| Commit message (Collapse) | Author | Age | Files | Lines |
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This CAP will determine whether ARB_framebuffer_object can be enabled.
The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf
textures.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This fixes a lockup in piglit/spec/glsl-1.40/execution/tf-no-position.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Fixes build breakage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70804
Tested-by: Vinson Lee <[email protected]>
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The new function replaces four old functions: set_fragment/vertex/
geometry/compute_sampler_views().
Note: at this time, it's expected that the 'start' parameter will
always be zero.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Emil Velikov <[email protected]>
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LLVM 3.3 does not know about CIK processors, and the codes paths for SI
and CIK are the same.
Reviewed-by: Marek Olšák <[email protected]>
Cc: "9.2" <[email protected]>
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This new bind flag forces linear storage, but does not have other
side effects like R600_RESOURCE_FLAG_TRANSFER.
Reviewed-by: Christian König <[email protected]>
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This fixes a crash in Unigine Heaven 3.0, and probably in some
others apps.
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Currently it's hardcoded in the shader, so every change requires
compilation of the shader variant, killing the performance
in Serious Sam 3 and probably other apps.
This patch passes alpha_ref in the user sgpr and removes it from
the shader key.
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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With code dump enabled LLVM may generate disassembly during compilation.
Show this disassembly when available and prefer it to SI bytecode dump.
Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: Jay Cornwall <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This doesn't fix any known issue. I'm just following the docs.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=70106
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Remove the assignment and the no-op function.
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This fixes a regression caused by 68f6dec32ed5eede361f76c8dbdf897652659baf.
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Accidentally broken by the consolidation.
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This has been very useful for tracking down bugs in libdrm.
The *_PRINT_TEXDEPTH environment variables were probably never used,
so I removed them.
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The function r600_choose_tiling is new and needs a review.
The only change in functionality is that it enables 2D tiling for compressed
textures on SI. It was probably accidentally turned off.
v2: don't make scanout buffers linear
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and the util_format_s3tc_init calls too.
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More work needs to be done for this to be entirely shared with r600g.
I'm just trying to share r600_texture.c now.
The reason I put the implementation to si_descriptors.c is that the emit
function had already been there.
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r600_texture.c is one step closer to r600g.
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This fixes compressedteximage piglit tests.
+10 piglits
Evergreen and Cayman have the same issue. R600 and R700 don't.
Cc: "9.2" <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes some piglits, e.g:
spec/!OpenGL 3.0/required-renderbuffer-attachment-formats.
This can be ported to r600g.
Reviewed-by: Michel Dänzer <[email protected]>
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Fixes spec/EXT_texture_integer/fbo-blending.
Reviewed-by: Michel Dänzer <[email protected]>
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Only create one screen for each winsys instance.
This helps with buffer sharing and interop handling.
v2: rebased and some minor cleanup
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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r600g needs explicit flushing before DRI2 buffers are presented on the screen.
v2: add (stub) implementations for all drivers, fix frontbuffer flushing
v3: fix galahad
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The CP_STRMOUT_CNTL register was moved again.
Reviewed-by: Alex Deucher <[email protected]>
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start_instance doesn't affect gl_InstanceID.
There's no piglit test, but it's kinda obvious the code was wrong.
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The shader is responsible for writing to streamout buffers using
the TBUFFER_STORE_FORMAT_* instructions.
The locations of some input SGPRs and VGPRs are assigned dynamically, because
the input SGPRs controlling streamout are not declared if they are not needed,
decreasing the indices of all following inputs.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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So that the "init" state is always emitted first and not later in draw_vbo.
This fixes streamout where the "init" state, which disables streamout,
was emitted in draw_vbo after streamout was enabled.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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