /* can't handle this pixel format and/or data type here */
         return GL_FALSE;
      }
   }

   /* can't do a simple draw, have to use slow path */
   return GL_FALSE;
}



/*
 * Draw color index image.
 */
static void
draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum type,
                   const struct gl_pixelstore_attrib *unpack,
                   const GLvoid *pixels )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   const GLint imgX = x, imgY = y;
   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
   GLint row, skipPixels;
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_INDEX);

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);

   /*
    * General solution
    */
   skipPixels = 0;
   while (skipPixels < width) {
      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
      ASSERT(spanWidth <= MAX_WIDTH);
      for (row = 0; row < height; row++) {
         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
                                                      width, height,
                                                      GL_COLOR_INDEX, type,
                                                      row, skipPixels);
         _mesa_unpack_index_span(ctx, spanWidth, GL_UNSIGNED_INT,
                                 span.array->index, type, source, unpack,
                                 ctx->_ImageTransferState);

         /* These may get changed during writing/clipping */
         span.x = x + skipPixels;
         span.y = y + row;
         span.end = spanWidth;
         
         if (zoom)
            _swrast_write_zoomed_index_span(ctx, imgX, imgY, &span);
         else
            _swrast_write_index_span(ctx, &span);
      }
      skipPixels += spanWidth;
   }
}



/*
 * Draw stencil image.
 */
static void
draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
                     GLsizei width, GLsizei height,
                     GLenum type,
                     const struct gl_pixelstore_attrib *unpack,
                     const GLvoid *pixels )
{
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
   GLint skipPixels;

   /* if width > MAX_WIDTH, have to process image in chunks */
   skipPixels = 0;
   while (skipPixels < width) {
      const GLint spanX = x + skipPixels;
      const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
      GLint row;
      for (row = 0; row < height; row++) {
         const GLint spanY = y + row;
         GLstencil values[MAX_WIDTH];
         GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
                         ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
         const GLvoid *source = _mesa_image_address2d(unpack, pixels,
                                                      width, height,
                                                      GL_COLOR_INDEX, type,
                                                      row, skipPixels);
         _mesa_unpack_index_span(ctx, spanWidth, destType, values,
                                 type, source, unpack,
                                 ctx->_ImageTransferState);
         if (ctx->_ImageTransferState & IMAGE_SHIFT_OFFSET_BIT) {
            _mesa_shift_and_offset_stencil(ctx, spanWidth, values);
         }
         if (ctx->Pixel.MapStencilFlag) {
            _mesa_map_stencil(ctx, spanWidth, values);
         }

         if (zoom) {
            _swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
                                              spanX, spanY, values);
         }
         else {
            _swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
         }
      }
      skipPixels += spanWidth;
   }
}


/*
 * Draw depth image.
 */
static void
draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
                   GLsizei width, GLsizei height,
                   GLenum type,
                   const struct gl_pixelstore_attrib *unpack,
                   const GLvoid *pixels )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   const GLboolean scaleOrBias
      = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);

   _swrast_span_default_color(ctx, &span);

   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);
   if (ctx->Texture._EnabledCoordUnits)
      _swrast_span_default_texcoords(ctx, &span);

   if (type == GL_UNSIGNED_SHORT
       && ctx->DrawBuffer->Visual.depthBits == 16
       && !scaleOrBias
       && !zoom
       && ctx->Visual.rgbMode
       && width <= MAX_WIDTH) {
      /* Special case: directly write 16-bit depth values */
      GLint row;
      for (row = 0; row < height; row++) {
         const GLushort *zSrc = (const GLushort *)
            _mesa_image_address2d(unpack, pixels, width, height,
                                  GL_DEPTH_COMPONENT, type, row, 0);
         GLint i;
         for (i = 0; i < width; i++)
            span.array->z[i] = zSrc[i];
         span.x = x;
         span.y = y + row;
         span.end = width;
         _swrast_write_rgba_span(ctx, &span);
      }
   }
   else if (type == GL_UNSIGNED_INT
            && !scaleOrBias
            && !zoom
            && ctx->Visual.rgbMode
            && width <= MAX_WIDTH) {
      /* Special case: shift 32-bit values down to Visual.depthBits */
      const GLint shift = 32 - ctx->DrawBuffer->Visual.depthBits;
      GLint row;
      for (row = 0; row < height; row++) {
         const GLuint *zSrc = (const GLuint *)
            _mesa_image_address2d(unpack, pixels, width, height,
                                  GL_DEPTH_COMPONENT, type, row, 0);
         if (shift == 0) {
            _mesa_memcpy(span.array->z, zSrc, width * sizeof(GLuint));
         }
         else {
            GLint col;
            for (col = 0; col < width; col++)
               span.array->z[col] = zSrc[col] >> shift;
         }
         span.x = x;
         span.y = y + row;
         span.end = width;
         _swrast_write_rgba_span(ctx, &span);
      }
   }
   else {
      /* General case */
      const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
      GLint skipPixels = 0;

      /* in case width > MAX_WIDTH do the copy in chunks */
      while (skipPixels < width) {
         const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
         GLint row;
         ASSERT(span.end <= MAX_WIDTH);
         for (row = 0; row < height; row++) {
            const GLvoid *zSrc = _mesa_image_address2d(unpack,
                                                      pixels, width, height,
                                                      GL_DEPTH_COMPONENT, type,
                                                      row, skipPixels);

            /* Set these for each row since the _swrast_write_* function may
             * change them while clipping.
             */
            span.x = x + skipPixels;
            span.y = y + row;
            span.end = spanWidth;

            _mesa_unpack_depth_span(ctx, spanWidth,
                                    GL_UNSIGNED_INT, span.array->z, depthMax,
                                    type, zSrc, unpack);
            if (zoom) {
               _swrast_write_zoomed_depth_span(ctx, x, y, &span);
            }
            else if (ctx->Visual.rgbMode) {
               _swrast_write_rgba_span(ctx, &span);
            }
            else {
               _swrast_write_index_span(ctx, &span);
            }
         }
         skipPixels += spanWidth;
      }
   }
}



/*
 * Draw RGBA image.
 */
static void
draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
                  GLsizei width, GLsizei height,
                  GLenum format, GLenum type,
                  const struct gl_pixelstore_attrib *unpack,
                  const GLvoid *pixels )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);
   const GLint imgX = x, imgY = y;
   struct gl_renderbuffer *rb = NULL; /* only used for quickDraw path */
   const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
   GLboolean quickDraw;
   GLfloat *convImage = NULL;
   GLuint transferOps = ctx->_ImageTransferState;
   struct sw_span span;

   INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);

   /* Try an optimized glDrawPixels first */
   if (fast_draw_pixels(ctx, x, y, width, height, format, type, unpack, pixels))
      return;

   if (ctx->Depth.Test)
      _swrast_span_default_z(ctx, &span);
   if (swrast->_FogEnabled)
      _swrast_span_default_fog(ctx, &span);
   if (ctx->Texture._EnabledCoordUnits)
      _swrast_span_default_texcoords(ctx, &span);

   if (swrast->_RasterMask == 0 && !zoom && x >= 0 && y >= 0
       && x + width <= (GLint) ctx->DrawBuffer->Width
       && y + height <= (GLint) ctx->DrawBuffer->Height
       && ctx->DrawBuffer->_NumColorDrawBuffers[0] == 1) {
      quickDraw = GL_TRUE;
      rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
   }
   else {
      quickDraw = GL_FALSE;
      rb = NULL;
   }

   if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
      /* Convolution has to be handled specially.  We'll create an
       * intermediate image, applying all pixel transfer operations
       * up to convolution.  Then we'll convolve the image.  Then
       * we'll proceed with the rest of the transfer operations and
       * rasterize the image.
       */
      GLint row;
      GLfloat *dest, *tmpImage;

      tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
      if (!tmpImage) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
         return;
      }
      convImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
      if (!convImage) {
         _mesa_free(tmpImage);
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels");
         return;
      }

      /* Unpack the image and apply transfer ops up to convolution */
      dest = tmpImage;
      for (row = 0; row < height; row++) {
         const GLvoid *source = _mesa_image_address2d(unpack,
                                  pixels, width, height, format, type, row, 0);
         _mesa_unpack_color_span_float(ctx, width, GL_RGBA, (GLfloat *) dest,
                                     format, type, source, unpack,
                                     transferOps & IMAGE_PRE_CONVOLUTION_BITS);
         dest += width * 4;
      }

      /* do convolution */
      if (ctx->Pixel.Convolution2DEnabled) {
         _mesa_convolve_2d_image(ctx, &width, &height, tmpImage, convImage);
      }
      else {
         ASSERT(ctx->Pixel.Separable2DEnabled);
         _mesa_convolve_sep_image(ctx, &width, &height, tmpImage, convImage);
      }
      _mesa_free(tmpImage);

      /* continue transfer ops and draw the convolved image */
      unpack = &ctx->DefaultPacking;
      pixels = convImage;
      format = GL_RGBA;
      type = GL_FLOAT;
      transferOps &= IMAGE_POST_CONVOLUTION_BITS;
   }

   /*
    * General solution
    */
   {
      const GLbitfield interpMask = span.interpMask;
      const GLbitfield arrayMask = span.arrayMask;
      GLint skipPixels = 0;

      /* if the span is wider than MAX_WIDTH we have to do it in chunks */
      while (skipPixels < width) {
         const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
         GLint row;

         ASSERT(span.end <= MAX_WIDTH);

         for (row = 0; row < height; row++) {
            const GLvoid *source = _mesa_image_address2d(unpack,
                     pixels, width, height, format, type, row, skipPixels);

            /* Set these for each row since the _swrast_write_* function may
             * change them while clipping.
             */
            span.x = x + skipPixels;
            span.y = y + row;
            span.end = spanWidth;
            span.arrayMask = arrayMask;
            span.interpMask = interpMask;

            _mesa_unpack_color_span_chan(ctx, spanWidth, GL_RGBA,
                                         (GLchan *) span.array->rgba,
                                         format, type, source, unpack,
                                         transferOps);

            if ((ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink) ||
                (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink))
               continue;

            /* draw the span */
            if (quickDraw) {
               rb->PutRow(ctx, rb, span.end, span.x, span.y,
                          span.array->rgba, NULL);
            }
            else if (zoom) {
               _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
                                       (CONST GLchan (*)[4]) span.array->rgba);
            }
            else {
               _swrast_write_rgba_span(ctx, &span);
            }
         }

         skipPixels += spanWidth;
      }
   }

   if (convImage) {
      _mesa_free(convImage);
   }
}


/**
 * This is a bit different from drawing GL_DEPTH_COMPONENT pixels.
 * The only per-pixel operations that apply are depth scale/bias,
 * stencil offset/shift, GL_DEPTH_WRITEMASK and GL_STENCIL_WRITEMASK,
 * and pixel zoom.
 * Also, only the depth buffer and stencil buffers are touched, not the
 * color buffer(s).
 */
static void
draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
                          GLsizei width, GLsizei height, GLenum type,
                          const struct gl_pixelstore_attrib *unpack,
                          const GLvoid *pixels)
{
   const GLint imgX = x, imgY = y;
   const GLboolean scaleOrBias
      = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
   const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
   const GLuint stencilMask = ctx->Stencil.WriteMask[0];
   const GLuint stencilType = (STENCIL_BITS == 8) ? 
      GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
   const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
   struct gl_renderbuffer *depthRb, *stencilRb;
   struct gl_pixelstore_attrib clippedUnpack = *unpack;

   if (!zoom) {
      if (!_mesa_clip_drawpixels(ctx, &x, &y, &width, &height,
                                 &clippedUnpack)) {
         /* totally clipped */
         return;
      }
   }
   
   depthRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
   stencilRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
   ASSERT(depthRb);
   ASSERT(stencilRb);

   if (depthRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
       stencilRb->_BaseFormat == GL_DEPTH_STENCIL_EXT &&
       depthRb == stencilRb &&
       !scaleOrBias &&
       !zoom &&
       ctx->Depth.Mask &&
       (stencilMask & 0xff) == 0xff) {
      /* This is the ideal case.
       * Drawing GL_DEPTH_STENCIL pixels into a combined depth/stencil buffer.
       * Plus, no pixel transfer ops, zooming, or masking needed.
       */
      GLint i;
      for (i = 0; i < height; i++) {
         const GLuint *src = (const GLuint *) 
            _mesa_image_address2d(&clippedUnpack, pixels, width, height,
                                  GL_DEPTH_STENCIL_EXT, type, i, 0);
         depthRb->PutRow(ctx, depthRb, width, x, y + i, src, NULL);
      }
   }
   else {
      /* sub-optimal cases:
       * Separate depth/stencil buffers, or pixel transfer ops required.
       */
      /* XXX need to handle very wide images (skippixels) */
      GLint i;

      depthRb = ctx->DrawBuffer->_DepthBuffer;
      stencilRb = ctx->DrawBuffer->_StencilBuffer;

      for (i = 0; i < height; i++) {
         const GLuint *depthStencilSrc = (const GLuint *)
            _mesa_image_address2d(&clippedUnpack, pixels, width, height,
                                  GL_DEPTH_STENCIL_EXT, type, i, 0);

         if (ctx->Depth.Mask) {
            if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 24) {
               /* fast path 24-bit zbuffer */
               GLuint zValues[MAX_WIDTH];
               GLint j;
               ASSERT(depthRb->DataType == GL_UNSIGNED_INT);
               for (j = 0; j < width; j++) {
                  zValues[j] = depthStencilSrc[j] >> 8;
               }
               if (zoom)
                  _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
                                              x, y + i, zValues);
               else
                  depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
            }
            else if (!scaleOrBias && ctx->DrawBuffer->Visual.depthBits == 16) {
               /* fast path 16-bit zbuffer */
               GLushort zValues[MAX_WIDTH];
               GLint j;
               ASSERT(depthRb->DataType == GL_UNSIGNED_SHORT);
               for (j = 0; j < width; j++) {
                  zValues[j] = depthStencilSrc[j] >> 16;
               }
               if (zoom)
                  _swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
                                              x, y + i, zValues);
               else
                  depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
            }
            else {
               /* general case */
               GLuint zValues[MAX_WIDTH];  /* 16 or 32-bit Z value storage */
               _mesa_unpack_depth_span(ctx, width,
                                       depthRb->DataType, zValues, depthScale,
                                       type, depthStencilSrc, &clippedUnpack);
               if (zoom) {
                  _swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
                                              y + i, zValues);
               }
               else {
                  depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues,NULL);
               }
            }
         }

         if (stencilMask != 0x0) {
            GLstencil stencilValues[MAX_WIDTH];
            /* get stencil values, with shift/offset/mapping */
            _mesa_unpack_stencil_span(ctx, width, stencilType, stencilValues,
                                      type, depthStencilSrc, &clippedUnpack,
                                      ctx->_ImageTransferState);
            if (zoom)
               _swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
                                                  x, y + i, stencilValues);
            else
               _swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
         }
      }
   }
}



/**
 * Execute software-based glDrawPixels.
 * By time we get here, all error checking will have been done.
 */
void
_swrast_DrawPixels( GLcontext *ctx,
		    GLint x, GLint y,
		    GLsizei width, GLsizei height,
		    GLenum format, GLenum type,
		    const struct gl_pixelstore_attrib *unpack,
		    const GLvoid *pixels )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);

   RENDER_START(swrast,ctx);

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (swrast->NewState)
      _swrast_validate_derived( ctx );

   if (unpack->BufferObj->Name) {
      /* unpack from PBO */
      GLubyte *buf;
      if (!_mesa_validate_pbo_access(2, unpack, width, height, 1,
                                     format, type, pixels)) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glDrawPixels(invalid PBO access)");
         goto end;
      }
      buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
                                              GL_READ_ONLY_ARB,
                                              unpack->BufferObj);
      if (!buf) {
         /* buffer is already mapped - that's an error */
         _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(PBO is mapped)");
         goto end;
      }
      pixels = ADD_POINTERS(buf, pixels);
   }

   switch (format) {
   case GL_STENCIL_INDEX:
      draw_stencil_pixels( ctx, x, y, width, height, type, unpack, pixels );
      break;
   case GL_DEPTH_COMPONENT:
      draw_depth_pixels( ctx, x, y, width, height, type, unpack, pixels );
      break;
   case GL_COLOR_INDEX:
      if (ctx->Visual.rgbMode)
	 draw_rgba_pixels(ctx, x,y, width, height, format, type, unpack, pixels);
      else
	 draw_index_pixels(ctx, x, y, width, height, type, unpack, pixels);
      break;
   case GL_RED:
   case GL_GREEN:
   case GL_BLUE:
   case GL_ALPHA:
   case GL_LUMINANCE:
   case GL_LUMINANCE_ALPHA:
   case GL_RGB:
   case GL_BGR:
   case GL_RGBA:
   case GL_BGRA:
   case GL_ABGR_EXT:
      draw_rgba_pixels(ctx, x, y, width, height, format, type, unpack, pixels);
      break;
   case GL_DEPTH_STENCIL_EXT:
      draw_depth_stencil_pixels(ctx, x, y, width, height,
                                type, unpack, pixels);
      break;
   default:
      _mesa_problem(ctx, "unexpected format in _swrast_DrawPixels");
      /* don't return yet, clean-up */
   }

end:

   RENDER_FINISH(swrast,ctx);

   if (unpack->BufferObj->Name) {
      /* done with PBO so unmap it now */
      ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT,
                              unpack->BufferObj);
   }
}



#if 0  /* experimental */
/*
 * Execute glDrawDepthPixelsMESA().
 */
void
_swrast_DrawDepthPixelsMESA( GLcontext *ctx,
                             GLint x, GLint y,
                             GLsizei width, GLsizei height,
                             GLenum colorFormat, GLenum colorType,
                             const GLvoid *colors,
                             GLenum depthType, const GLvoid *depths,
                             const struct gl_pixelstore_attrib *unpack )
{
   SWcontext *swrast = SWRAST_CONTEXT(ctx);

   if (swrast->NewState)
      _swrast_validate_derived( ctx );

   RENDER_START(swrast,ctx);

   switch (colorFormat) {
   case GL_COLOR_INDEX:
      if (ctx->Visual.rgbMode)
	 draw_rgba_pixels(ctx, x,y, width, height, colorFormat, colorType,
                          unpack, colors);
      else
	 draw_index_pixels(ctx, x, y, width, height, colorType,
                           unpack, colors);
      break;
   case GL_RED:
   case GL_GREEN:
   case GL_BLUE:
   case GL_ALPHA:
   case GL_LUMINANCE:
   case GL_LUMINANCE_ALPHA:
   case GL_RGB:
   case GL_BGR:
   case GL_RGBA:
   case GL_BGRA:
   case GL_ABGR_EXT:
      draw_rgba_pixels(ctx, x, y, width, height, colorFormat, colorType,
                       unpack, colors);
      break;
   default:
      _mesa_problem(ctx, "unexpected format in glDrawDepthPixelsMESA");
   }

   RENDER_FINISH(swrast,ctx);
}
#endif