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* radeonsi: fold info->indirect conditionals into the last one in draw_vboMarek Olšák2017-01-301-12/+13
* radeonsi: atomize the scratch buffer stateMarek Olšák2017-01-306-29/+32
* gallium/radeon: clean up r600_query_init_backend_maskMarek Olšák2017-01-301-1/+0
* radeonsi: precompute IA_MULTI_VGT_PARAM values into a tableMarek Olšák2017-01-306-72/+163
* radeonsi: move VGT_VERTEX_REUSE_BLOCK_CNTL into shader states for PolarisMarek Olšák2017-01-304-21/+43
* radeonsi: state atom IDs don't have to be off by oneMarek Olšák2017-01-302-4/+4
* radeonsi: use a bitmask for looping over dirty PM4 statesMarek Olšák2017-01-305-18/+20
* radeonsi: atomize L2 prefetchesMarek Olšák2017-01-307-36/+50
* radeonsi: unbind disabled shader stages to prevent useless L2 prefetchesMarek Olšák2017-01-301-0/+6
* radeonsi: also prefetch compute shadersMarek Olšák2017-01-301-0/+12
* radeonsi: update dirty_level_mask only after the first draw after FB changeMarek Olšák2017-01-303-24/+31
* radeonsi: don't set +fp64-denormalsMarek Olšák2017-01-301-1/+1
* radeonsi: remove si_shader_context::param_tess_offchipMarek Olšák2017-01-302-8/+3
* various: Fix missing DumpModule with recent LLVM.Bas Nieuwenhuizen2017-01-291-3/+3
* gallium: enable int64 on radeonsi, llvmpipe, softpipeNicolai Hähnle2017-01-271-2/+2
* gallium: Add integer 64 capabilityDave Airlie2017-01-271-0/+1
* radeonsi: handle first_non_void correctly in si_create_vertex_elementsMarek Olšák2017-01-241-3/+3
* gallium: add PIPE_CAP_TGSI_MUL_ZERO_WINSIlia Mirkin2017-01-231-0/+1
* radeonsi: always set the TCL1_ACTION_ENA when invalidating L2Marek Olšák2017-01-231-1/+2
* radeonsi: don't declare LDS in TESMarek Olšák2017-01-231-2/+1
* radeonsi: preload PS inputs only if KILL is usedMarek Olšák2017-01-231-2/+6
* Revert "radeonsi: reject invalid vertex element formats"Marek Olšák2017-01-201-5/+0
* radeonsi: reject invalid vertex element formatsMarek Olšák2017-01-191-0/+5
* radeonsi: don't forget to add HTILE to the buffer list for texturingMarek Olšák2017-01-191-6/+13
* radeonsi: fix texture gather on stencil texturesNicolai Hähnle2017-01-191-2/+16
* radeonsi: Always leave poly_offset in a valid stateZachary Michaels2017-01-191-1/+3
* radeonsi: determine in advance which VBOs should be added to the buffer listMarek Olšák2017-01-183-4/+11
* radeonsi: use fewer pointer dereferences in upload_vertex_buffer_descriptorsMarek Olšák2017-01-181-8/+9
* radeonsi: reject invalid vertex buffer indices at state creationMarek Olšák2017-01-182-5/+6
* radeonsi: use a global dirty mask for shader pointersMarek Olšák2017-01-184-41/+51
* radeonsi: use a bitmask-based loop in si_decompress_texturesMarek Olšák2017-01-183-7/+31
* radeonsi: skip an unnecessary mutex lock for L2 prefetchesMarek Olšák2017-01-181-5/+7
* radeonsi: si_cp_dma_prepare is a no-op for L2 prefetchesMarek Olšák2017-01-182-5/+12
* radeonsi: add SI_CPDMA_SKIP_BO_LIST_UPDATEMarek Olšák2017-01-182-10/+15
* radeonsi: use the correct target machine when building shader variantsMarek Olšák2017-01-182-14/+29
* radeonsi: move shader pipe context state into a separate structureMarek Olšák2017-01-182-14/+22
* android: ac/debug: move sid_tables.h generation and IB decode to amd/commonMauro Rossi2017-01-181-12/+3
* android: radeonsi: fix LLVMInitializeAMDGPU* functions declarationMauro Rossi2017-01-181-0/+2
* radeonsi: for the tess barrier, only use emit_waitcnt on SI and LLVM 3.9+Marek Olšák2017-01-171-2/+5
* gallium: add flags parameter to texture barrierIlia Mirkin2017-01-161-1/+1
* gallium: add PIPE_CAP_TGSI_FS_FBFETCHIlia Mirkin2017-01-161-0/+1
* radeonsi: fix R600_DEBUG=nooptvariantNicolai Hähnle2017-01-161-1/+1
* radeonsi: implement GL_FIXED vertex formatMarek Olšák2017-01-163-7/+20
* radeonsi: implement 32-bit SNORM/UNORM/SSCALED/USCALED vertex formatsMarek Olšák2017-01-163-18/+90
* radeonsi: make fix_fetch 64-bitMarek Olšák2017-01-165-9/+9
* radeonsi: replace si_shader_context::soa by bld_baseSamuel Pitoiset2017-01-133-82/+78
* radeonsi: replace ctx->soa.outputs by ctx->outputsSamuel Pitoiset2017-01-132-23/+26
* radeonsi: move si_shader_context::soa::addr to si_shader_contextSamuel Pitoiset2017-01-133-11/+12
* radeonsi: allocate the array of immediates dynamicallySamuel Pitoiset2017-01-133-13/+24
* radeonsi: remove unused si_prepare_cube_coordsNicolai Hähnle2017-01-132-200/+0