| Commit message (Collapse) | Author | Age | Files | Lines |
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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and remove unused old_enable parameter.
Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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The get_size perf counter callback is also inlined and removed.
Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Include llvm-c/Transforms/Utils.h with the newest LLVM 7
Signed-of-by: Mike Lothian <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Tested-by: Dieter Nützel <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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MSAA is supported using sample shading. Layered rendering and all texture
targets are also supported.
Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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We'll need it for FBFETCH in both TGSI and NIR paths.
Tested-by: Dieter Nützel <[email protected]>
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For testing.
Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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For now we skip SI && HAVE_LLVM < 0x0600 for simplicity. We also skip
setting the more accurate masks for builtin uniforms for now as it
causes some piglit regressions.
Reviewed-by: Marek Olšák <[email protected]>
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This will be shared by the TGSI and NIR backends. For simplicity
we leave the SI LLVM 5.0 and lower work around only in the TGSI
backend.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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util_is_power_of_two_or_zero
The new name make the zero-input behavior more obvious. The next
patch adds a new function with different zero-input behavior.
Signed-off-by: Ian Romanick <[email protected]>
Suggested-by: Matt Turner <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
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We also fix the base_index for bindless by using the driver
location.
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The location was only being incremented the first time we processed a
location. This meant we would incorrectly skip some elements of
an array if the first element was packed and proccessed previously
but other elements were not.
Reviewed-by: Marek Olšák <[email protected]>
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This fixes tcs/tes varying arrays where we dont lower indirects and
therefore don't split arrays. Here we also fix useagemask for dual
slot doubles.
Fixes a number of arb_tessellation_shader piglit tests.
Reviewed-by: Marek Olšák <[email protected]>
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Generated with
git grep -l nir_intrinsic_image | xargs \
sed -i 's/nir_intrinsic_image/nir_intrinsic_image_var/g'
and some manual fixing in nir_intrinsics.h
Reviewed-by: Timothy Arceri <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This will only ever be used by gallium drivers so it probably doesn't
belong in the nir toolkit. Also we want to pass it some non NIR
things in the following patch.
To avoid regressions we wrap the lowering calls that have been moved
to st_glsl_to_nir with a quick hack so that they are only called for
radeonsi, we will replace the hack with a check for uniform packing
in a following patch.
Reviewed-by: Marek Olšák <[email protected]>
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I was going to have to add another parameter to this monster,
so we should just pass the nir_variable in, I can't find any
reason this would be a bad idea.
This needed for the next fix.
Fixes: 94f9591995 (radv/ac: add support for TCS/TES inputs/outputs.)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes: 75c5d25f0f34cd702 "radeonsi: align command buffer starting address to fix some Raven hangs"
Cc: 17.3 18.0 <[email protected]>
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We can get it from si_screen.
Reviewed-by: Timothy Arceri <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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This is only required with the latest libdrm.
This fixes 32-bit support with high addresses.
(and possibly 64-bit support too because the high bits need to be masked out)
Acked-by: Christian König <[email protected]>
Acked-by: Alex Deucher <[email protected]>
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Cc: 17.3 18.0 <[email protected]>
Reviewed-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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This should fix a regression with Rocket League grass rendering
on the NIR backend.
Reviewed-by: Marek Olšák <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104717
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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The old function treats high values as negative, which LLVM interprets as 0.
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