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* tgsi: simplify shader properties in tgsi_shader_infoMarek Olšák2014-10-041-36/+17
* radeonsi: get tgsi_shader_info only once before compilationMarek Olšák2014-10-043-21/+16
* radeonsi: fix CS tracing and remove excessive CS dumpingMarek Olšák2014-10-043-35/+25
* radeonsi: Clear sampler view flags when binding a bufferMichel Dänzer2014-10-031-0/+5
* radeonsi: Pass the slice size to si_dma_copy_bufferMichel Dänzer2014-09-301-4/+4
* radeonsi: Catch more cases that can't be handled by si_dma_copy_buffer/tileMichel Dänzer2014-09-301-3/+11
* radeonsi: Fix si_dma_copy(_tile) for compressed formatsMichel Dänzer2014-09-301-2/+2
* radeonsi: Fix tiling mode index for stencil resourcesMichel Dänzer2014-09-301-2/+3
* radeonsi: remove old cache flushing codeMarek Olšák2014-09-244-66/+1
* radeonsi/compute: do CS partial flush with si_emit_cache_flushMarek Olšák2014-09-242-6/+8
* radeonsi/compute: flush caches with si_emit_cache_flushMarek Olšák2014-09-242-23/+29
* radeonsi/compute: directly emit CONTEXT_CONTROLMarek Olšák2014-09-241-1/+5
* radeonsi: properly destroy the GS copy shader and scratch_bo for computeMarek Olšák2014-09-242-3/+8
* radeonsi: release GS rings at context destructionMarek Olšák2014-09-241-0/+2
* radeonsi: don't use pipe_constant_buffer for GS ringsMarek Olšák2014-09-244-26/+22
* radeonsi: don't pass the context to the shader translatorMarek Olšák2014-09-244-22/+18
* radeonsi: don't snoop currently-bound GS shader when compiling ESMarek Olšák2014-09-243-16/+101
* radeonsi: shorten si_pipe_* prefixes to si_*Marek Olšák2014-09-248-58/+57
* radeonsi: merge si_pipe_shader into si_shaderMarek Olšák2014-09-245-92/+90
* radeonsi: disable gl_SampleMask fragment shader output if MSAA is disabledMarek Olšák2014-09-241-3/+18
* radeonsi: only update MSAA-specific framebuffer state if nr_samples is changedMarek Olšák2014-09-241-23/+27
* radeonsi: move DB_SHADER_CONTROL into db_render_stateMarek Olšák2014-09-244-13/+18
* radeonsi: set KILL_ENABLE during shader compilation, remove uses_kill flagMarek Olšák2014-09-243-5/+5
* radeonsi: remove shader.ps_conservative_z, set db_shader_control insteadMarek Olšák2014-09-243-8/+4
* radeonsi: move DB registers from draw_vbo into new db_render_stateMarek Olšák2014-09-245-66/+82
* radeonsi: remove unused variable si_pipe_shader::sprite_coord_enableMarek Olšák2014-09-242-2/+0
* radeonsi: document what si_descriptors.c doesMarek Olšák2014-09-241-0/+11
* gallium/r300,r600,radeonsi: add automake target 'templates'Emil Velikov2014-09-241-0/+16
* r600g,radeonsi: add debug option which forces DMA for copy_region and blitMarek Olšák2014-09-124-9/+24
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-121-0/+1
* radeonsi: Simplify si_dma_copy_tile functionMichel Dänzer2014-09-111-62/+41
* gallium/radeonsi: ship all files in the tarballEmil Velikov2014-09-052-0/+8
* radeonsi: Compile dummy pixel shader on demandMichel Dänzer2014-09-022-8/+10
* radeonsi: implement EXPCLEAR optimization for depthMarek Olšák2014-09-014-2/+22
* radeonsi: implement fast depth clearMarek Olšák2014-09-014-2/+21
* radeonsi: move DB_RENDER_CONTROL into draw_vboMarek Olšák2014-09-015-58/+46
* radeonsi: disable occlusion queries if they are not neededMarek Olšák2014-09-011-0/+8
* r600g,radeonsi: force fast stencil and HTILE stencil off, fixing a Hyper-Z hangMarek Olšák2014-09-011-8/+10
* radeonsi: set DB_DEPTH_SIZE.HEIGHT_TILE_MAX, inline other fieldsMarek Olšák2014-09-011-9/+8
* gallium/radeon: cleanup header inclusionEmil Velikov2014-08-2810-12/+11
* gallium: add cap for MAX_VERTEX_ATTRIB_STRIDETimothy Arceri2014-08-271-0/+3
* radeonsi: handle PIPE_BIND_BLENDABLEMarek Olšák2014-08-251-1/+5
* gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTEDTobias Klausmann2014-08-191-0/+1
* radeonsi: bump PRIMGROUP_SIZE for some casesMarek Olšák2014-08-191-1/+4
* radeonsi: set PARTIAL_VS_WAVE(0) when appropriateMarek Olšák2014-08-191-1/+6
* radeonsi: set IA_MULTI_VGT_PARAM on SI the same as on CIK (v2)Marek Olšák2014-08-192-46/+50
* radeonsi: simplify si_num_banks functionMarek Olšák2014-08-193-15/+13
* radeonsi: use r600_draw_rectangle from r600gMarek Olšák2014-08-193-5/+5
* radeonsi: save scissor state and sample mask for u_blitterMarek Olšák2014-08-193-8/+29
* radeonsi: don't set CB_SHADER_MASK=1 if there are no color outputsMarek Olšák2014-08-191-4/+0