| Commit message (Collapse) | Author | Age | Files | Lines |
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In preparation for adding geometry shader support.
Reviewed-by: Marek Olšák <[email protected]>
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r600g and radeonsi have different implementations of resource_create.
https://bugs.freedesktop.org/show_bug.cgi?id=74139
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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And si_tex_aniso_filter is unused.
v2: remove INLINE occurences
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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This gets rid of another file.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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v2: added fprintf to r600_get_llvm_processor_name
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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radeonsi now reports PIPE_VIDEO_CAP_SUPPORTS_PROGRESSIVE = true if UVD support
isn't available. It's what all the other drivers do.
Also, some #include directives were missing in radeon_uvd.h.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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This enables more queries for the Gallium HUD with radeonsi.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Implemented by the common code. You can now visualize the statistics
with the HUD, see GALLIUM_HUD=help for all available queries. For example:
GALLIUM_HUD=clipper-primitives-generated
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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If any driver doesn't support this, it can use a blit after resolving
the samples.
Reviewed-by: Brian Paul <[email protected]>
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Use the WINDOW and VPORT scissors for the framebuffer and scissor test,
respectively. The other two scissors are disabled (they cover the max fb size).
We actually have 16 VPORT scissors, which will map well to ARB_viewport_array.
Also, we don't need to write SC_WINDOW_OFFSET with this commit, because it's
disabled everywhere.
Reviewed-by: Alex Deucher <[email protected]>
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For consistency only, This is unused by radeonsi currently.
Reviewed-by: Michel Dänzer <[email protected]>
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The "r" stands for R600.
Reviewed-by: Marek Olšák <[email protected]>
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The "r" stands for R600.
Reviewed-by: Marek Olšák <[email protected]>
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I had previously considered that unsafe.
Reviewed-by: Marek Olšák <[email protected]>
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I had previously considered that unsafe.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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NUM_BANKS is not constant on CIK.
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Previously we were creating a new LLVMContext every time that we called
radeon_llvm_parse_bitcode, which caused us to leak the context every time
that we compiled a CL program.
Sadly, we can't dispose of the LLVMContext at the point that it was being
created because evergreen_launch_grid (and possibly the SI equivalent) was
assuming that the context used to compile the kernels was still available.
Now, we'll create a new LLVMContext when creating EG/SI compute state, store
it there, and pass it to all of the places that need it.
The LLVM Context gets destroyed when we delete the EG/SI compute state.
Reviewed-by: Tom Stellard <[email protected]>
CC: "10.0" <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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It's not relevant for other shader types.
Reviewed-by: Marek Olšák <[email protected]>
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Also needed for the DB in-place decompression according to hw docs.
Reviewed-by: Alex Deucher <[email protected]>
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This may fix the GPU crashes.
Reviewed-by: Alex Deucher <[email protected]>
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