| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Not sure if it's possible to avoid programming the block size twice (once for
the userdata and once for the dispatch).
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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There are VM faults without this.
Cc: 12.0 <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Not returning garbage in .zw seems pretty important.
This fixes:
GL45-CTS.shader_multisample_interpolation.render.interpolate_at_*_check.*
Cc: 11.2 12.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Check for device reset on flush. It would be nicer if the kernel just
reported this as an error on the submit ioctl (and similarly for fences),
but this will do for now.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is enabled automatically if shader printing is enabled, or separately
by R600_DEBUG=checkir. Catch mal-formed IR before it crashes in a later
pass.
Reviewed-by: Marek Olšák <[email protected]>
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I guess this is not needed because dead code elimination removes
the declaration.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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We can finally do this, because the opcodes are scalar now.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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si_llvm_emit_ddxy is called once per element, so we don't have to generate
code for 4 elements at once.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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do it at bind time, so that pipe_sampler_view is immutable with regard to
buffer reallocations and we don't have to remember all existing buffer
views.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Just enclose each section with: if (rbuffer->bind_history & PIPE_BIND_...)
Bioshock Infinite: +1% performance
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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similar to gl_buffer_object::UsageHistory
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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not used anymore. It was used when the polygon stipple texture was constant.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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We want to emit IA_MULTI_VGT_PARAM less often because it's a context reg.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Caches are always flushed at IB boundary.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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If primitive restart is enabled for two consecutive draws which use
different primitive restart indices, then the first draw's primitive
restart index was incorrectly used for the second draw.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98025
Cc: 11.1 11.2 12.0 <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This is only needed for r600 which doesn't have ARB_query_buffer_object and
therefore wouldn't really need the fences, but let's be optimistic about
filling in this feature gap eventually.
Cc: Dieter Nützel <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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v2: enable only when compute is available
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Save compute shader state that will be used for the ARB_query_buffer_object
implementation.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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These functions extract the pipe state structure from the current
descriptors, for state saving.
v2: correctly dereference *buf (Bas)
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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For bottom-of-pipe fences inside the gfx command stream.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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There are driver-specific context flags for barriers that are not covered
by the Gallium barrier interfaces.
The R600 settings of these flags may not be optimal, but we're not going
to use them yet anyway.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This patch switches non-TGSI compute shaders over to using the HSA
ABI described here:
https://github.com/RadeonOpenCompute/ROCm-Docs/blob/master/AMDGPU-ABI.md
The HSA ABI provides a much cleaner interface for compute shaders and allows
us to share more code in the compiler with the HSA stack.
The main changes in this patch are:
- We now pass the scratch buffer resource into the shader via user sgprs
rather than using relocations.
- Grid/Block sizes are now passed to the shader via the dispatch packet
rather than at the beginning of the kernel arguments.
Typically for HSA, the CP firmware will create the dispatch packet and set
up the user sgprs automatically. However, in Mesa we let the driver do
this work. The main reason for this is that I haven't researched how to
get the CP to do all these things, and I'm not sure if it is supported
for all GPUs.
v2:
- Add comments explaining why we are setting certain bits of the scratch
resource descriptor.
v3:
- Use amdgcn-mesa-mesa3d triple instead of amdgcn--mesa3d.
Reviewed-by: Nicolai Hähnle <[email protected]>
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The LLVM compiler can CSE interp intrinsics thanks to
LLVMReadNoneAttribute.
26011 shaders in 14651 tests
Totals:
SGPRS: 1146340 -> 1132676 (-1.19 %)
VGPRS: 727371 -> 711730 (-2.15 %)
Spilled SGPRs: 2218 -> 2078 (-6.31 %)
Spilled VGPRs: 369 -> 369 (0.00 %)
Scratch VGPRs: 1344 -> 1344 (0.00 %) dwords per thread
Code Size: 35841268 -> 36009732 (0.47 %) bytes
LDS: 767 -> 767 (0.00 %) blocks
Max Waves: 222559 -> 224779 (1.00 %)
Wait states: 0 -> 0 (0.00 %)
v2: don't call load_input for fragment shaders in emit_declaration
Reviewed-by: Nicolai Hähnle <[email protected]>
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26011 shaders in 14651 tests
Totals:
SGPRS: 1152636 -> 1146340 (-0.55 %)
VGPRS: 728198 -> 727371 (-0.11 %)
Spilled SGPRs: 3776 -> 2218 (-41.26 %)
Spilled VGPRs: 369 -> 369 (0.00 %)
Scratch VGPRs: 1344 -> 1344 (0.00 %) dwords per thread
Code Size: 35835152 -> 35841268 (0.02 %) bytes
LDS: 767 -> 767 (0.00 %) blocks
Max Waves: 222372 -> 222559 (0.08 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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26011 shaders in 14651 tests
Totals:
SGPRS: 1251920 -> 1152636 (-7.93 %)
VGPRS: 728421 -> 728198 (-0.03 %)
Spilled SGPRs: 16644 -> 3776 (-77.31 %)
Spilled VGPRs: 369 -> 369 (0.00 %)
Scratch VGPRs: 1344 -> 1344 (0.00 %) dwords per thread
Code Size: 36001064 -> 35835152 (-0.46 %) bytes
LDS: 767 -> 767 (0.00 %) blocks
Max Waves: 222221 -> 222372 (0.07 %)
Wait states: 0 -> 0 (0.00 %)
v2: merge codepaths where possible
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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v2: inline the code and remove the conditional that's a no-op now
Reviewed-by: Nicolai Hähnle <[email protected]>
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No known tests.
Cc: [email protected]
Reviewed-by: Nicolai Hähnle <[email protected]>
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Unify the clear and copy paths, clean up the definitions.
It looks more like a rework. It's a preparation for GDS support,
which might or might not come.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This is a fallout from reworking the debug flags.
Reviewed-by: Nicolai Hähnle <[email protected]>
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If si_sampler_view_add_buffer ends up flushing, then the code
in begin_new_cs would previously have added the buffer(s) for
whatever was previously bound to that slot. Now it would add only
the new buffer.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Heaven and Valley write gl_SampleMask and not Z.
Use 16_ABGR instead of 32_ABGR if Z isn't written.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Android porting of the following commits:
f1f1ba3 "radeonsi: move sid.h/r600d_common.h to a common place."
69fca64 "amd/addrlib: move addrlib from amdgpu winsys to common code"
This patch fixes android building errors
Reviewed-by: Dave Airlie <[email protected]>
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LLVM can CSE the loads, thus we can always re-load constants before each
use. The decrease in SGPR spilling is huge.
The best improvements are the dumbest ones.
26011 shaders in 14651 tests
Totals:
SGPRS: 1453346 -> 1251920 (-13.86 %)
VGPRS: 742576 -> 728421 (-1.91 %)
Spilled SGPRs: 52298 -> 16644 (-68.17 %)
Spilled VGPRs: 397 -> 369 (-7.05 %)
Scratch VGPRs: 1372 -> 1344 (-2.04 %) dwords per thread
Code Size: 36136488 -> 36001064 (-0.37 %) bytes
LDS: 767 -> 767 (0.00 %) blocks
Max Waves: 219315 -> 222221 (1.33 %)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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There is no known test for this.
Cc: 12.0 <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Based on the VGT spec.
The Vulkan driver doesn't do it optimally and they plan to fix it.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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