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* radeonsi: remove dead code after ES-GS linkage changeMarek Olšák2015-11-133-57/+0
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: link ES-GS just like LS-HSMarek Olšák2015-11-133-39/+19
| | | | | | | | | | | | This reduces the shader key for ES. Use a fixed attrib location based on (semantic name, index). The ESGS item size is determined by the physical index of the highest ES output, so it's almost always larger than before, but I think that shouldn't matter as long as the ESGS ring buffer is large enough. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: calculate optimal GS ring sizes to fix GS hangs on TongaMarek Olšák2015-11-135-47/+113
| | | | | | | | | | | | | | I discovered that increasing the ESGS ring size fixes GS hangs on Tonga, so let's do it properly. There is now a separate init_config_gs_rings state that is not immutable, because GS rings are resized when needed. This also saves some memory. Most apps won't need more than 1MB per ring per shader engine. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: rename si_update_gs_ringsMarek Olšák2015-11-131-2/+2
| | | | | Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: calculate ESGS_RING_ITEMSIZE in create_shaderMarek Olšák2015-11-132-1/+3
| | | | | Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: move maximum gs stream calculation into create_shaderMarek Olšák2015-11-132-16/+7
| | | | | Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: clean up small duplication in si_shader_gsMarek Olšák2015-11-132-6/+8
| | | | | Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: shorten render_cond variable namesMarek Olšák2015-11-131-1/+1
| | | | | | and ..._cond -> ..._invert Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove predicate_drawing flagMarek Olšák2015-11-131-1/+1
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: atomize render condition (SET_PREDICATION)Marek Olšák2015-11-133-0/+3
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: simplify disabling render condition for u_blitterMarek Olšák2015-11-132-10/+9
| | | | | | just disable it by not setting the predication bit Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: inline the r600_rings structureMarek Olšák2015-11-1311-90/+90
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: prevent recursion in si_context_gfx_flushMarek Olšák2015-11-132-0/+8
| | | | | | The recursion can only occur if you modify need_cs_space to always flush. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: remove the IB flushing flagMarek Olšák2015-11-131-3/+0
| | | | | | | Not needed anymore. A similar flag will be introduced in the next commit, which will be private in radeonsi. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium/radeon: move GFX/DMA flushing from add_to_buffer_list to need_cs_spaceMarek Olšák2015-11-131-0/+5
| | | | | | | | need_cs_space isn't invoked so often and is called before all commands too. This is a lot cleaner. The code in radeon_add_to_buffer_list always seemed dodgy to me. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: rename cache flushing flags once moreMarek Olšák2015-11-137-35/+30
| | | | | | | | | | | | | | | KCACHE, TC L1 and TC L2 are renamed to: - SMEM L1 - VMEM L1 - GLOBAL L2 You can easily tell what they are used for now. Shaders must deal with coherency issues between both L1s manually, e.g. by setting GLC=1 or by using s_dcache_*. BOTH_ICACHE_KCACHE was an unused definition. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: set the DISABLE_WR_CONFIRM flag on CI-VI as wellMarek Olšák2015-11-131-2/+2
| | | | | | | | I missed this in commit c3e527f93d4281ad6e2ca165eaf6ff588e4faefa radeonsi: only enable write confirmation on the last CP DMA packet Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: initialize SX_PS_DOWNCONVERT to 0 on StoneyMarek Olšák2015-11-131-0/+3
| | | | | | | otherwise the SX or CB blocks can go bananas Reviewed-by: Nicolai Hähnle <[email protected]> Cc: [email protected]
* radeonsi: add glClearBufferSubData accelerationMarek Olšák2015-11-131-0/+60
| | | | | | 8-bit and 16-bit clears which are not aligned to dwords are done in software. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: add SI_SAVE_FRAGMENT_STATE blitter flagMarek Olšák2015-11-131-19/+25
| | | | | | Buffer clears via transform feedback won't set this. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix a future crash in emit_cb_target_maskMarek Olšák2015-11-131-1/+1
| | | | | | | This can't crash currently, but it would crash if clear_buffer from u_blitter were used with a clean context. Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: fix unaligned clear_buffer fallbackMarek Olšák2015-11-131-6/+8
| | | | | | | This is unreachable currently, but it will be used by unaligned 8-bit and 16-bit fills. Reviewed-by: Nicolai Hähnle <[email protected]>
* gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototypeIlia Mirkin2015-11-111-0/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: add register definitions for StoneyMarek Olšák2015-11-071-0/+322
| | | | | | There are a few non-stoney changes too. Reviewed-by: Alex Deucher <[email protected]>
* radeonsi: add workarounds for CP DMA to stay on the fast pathMarek Olšák2015-11-071-5/+88
| | | | | | v2: set emit_scratch_reloc, add a NULL check Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: unify CP DMA preparation logicMarek Olšák2015-11-071-37/+34
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: unify CP DMA code determining various flagsMarek Olšák2015-11-071-28/+23
| | | | | | v2: don't call get_flush_flags twice per function Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: only enable write confirmation on the last CP DMA packetMarek Olšák2015-11-071-2/+4
| | | | | | This should improve performance for big copies that need to be split. Reviewed-by: Michel Dänzer <[email protected]>
* gallium: add PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATSMarek Olšák2015-10-281-0/+1
| | | | | | For ARB_copy_image. Reviewed-by: Brian Paul <[email protected]>
* radeonsi: allow copying between compatible compressed and uncompressed formatsMarek Olšák2015-10-281-1/+1
| | | | | | | | which is where a block in src maps to a pixel in dst and vice versa. e.g. DXT1 <-> R32G32_UINT DXT5 <-> R32G32B32A32_UINT Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: properly check if DCC is enabled and allocatedMarek Olšák2015-10-274-7/+7
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: simplify DCC handling in si_initialize_color_surfaceMarek Olšák2015-10-271-7/+3
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: Implement DCC fast clear.Bas Nieuwenhuizen2015-10-242-3/+4
| | | | | | | | | | | Uses the DCC buffer instead of the CMASK buffer. The ELIMINATE_FAST_CLEAR still works. Furthermore, with DCC compression we can directly clear to a limited set of colors such that we do not need a postprocessing step. v2 Marek: check dcc_buffer && dirty_level_mask in set_sampler_view Signed-off-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* radeonsi: add Stoney to si_init_gs_info()Alex Deucher2015-10-231-0/+1
| | | | | | | | This patch was originally written before stoney support was merged. Add stoney. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Alex Deucher <[email protected]>
* radeonsi: Enable DCC.Bas Nieuwenhuizen2015-10-243-6/+46
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* radeonsi: Add FLUSH_AND_INV_CB_DATA_TS for DCC.Bas Nieuwenhuizen2015-10-241-0/+11
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* radeonsi: Disable operations that do not work with DCC.Bas Nieuwenhuizen2015-10-243-3/+6
| | | | | Signed-off-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* radeonsi: only apply the SNORM blit workaround to *8_SNORMMarek Olšák2015-10-241-1/+1
| | | | | | | Like the comment says. This fixes DCC, which doesn't like blitting RG16 as RGBA8. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add another requirement for PARTIAL_ES_WAVEMarek Olšák2015-10-244-2/+35
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: merge two ifs setting WD_SWITCH_ON_EOPMarek Olšák2015-10-241-5/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: make PARTIAL_ES_WAVE globally dependent on SWITCH_ON_EOIMarek Olšák2015-10-241-5/+6
| | | | | | This catches the other cases that enable SWITCH_ON_EOI. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add one more SWITCH_ON_EOI requirement for Hawaii and VIMarek Olšák2015-10-241-1/+10
| | | | | | The VI condition depends on geometry shaders and MAX_PRIMGRP_IN_WAVE. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: only apply the instancing bug workaround to BonaireMarek Olšák2015-10-241-5/+5
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add SWITCH_ON_EOI requirement for 4 SE partsMarek Olšák2015-10-241-0/+4
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: remove unnecessary PARTIAL_VS_WAVE setting for streamoutMarek Olšák2015-10-241-4/+0
| | | | | | hardware does this automatically Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: allow unbinding vertex shadersMarek Olšák2015-10-241-2/+2
| | | | | | Draw calls without a vertex shader are skipped. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: allow unbinding pixel shaders and remove the dummy shaderMarek Olšák2015-10-243-22/+1
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add draw_vbo check for a NULL pixel shaderMarek Olšák2015-10-243-1/+8
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add checks for a NULL pixel shaderMarek Olšák2015-10-242-32/+42
| | | | | | This will allow removing the dummy PS. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add support for Stoney asics (v3)Samuel Li2015-10-231-0/+1
| | | | | | | | | | | v2 (agd): rebase on mesa master, split pci ids to separate commit v3 (agd): use carrizo for llvm processor name for llvm 3.7 and older Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Samuel Li <[email protected]> Cc: [email protected]