summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/radeonsi
Commit message (Expand)AuthorAgeFilesLines
* gallium/radeon: Add some Emacs .dir-locals.el filesMichel Dänzer2014-07-291-0/+11
* r600g,radeonsi: switch all occurences of array_size to util_max_layerMarek Olšák2014-07-281-1/+1
* radeonsi: fix a hang with streamout on HawaiiMarek Olšák2014-07-281-1/+13
* radeonsi: fix a hang with instancing on HawaiiMarek Olšák2014-07-281-1/+15
* gallium: rename shader cap MAX_CONSTS to MAX_CONST_BUFFER_SIZEMarek Olšák2014-07-281-2/+2
* radeonsi: Use util_memcpy_cpu_to_le32()Tom Stellard2014-07-282-19/+8
* r600g/radeonsi: Use write-combined CPU mappings of some BOs in GTTMichel Dänzer2014-07-231-1/+1
* radeonsi/compute: Add support scratch buffer support v2Tom Stellard2014-07-213-2/+85
* radeonsi/compute: Bump number of user sgprs for LLVM 3.5Tom Stellard2014-07-211-1/+6
* radeonsi/compute: Share COMPUTE_DBG macro with r600gTom Stellard2014-07-211-0/+5
* radeonsi: Read rodata from ELF and append it to the end of shadersTom Stellard2014-07-211-1/+12
* radeonsi: only update vertex buffers when they need updatingMarek Olšák2014-07-183-2/+22
* radeonsi: remove nr_vertex_buffersMarek Olšák2014-07-183-6/+23
* radeonsi: move vertex buffer descriptors from IB to memoryMarek Olšák2014-07-187-106/+133
* radeonsi: add support for fine-grained sampler view updatesMarek Olšák2014-07-183-30/+21
* radeonsi: move si_set_sampler_views to si_descriptors.cMarek Olšák2014-07-183-73/+68
* radeonsi: move sampler descriptors from IB to memoryMarek Olšák2014-07-185-82/+82
* radeonsi: implement ARB_draw_indirectMarek Olšák2014-07-185-17/+128
* radeonsi: don't add info->start to the index buffer offsetMarek Olšák2014-07-181-11/+25
* radeonsi: use an SGPR instead of VGT_INDX_OFFSETMarek Olšák2014-07-184-14/+23
* radeonsi: assume LLVM 3.4.2 is always presentMarek Olšák2014-07-185-49/+7
* radeonsi: partially revert "switch descriptors to i32 vectors"Marek Olšák2014-07-141-0/+12
* radeonsi: rename definitions of shader limitsMarek Olšák2014-07-117-44/+57
* radeonsi: switch descriptors to i32 vectorsMarek Olšák2014-07-111-13/+16
* radeonsi: properly implement texture opcodes that take an offsetMarek Olšák2014-07-111-84/+104
* radeonsi: fix texture fetches with derivatives for 1DArray and 3D texturesMarek Olšák2014-07-111-4/+30
* radeonsi: fix samplerCubeShadow with biasMarek Olšák2014-07-111-6/+6
* gallium: switch dedicated centroid field to interpolation locationIlia Mirkin2014-07-091-3/+3
* radeonsi: fix order of r600_need_dma_space and r600_context_bo_relocChristian König2014-07-091-1/+2
* radeonsi: mark MSAA config state as dirty at the beginning of CSMarek Olšák2014-07-081-0/+1
* gallium: rename PIPE_CAP_TGSI_VS_LAYER to also have _VIEWPORTIlia Mirkin2014-07-031-1/+1
* Revert "radeonsi: Use dma_copy when possible for si_blit."Michel Dänzer2014-07-031-19/+0
* gallium: Add PIPE_SHADER_CAP_DOUBLESTom Stellard2014-07-021-0/+5
* gallium: add a cap for max vertex streamsIlia Mirkin2014-07-011-0/+2
* radeonsi: Use dma_copy when possible for si_blit.Axel Davy2014-07-011-0/+19
* radeonsi: implement ARB_texture_query_lodMarek Olšák2014-06-192-25/+40
* radeonsi: pass ARB_conservative_depth parameters to the hardwareMarek Olšák2014-06-194-1/+29
* radeonsi: cosmetic changes in si_shader.cMarek Olšák2014-06-191-18/+13
* radeonsi: implement ARB_texture_gather and Gather functions from GLSL 4.00Marek Olšák2014-06-192-12/+123
* radeonsi: add sampling of 4:2:2 subsampled texturesGrigori Goronzy2014-06-182-37/+69
* radeonsi: fixup sizes of shader resource and sampler arraysMarek Olšák2014-06-161-2/+2
* r600g,radeonsi: don't use hardware MSAA resolve if dst is fast-clearedMarek Olšák2014-06-031-1/+2
* radeonsi: BlitFramebuffer should follow render conditionMarek Olšák2014-06-031-5/+6
* radeonsi: enable ARB_sample_shadingMarek Olšák2014-06-021-1/+1
* radeonsi: implement SAMPLEMASK fragment shader outputMarek Olšák2014-06-021-3/+15
* radeonsi: interpolate varyings at sample when full sample shading is enabledMarek Olšák2014-06-023-12/+15
* radeonsi: implement SAMPLEPOS fragment shader inputMarek Olšák2014-06-022-0/+48
* radeonsi: implement SAMPLEID fragment shader inputMarek Olšák2014-06-021-1/+17
* radeonsi: implement set_min_samplesMarek Olšák2014-06-024-2/+36
* radeon: add basic register setup for per-sample shadingMarek Olšák2014-06-021-4/+2