| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Be more consistant with 'draw' module.
|
|
|
|
| |
Configured for 2 cores.
|
| |
|
| |
|
|
|
|
|
| |
Use the shader semantic info from there, instead of from pipe_shader_state.
Carry this idea to draw module and other drivers...
|
|
|
|
|
| |
Use tgsi_scan_shader() to determine if the fragment shader uses KIL or
writes fragment.z
|
|
|
|
|
|
|
|
| |
For hardware without native polygon stipple. Create a 32x32 alpha texture
that encodes the stipple pattern. Modify the user's fragment program to
sample the texture (with gl_FragCoord) and kill the fragment according to
the texel value.
Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.
|
|
This is in a separate commit to ensure renames are properly preserved.
|