| Commit message (Collapse) | Author | Age | Files | Lines |
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si_shader_create corrects the SGPR count with si_fix_num_sgprs. We then
recompute the rsrc1 register to use the new SGPR count.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: Add more CS_PARTIAL_FLUSH events.
Essentially every place with waits on finishing for pixel shaders
also has a write after read hazard with compute shaders.
Invalidating L2 waits implicitly on pixel and compute shaders,
so, we don't need a CS_PARTIAL_FLUSH for switching FBO.
v3: Add CS_PARTIAL_FLUSH events even if we already have INV_GLOBAL_L2.
According to Marek the INV_GLOBAL_L2 events don't wait for compute
shaders to finish, so wait for them explicitly.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: - Use radeon_set_sh_reg_seq.
- Set predicate bit for conditional rendering.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: - Do check if anything changed earlier
- Use emitted_program instead of emitted_bo to prevent
shaders with shader->bo = NULL confusing the check
- Use radeon_set_sh_reg*
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Instead of having a scratch buffer per program, have one per
context.
Also removed the per kernel wave count calculations, but
that only helped if the total number of waves in the dispatch
was smaller than sctx->scratch_waves.
v2: Fix style issue.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Also removes PKT3_CONTEXT_CONTROL as that is already being done
by si_begin_new_cs, when emitting init_config.
v2: - Use radeon_set_sh_reg_seq.
- Also set COMPUTE_STATIC_THREAD_MGMT_SE2 / SE3 for CIK+
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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As far as I can see we use relocations for clover too.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Also uses a dynamically allocated buffer using u_upload_alloc.
The old buffer per program approach required serializing all
dispatches of the same program.
v2: - Clarified commit message.
- Use radeon_set_sh_reg_seq.
- Also upload input buffer for clover kernels, even when
input_size is 0, as it contains grid parameters.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: Moved scratch_enabled initialization after compile.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: - Use single region
- Use get_memory_ptr
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: - Use single region
- Combine address calculation
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Declares the shared memory as a global variable so that
LLVM is aware of it and it does not conflict with passes
like AMDGPUPromoteAlloca.
v2: - Use ctx->i8.
- Dropped null-check for declare_memory_region.
- Changed memory region array to single region.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: Load previous list for new CS instead of re-emitting
all descriptors.
v3: Do radeon_add_to_buffer_list in si_ce_upload.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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We can then upload only the dirty ones with the constant engine.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: Use 32 byte alignment.
v3: Don't allocate CE space for vertex buffer descriptors.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Based on work by Marek Olšák.
v2: Add preamble IB.
Leaves the load packet in the space calculation as the
radeon winsys might not be able to support a premable.
The added space calculation may look expensive, but
is converted to a constant with (at least) -O2 and -O3.
v3: - Fix code style.
- Remove needed space for vertex buffer descriptors.
- Fail when the preamble cannot be created.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This is typically used by the closed driver before SURFACE_SYNC.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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It's only required on the compute ring. This matches the closed driver.
The compute flag is removed to prevent confusion and Bas's compute shader
patches remove it in the whole function.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Yes, that flag is really needed.
Reviewed-by: Nicolai Hähnle <[email protected]>
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I'm not sure about this. This will make the engines go idle, but the caches
will be unflushed. This should match app behavior without performance
counters, which can be a good thing.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Without this, we were getting non-deterministic VM faults under high pressure.
Reviewed-by: Marek Olšák <[email protected]>
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Prologs only look at num_input_sgprs.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This fixes GS piglit failures after adding SI_PARAM_SHADER_BUFFERS,
which bumped NUM_USER_SGPRS and uncovered this bug on SI.
If this was fixed in LLVM, these workarounds wouldn't be needed.
LLVM would have to look at the calling convention to know how many SGPR
inputs are declared, and add VCC and the scratch wave offset (which is
enabled even if we spill SGPRs but not VGPRs, oh well).
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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not supported by hw directly, but it's still fully supported by the driver
Reviewed-by: Nicolai Hähnle <[email protected]>
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Otherwise we incorrectly claim ARB_ssbo support even with older LLVM versions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94917
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This is the last necessary bit for OpenGL 4.2 support. All driver-specific
functionality has already been implemented as part of extensions.
Reviewed-by: Edward O'Callaghan <[email protected]>
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For some reason unknown to me, SI hangs if the event is written after
CONTEXT_CONTROL.
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This was triggered by
dEQP-GLES3.functional.vertex_array_objects.all_attributes
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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