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* gallium: add support for LODQ opcodes.Dave Airlie2014-04-071-0/+1
* mesa/soft/llvmpipe: add fake MSAA supportDave Airlie2014-04-021-0/+1
* radeonsi: Implement DMA blitNiels Ole Salscheider2014-03-206-20/+391
* radeonsi/compute: Fix memory leakAaron Watry2014-03-151-0/+6
* radeonsi: flush the dma ring in si_flush_from_stNiels Ole Salscheider2014-03-141-0/+7
* r600g,radeonsi: attempt to fix racy multi-context apps calling BufferDataMarek Olšák2014-03-111-4/+1
* r600g,radeonsi: use a fallback in dma_copy instead of failingMarek Olšák2014-03-111-8/+11
* radeonsi: small cleanup in get_paramMarek Olšák2014-03-111-4/+2
* radeonsi: set correct alignment for texture buffers and constant buffersMarek Olšák2014-03-111-3/+2
* r600g, radeonsi: fix primitives-generated query with disabled streamoutMarek Olšák2014-03-114-1/+3
* r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limitsMarek Olšák2014-03-111-3/+6
* radeonsi: implement fast color clearMarek Olšák2014-03-114-3/+54
* r600g,radeonsi: move CMASK register values from r600_surface to r600_textureMarek Olšák2014-03-111-15/+7
* radeonsi: convert the framebuffer state to atom-basedMarek Olšák2014-03-115-283/+132
* radeonsi: move framebuffer-related state to a new struct si_framebufferMarek Olšák2014-03-115-39/+41
* r600g,radeonsi: set priorities for relocationsMarek Olšák2014-03-117-35/+76
* gallium: allow setting of the internal stream output offsetZack Rusin2014-03-071-2/+2
* radeonsi: Use proper member name for deleting export shader PM4 stateMichel Dänzer2014-03-101-0/+2
* radeonsi: fix freeing descriptor buffersChristian König2014-03-081-1/+1
* radeonsi: fix leaking the bound state on destruction v2Christian König2014-03-083-0/+10
* radeonsi: avoid stale state pointersChristian König2014-03-081-9/+3
* radeonsi: avoid stale pointers in si_delete_shader_selectorChristian König2014-03-081-1/+6
* radeon: Rename struct radeon_llvm_binary to radeon_shader_binary v2Tom Stellard2014-03-071-1/+1
* radeonsi: fix blit compressed texture workaround to support 2D arraysMarek Olšák2014-03-071-1/+2
* radeonsi: move translate_colorswap to common codeMarek Olšák2014-03-041-54/+2
* radeonsi: Prevent geometry shader from emitting too many verticesMichel Daenzer2014-02-271-0/+16
* r600g,radeonsi: consolidate create_surface and surface_destroyMarek Olšák2014-02-252-38/+4
* radeonsi: inline util_blitter_copy_textureMarek Olšák2014-02-251-3/+21
* radeonsi: remove useless psbox variable from resource_copy_regionMarek Olšák2014-02-251-3/+2
* radeonsi: compute depth surface registers only onceMarek Olšák2014-02-251-44/+54
* radeonsi: compute color surface registers only onceMarek Olšák2014-02-251-44/+55
* r600g,radeonsi: share r600_surfaceMarek Olšák2014-02-253-10/+5
* radeonsi: move PA_SU_POLY_OFFSET_DB_FMT_CNTL to framebuffer stateMarek Olšák2014-02-251-8/+21
* r300g,r600g,radeonsi: add support for ARB_buffer_storageMarek Olšák2014-02-251-0/+1
* gallium: add texture gather support to gallium (v3)Dave Airlie2014-02-251-0/+2
* clover: Pass buffer offsets to the driver in set_global_binding() v3Tom Stellard2014-02-241-0/+4
* radeonsi: Use SI_BIG_ENDIAN now that it existsTom Stellard2014-02-241-1/+1
* radeonsi: Use util_cpu_to_le32() instead of bswap32() on big-endian systemsTom Stellard2014-02-242-2/+2
* r600g,radeonsi: Consolidate logic for short-circuiting flushesMichel Dänzer2014-02-181-1/+3
* radeon/vce: initial VCE support v8Christian König2014-02-131-0/+20
* gallium: add geometry shader output limitsGrigori Goronzy2014-02-091-0/+6
* gallium: remove PIPE_USAGE_STATICMarek Olšák2014-02-064-7/+7
* r600g,radeonsi: set resource domains in one place (v2)Marek Olšák2014-02-061-2/+2
* radeon/video: seperate common video functionsChristian König2014-02-061-1/+2
* gallium: remove PIPE_CAP_MAX_COMBINED_SAMPLERSMarek Olšák2014-02-041-2/+0
* radeonsi: Put GS ring buffer descriptors with streamout buffer descriptorsMichel Dänzer2014-01-295-84/+115
* radeonsi: Enable OpenGL 3.3Michel Dänzer2014-01-291-3/+5
* radeonsi: Geometry shader micro-optimizationsMichel Dänzer2014-01-291-12/+10
* radeonsi: We don't support indirect addressing of geometry shader inputsMichel Dänzer2014-01-291-0/+4
* radeonsi: Pass VS resource descriptors to the HW ES shader stage as wellMichel Dänzer2014-01-296-34/+58