| Commit message (Collapse) | Author | Age | Files | Lines |
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This library is very small, so there is not much to gain from building
it as a shared library. Also, when linking statically with LLVM, a
shared libradeonllvm exports LLVM symbols and creates problems when
used with other shared objects that also link statically to LLVM.
Reviewed-by: [email protected]
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It should be unsigned, not enum pipe_flush_flags.
Fixed a build error:
src/gallium/state_trackers/egl/android/native_android.cpp:426:29: error:
invalid conversion from 'int' to 'pipe_flush_flags' [-fpermissive]
v2: replace all occurrences of enum pipe_flush_flags by unsigned
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
[olv: document the parameter now that the type is unsigned]
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One build system for linux/unix only drivers should be enough.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=48694
Acked-by: Jose Fonseca <[email protected]>
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We still need the option for handling 3D textures as well.
Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=64143
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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This move the tracing timeout and printing into winsys and add
an debug environement variable for it (R600_DEBUG=trace_cs).
Lot of file touched because of winsys API changes.
v2: Do not write lockup file if ib uniq id does not match last one
Signed-off-by: Jerome Glisse <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=63702
v2: add a comment that this is just a workaround
v3: fix typo in comment
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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half_pixel_center.
Squashed commit of the following:
commit 04c5fa2cbb8e89d6f2fa5a75af1cca03b1f6b852
Author: José Fonseca <[email protected]>
Date: Tue Apr 23 17:37:18 2013 +0100
gallium: s/lower_left_origin/bottom_edge_rule/
commit 4dff4f64fa83b9737def136fffd161d55e4f1722
Author: José Fonseca <[email protected]>
Date: Tue Apr 23 17:35:04 2013 +0100
gallium: Move diagram to docs.
commit 442a63012c8c3c3797f45e03f2ca20ad5f399832
Author: James Benton <[email protected]>
Date: Fri May 11 17:50:55 2012 +0100
gallium: Replace gl_rasterization_rules with lower_left_origin and half_pixel_center.
This change is necessary to achieve correct results when using OpenGL
FBOs.
Reviewed-by: Marek Olšák <[email protected]>
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Most test pass, issue are with border color and swizzle.
Based on ircnick<maelcum> patch.
v2: Restaged commit hunk
Signed-off-by: Jerome Glisse <[email protected]>
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v2: Remove left over code
v3: Restage properly the commit so hunk of first one are not in
second one.
Signed-off-by: Jerome Glisse <[email protected]>
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This is the only sane solution for nv50 and nvc0 (really, trust me),
but since on other hardware the border colour is tightly coupled with
texture state they'd have to undo the swizzle, so I've added a cap.
The dependency of update_sampler on the texture updates was
introduced to avoid doing the apply_depthmode to the swizzle twice.
v2: Moved swizzling helper to u_format.c, extended the CAP to
provide more accurate information.
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Instead of emitting configuration values (e.g. number of gprs used) in a
predefined order, the LLVM backend now emits these values in
register/value pairs. The first dword contains the register address and
the second dword contians the value to write.
Reviewed-by: Michel Dänzer <[email protected]>
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Just everything you need for UVD with r600g and radeonsi.
v2: move UVD code to radeon subdir, clean up build system additions,
remove an unused SI function, disable tiling on SI for now.
v3: some minor indentation fix and rebased
v4: dpb size calculation fixed
v5: implement proper fall-back in case the kernel doesn't support UVD,
based on patches from Andreas Boll but cleaned up a bit more.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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v2: fix instrinsic name as well
v3: LLVM revision incremented as well
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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v2:
- Only dump shaders when env variable is set.
v3:
- Don't emit VGT registers
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]
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This function is a holdover from r600g and is identical to
si_pm4_inval_texture_cache(), so it is not needed.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]
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This target string now contains four values instead of three. The old
processor field (which was really being interpreted as arch) has been split
into two fields: processor and arch. This allows drivers to pass a
more a more detailed description of the hardware to compiler frontends.
v2:
- Adapt to libclc changes
Reviewed-by: Francisco Jerez <[email protected]>
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Ported from r600g commit:
8891b2f9c91b2f6c8625184c23a10b8e55875dc0
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
NOTE: This is a candidate for the 9.1 branch.
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Reviewed-by: Marek Olšák <[email protected]>
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v2: reduce key size, don't copy key around to much.
v3: remove key size reduction
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This works different than on R600, we need to add the start instance manually.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
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Fixes mplayer -vo vdpau OSD.
NOTE: This is a candidate for the 9.1 branch.
Reported-by: Igor Vagulin <[email protected]>
Reviewed-by: Christian König <[email protected]>
Tested-by: Christian König <[email protected]>
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Same as on r600, trace cs execution by writting cs offset after each
states, this allow to pin point lockup inside command stream and
narrow down the scope of lockup investigation.
v2: Use WRITE_DATA packet instead of WRITE_MEM
v3: Remove useless nop packet
Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Now the backend handles that itself.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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The blit-based paths for TexImage, GetTexImage, and ReadPixels aren't very
fast with software rasterizer. Now Gallium drivers have the ability to turn
them off.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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Fixes random failures with piglit glsl-max-varyings.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Christian König <[email protected]>
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This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.
The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.
With this patch only nvc0 and nv30 will request that they be used.
v2: introduce a CAP so other drivers don't have to bother with
the new semantic
v3: adapt to introduction gl_varying_slot enum
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Fixing 16 piglit tests.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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v2: remove superfluous mask, use buffer_size instead of constant
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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In cases where the vertex element size is smaller than the vertex buffer
stride, the previous calculation could end up 1 too low. This would result
in the GPU using index 0 instead of the maximum index for those elements,
which would be visible as intermittent distorted triangles.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Alex Deucher <[email protected]>
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So LLVM can better eliminate dead code.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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v2: remove unrelated changes
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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v2: remove unrelated changes
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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