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path: root/src/gallium/drivers/radeonsi
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* radeonsi: add has_draw_indirect_multi flagNicolai Hähnle2016-08-083-1/+14
* radeonsi: transpose indirect/index draw dispatchNicolai Hähnle2016-08-081-45/+31
* radeonsi: move index buffer calculations in si_emit_draw_packets upNicolai Hähnle2016-08-081-9/+12
* radeonsi: unify emitting PKT3_SET_BASE for indirect drawsNicolai Hähnle2016-08-081-16/+9
* radeonsi: move spi_ps_input_addr override outside of the loopNicolai Hähnle2016-08-081-3/+3
* radeonsi: drop unnecessary u_pstipple.h includeNicolai Hähnle2016-08-081-1/+0
* radeonsi: do not pass the return type to buffer_load_constNicolai Hähnle2016-08-081-18/+18
* radeonsi: add GLSL lit testsMarek Olšák2016-08-0619-0/+490
* radeonsi: add a standalone compiler amdgcn_glslcMarek Olšák2016-08-063-0/+323
* radeonsi: add environment variable SI_FORCE_FAMILYMarek Olšák2016-08-061-0/+32
* gallium/radeon: count gfx IB flushesMarek Olšák2016-08-061-1/+1
* gallium/radeon: move radeon_winsys::cs_memory_below_limit to driversMarek Olšák2016-08-061-2/+3
* radeonsi: flush if constant, shader, and streamout buffers use too much memoryMarek Olšák2016-08-061-15/+18
* radeonsi: flush if sampler views and images use too much memoryMarek Olšák2016-08-061-19/+29
* radeonsi: deal with high vertex buffer memory usage correctlyMarek Olšák2016-08-063-3/+10
* radeonsi: take compute shader and dispatch indirect memory usage into accountMarek Olšák2016-08-061-0/+6
* radeonsi: take scratch buffer and draw indirect memory usage into accountMarek Olšák2016-08-061-0/+6
* radeonsi: check IB memory usage of CP DMA operationsMarek Olšák2016-08-061-0/+5
* gallium/radeon: move last_gfx_fence from radeonsi to common codeMarek Olšák2016-08-033-7/+5
* radeonsi: skip unnecessary si_update_shaders callsMarek Olšák2016-08-034-7/+27
* radeonsi: print the command line to VM fault reports (v2)Marek Olšák2016-08-031-0/+3
* radeonsi: pre-generate shader logs for ddebugMarek Olšák2016-07-264-6/+34
* radeonsi: add empty lines after shader statsMarek Olšák2016-07-261-1/+1
* radeonsi: move the shader key dumping to si_shader_dumpMarek Olšák2016-07-263-5/+9
* gallium: rework flags for pipe_context::dump_debug_stateMarek Olšák2016-07-261-13/+19
* radeonsi: ensure sample locations are set for line and polygon smoothingNicolai Hähnle2016-07-231-2/+1
* radeonsi: fix Polaris MSAA regressionNicolai Hähnle2016-07-232-15/+20
* radeonsi: implement buffer_subdata without indirect callsMarek Olšák2016-07-231-1/+1
* radeonsi: advertise 8 bits subpixel precision for viewport boundsJózef Kucia2016-07-201-1/+2
* gallium: add a cap for VIEWPORT_SUBPIXEL_BITS (v2)Józef Kucia2016-07-201-0/+1
* radeonsi: emit PS exports lastMarek Olšák2016-07-191-13/+31
* radeonsi: set optimal settings in COMPUTE_RESOURCE_LIMITSMarek Olšák2016-07-191-2/+6
* radeonsi: really wait for the second EOP event and not the first oneMarek Olšák2016-07-191-1/+5
* gallium/radeon: remove RADEON_FLUSH_KEEP_TILING_FLAGS flagMarek Olšák2016-07-191-3/+0
* gallium/u_queue: add optional cleanup callbackRob Clark2016-07-161-1/+2
* radeonsi: remove the DRAW_PREAMBLE packetNicolai Hähnle2016-07-163-12/+1
* radeonsi: report accurate SGPR and VGPR spillsMarek Olšák2016-07-132-5/+15
* radeonsi: add a workaround for a compute VGPR-usage LLVM bugMarek Olšák2016-07-131-0/+35
* radeonsi: use LLVMGetTypeKind to tell if an input is an array of descriptorsMarek Olšák2016-07-131-19/+11
* radeonsi: replace !tbaa with !invariant.loadMarek Olšák2016-07-131-12/+5
* radeonsi: set dereferenceable attribute on descriptor arraysMarek Olšák2016-07-131-4/+11
* radeonsi: clean up shader value metadata codeMarek Olšák2016-07-131-15/+19
* radeonsi: remove LLVMNoUnwindAttribute usesMarek Olšák2016-07-131-36/+31
* radeonsi: fix a typo in SI_PARAM_LINEAR_* handlingMarek Olšák2016-07-131-1/+1
* radeonsi: just save buffer sizes instead of buffers while recording IBsMarek Olšák2016-07-131-2/+2
* radeonsi: silence Coverity warningNicolai Hähnle2016-07-132-0/+4
* radeonsi: fix bad assertion in si_emit_sample_maskNicolai Hähnle2016-07-091-1/+2
* radeonsi: disable multi-threading when shader dumps are enabledNicolai Hähnle2016-07-081-0/+1
* radeonsi: use multi-threaded compilation in debug contextsNicolai Hähnle2016-07-081-4/+4
* radeonsi: catch a potential state tracker error with non-MSAA FBsNicolai Hähnle2016-07-081-0/+6