| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Michel Dänzer <[email protected]>
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which can come from glBufferData and glMapBufferRange.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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All bound layers (from first_layer to last_layer) should be cleared.
This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each
instance goes to a different layer. By rendering a quad and setting
the instance count to the number of layers, it will trivially clear all
layers.
This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only
radeonsi supports at the moment. r600 could do this too. Standard DX11
hardware will have to use a geometry shader though, which has higher overhead.
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Ever since introducing separate sampler and sampler view max this was really
missing.
Every driver but llvmpipe reports the same number as number of samplers for
now, so nothing should break.
Reviewed-by: Jose Fonseca <[email protected]>
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There are also some changes to the printfs.
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
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We need to include the number of LDS bytes allocated by the state tracker.
CC: "10.0" <[email protected]>
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* minimise flags duplication
* distingush between VISIBILITY C and CXX flags
* set only required flags - C and/or CXX
v2: add LLVM_CFLAGS back to AM_CFLAGS (add missing backslash)
Signed-off-by: Emil Velikov <[email protected]>
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v2: Fix indentation
Reviewed-by: Tom Stellard <[email protected]>
CC: "10.0" <[email protected]>
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v2: Fix indentation
Reviewed-by: Tom Stellard <[email protected]>
CC: "10.0" <[email protected]>
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Update additional register fields.
Reviewed-by: Michel Dänzer <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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This exposes GL_ARB_texture_buffer_object_rgb32.
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GLSL 1.40 is done.
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This doesn't make any difference on Bonaire, but it might help on Hawaii.
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Fixes a boat load of Piglit tests for me, which crashed like fdo#70913
before.
Thanks to Michel Dänzer for the tip.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70913
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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This CAP will determine whether ARB_framebuffer_object can be enabled.
The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf
textures.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This fixes a lockup in piglit/spec/glsl-1.40/execution/tf-no-position.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Fixes build breakage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70804
Tested-by: Vinson Lee <[email protected]>
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The new function replaces four old functions: set_fragment/vertex/
geometry/compute_sampler_views().
Note: at this time, it's expected that the 'start' parameter will
always be zero.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Tested-by: Emil Velikov <[email protected]>
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LLVM 3.3 does not know about CIK processors, and the codes paths for SI
and CIK are the same.
Reviewed-by: Marek Olšák <[email protected]>
Cc: "9.2" <[email protected]>
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This new bind flag forces linear storage, but does not have other
side effects like R600_RESOURCE_FLAG_TRANSFER.
Reviewed-by: Christian König <[email protected]>
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This fixes a crash in Unigine Heaven 3.0, and probably in some
others apps.
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Currently it's hardcoded in the shader, so every change requires
compilation of the shader variant, killing the performance
in Serious Sam 3 and probably other apps.
This patch passes alpha_ref in the user sgpr and removes it from
the shader key.
Signed-off-by: Vadim Girlin <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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With code dump enabled LLVM may generate disassembly during compilation.
Show this disassembly when available and prefer it to SI bytecode dump.
Reviewed-by: Tom Stellard <[email protected]>
Signed-off-by: Jay Cornwall <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This doesn't fix any known issue. I'm just following the docs.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Tom Stellard <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=70106
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Remove the assignment and the no-op function.
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This fixes a regression caused by 68f6dec32ed5eede361f76c8dbdf897652659baf.
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Accidentally broken by the consolidation.
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This has been very useful for tracking down bugs in libdrm.
The *_PRINT_TEXDEPTH environment variables were probably never used,
so I removed them.
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The function r600_choose_tiling is new and needs a review.
The only change in functionality is that it enables 2D tiling for compressed
textures on SI. It was probably accidentally turned off.
v2: don't make scanout buffers linear
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and the util_format_s3tc_init calls too.
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More work needs to be done for this to be entirely shared with r600g.
I'm just trying to share r600_texture.c now.
The reason I put the implementation to si_descriptors.c is that the emit
function had already been there.
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