| Commit message (Collapse) | Author | Age | Files | Lines |
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NUM_BANKS is not constant on CIK.
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Previously we were creating a new LLVMContext every time that we called
radeon_llvm_parse_bitcode, which caused us to leak the context every time
that we compiled a CL program.
Sadly, we can't dispose of the LLVMContext at the point that it was being
created because evergreen_launch_grid (and possibly the SI equivalent) was
assuming that the context used to compile the kernels was still available.
Now, we'll create a new LLVMContext when creating EG/SI compute state, store
it there, and pass it to all of the places that need it.
The LLVM Context gets destroyed when we delete the EG/SI compute state.
Reviewed-by: Tom Stellard <[email protected]>
CC: "10.0" <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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It's not relevant for other shader types.
Reviewed-by: Marek Olšák <[email protected]>
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Also needed for the DB in-place decompression according to hw docs.
Reviewed-by: Alex Deucher <[email protected]>
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This may fix the GPU crashes.
Reviewed-by: Alex Deucher <[email protected]>
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r600g needs this too.
Reviewed-by: Michel Dänzer <[email protected]>
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All this cruft was ported from r600g and isn't needed on SI and later
according to hw docs. If we implemented HiS, we would set it to 0.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This fixes MSAA resolving for 32-bit integer colorbuffers, which isn't
implemented by the hardware.
It also fixes VM protection faults when resolving MSAA 2D array textures.
This may be a CB bug, because shader-based resolving works fine.
It may also be faster for upside-down and scaled blits.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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The DMA functions modify dst_offset and size and util_range_add gets wrong
values.
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes valgrind errors in glxinfo.
Reviewed-by: Michel Dänzer <[email protected]>
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The 16bpc packing must be done separately for each render target.
Reviewed-by: Michel Dänzer <[email protected]>
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As a result, the initialization of write_all must be done before
the compilation.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This adds 2 optimizations for radeonsi:
- handling of DISCARD_RANGE
- mapping an uninitialized buffer range is automatically UNSYNCHRONIZED
Reviewed-by: Michel Dänzer <[email protected]>
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This will be used by common code in the next commit.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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which can come from glBufferData and glMapBufferRange.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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All bound layers (from first_layer to last_layer) should be cleared.
This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each
instance goes to a different layer. By rendering a quad and setting
the instance count to the number of layers, it will trivially clear all
layers.
This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only
radeonsi supports at the moment. r600 could do this too. Standard DX11
hardware will have to use a geometry shader though, which has higher overhead.
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Ever since introducing separate sampler and sampler view max this was really
missing.
Every driver but llvmpipe reports the same number as number of samplers for
now, so nothing should break.
Reviewed-by: Jose Fonseca <[email protected]>
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There are also some changes to the printfs.
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
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We need to include the number of LDS bytes allocated by the state tracker.
CC: "10.0" <[email protected]>
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* minimise flags duplication
* distingush between VISIBILITY C and CXX flags
* set only required flags - C and/or CXX
v2: add LLVM_CFLAGS back to AM_CFLAGS (add missing backslash)
Signed-off-by: Emil Velikov <[email protected]>
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v2: Fix indentation
Reviewed-by: Tom Stellard <[email protected]>
CC: "10.0" <[email protected]>
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v2: Fix indentation
Reviewed-by: Tom Stellard <[email protected]>
CC: "10.0" <[email protected]>
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Update additional register fields.
Reviewed-by: Michel Dänzer <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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This exposes GL_ARB_texture_buffer_object_rgb32.
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GLSL 1.40 is done.
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This doesn't make any difference on Bonaire, but it might help on Hawaii.
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Fixes a boat load of Piglit tests for me, which crashed like fdo#70913
before.
Thanks to Michel Dänzer for the tip.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70913
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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This CAP will determine whether ARB_framebuffer_object can be enabled.
The nv30 driver does not allow mixing swizzled and linear zsbuf/cbuf
textures.
Signed-off-by: Ilia Mirkin <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This fixes a lockup in piglit/spec/glsl-1.40/execution/tf-no-position.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Fixes build breakage.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70804
Tested-by: Vinson Lee <[email protected]>
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