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path: root/src/gallium/drivers/radeonsi
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* radeonsi: only upload (dump to L2) those descriptors that are used by shadersMarek Olšák2017-05-184-24/+117
* radeonsi: record which descriptor slots are used by shadersMarek Olšák2017-05-185-0/+41
* radeonsi: update si_ce_needed_cs_spaceMarek Olšák2017-05-181-8/+8
* radeonsi: do only 1 big CE dump at end of IBs and one reload in the preambleMarek Olšák2017-05-185-37/+37
* radeonsi: remove early return in si_upload_descriptorsMarek Olšák2017-05-181-3/+0
* radeonsi: clamp indirect index to the number of declared shader resourcesMarek Olšák2017-05-184-4/+15
* radeonsi: merge sampler and image descriptor lists into oneMarek Olšák2017-05-186-112/+99
* radeonsi: merge constant and shader buffers descriptor lists into oneMarek Olšák2017-05-188-132/+152
* radeonsi: get the sampler view type from inst->Texture for TG4Samuel Pitoiset2017-05-181-7/+3
* gallium: add PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTIONMarek Olšák2017-05-171-0/+1
* radeonsi: extract TGSI memory/texture opcode handling into its own fileNicolai Hähnle2017-05-165-1841/+1886
* radeonsi: make const_array externally accessibleNicolai Hähnle2017-05-162-13/+15
* radeonsi: make get_bounded_indirect_index externally accessibleNicolai Hähnle2017-05-162-16/+20
* radeonsi: make emit_waitcnt externally accessibleNicolai Hähnle2017-05-162-10/+12
* radeonsi: silence a Coverity warningNicolai Hähnle2017-05-161-0/+2
* radeonsi: rename tcs_tes_uses_prim_id for clarityNicolai Hähnle2017-05-163-9/+9
* radeonsi: fix gl_PrimitiveIDIn in geometry shader when using tessellationNicolai Hähnle2017-05-161-0/+2
* radeonsi: enable threaded_contextMarek Olšák2017-05-151-3/+34
* radeonsi: implement replace_buffer_storage for the threaded contextMarek Olšák2017-05-151-12/+22
* gallium/radeon: unwrap a context if we get a wrapped oneMarek Olšák2017-05-151-1/+1
* radeonsi/gfx9: add support for RavenMarek Olšák2017-05-152-2/+8
* radeonsi: get rid of secondary input/output wordNicolai Hähnle2017-05-123-47/+13
* radeonsi: reduce the number of generics for shader IO unique indicesNicolai Hähnle2017-05-121-1/+1
* radeonsi: at most 8 sets of texture coordinates are supportedNicolai Hähnle2017-05-121-0/+1
* radeonsi: skip generic out/in indices without a shader IO indexNicolai Hähnle2017-05-122-1/+9
* radeonsi: use SI_MAX_IO_GENERIC instead of magic valuesNicolai Hähnle2017-05-123-3/+8
* Android: rework LLVM build supportRob Herring2017-05-111-0/+2
* Android: push driver build details to driver makefilesRob Herring2017-05-111-1/+12
* radeonsi: remove upload code for zero-stride vertex attribsMarek Olšák2017-05-101-26/+8
* gallium: add PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEXMarek Olšák2017-05-101-0/+1
* gallium: remove pipe_index_buffer and set_index_bufferMarek Olšák2017-05-103-65/+46
* gallium: separate indirect stuff from pipe_draw_info - 80 -> 56 bytesMarek Olšák2017-05-101-27/+32
* gallium: decrease the size of pipe_vertex_buffer - 24 -> 16 bytesMarek Olšák2017-05-102-14/+14
* radeonsi: silent a compiler warningSamuel Pitoiset2017-05-101-1/+1
* radeonsi: dump compute descriptor listsNicolai Hähnle2017-05-101-0/+10
* radeonsi: dump both enabled and required descriptor slotsNicolai Hähnle2017-05-101-6/+12
* radeonsi: dump compute shader as part of debug dumpNicolai Hähnle2017-05-101-0/+11
* radeonsi: move struct si_compute into a headerNicolai Hähnle2017-05-103-21/+52
* radeonsi: split descriptor list dumpingNicolai Hähnle2017-05-101-16/+21
* radeonsi: split shader dumpingNicolai Hähnle2017-05-101-12/+18
* radeonsi: more const qualifiers in shader dump functionsNicolai Hähnle2017-05-102-12/+12
* radeonsi: rename si_eliminate_const_vs_outputs -> si_optimize_vs_outputsMarek Olšák2017-05-081-2/+2
* radeonsi: split per-patch from per-vertex indicesNicolai Hähnle2017-05-083-21/+42
* radeonsi: clarify documentation of existing SI workaroundNicolai Hähnle2017-05-081-1/+3
* radeonsi: fix gl_PrimitiveID in tessellation with instanced draws on SINicolai Hähnle2017-05-081-0/+14
* radeonsi: load patch_id for TES-as-ES when exporting for PSNicolai Hähnle2017-05-081-2/+2
* radeonsi: fix primitive ID in fragment shader when using tessellationNicolai Hähnle2017-05-081-10/+17
* Revert "radeonsi: constify a bunch of the perfcounter structs."Marek Olšák2017-05-061-43/+49
* Revert "radeonsi: fix build with GCC 4.8"Marek Olšák2017-05-061-1/+1
* radeonsi: apply the tess+GS hang workaround to Polaris12 as wellMarek Olšák2017-05-051-1/+2