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path: root/src/gallium/drivers/radeonsi/si_state.h
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* radeonsi: make si_init_shader_selector_async staticNicolai Hähnle2017-09-131-1/+0
* radeonsi/gfx9: implement primitive binningMarek Olšák2017-09-051-1/+5
* radeonsi: add more state flags into si_state_dsaMarek Olšák2017-09-051-1/+6
* radeonsi: eliminate PS color outputs when colormask kills themMarek Olšák2017-09-041-0/+1
* radeonsi: update comment describing indices into sctx->descriptorsNicolai Hähnle2017-08-231-6/+5
* radeonsi: remove Constant Engine supportMarek Olšák2017-08-221-23/+1
* radeonsi: make some si_descriptors fields 32-bitSamuel Pitoiset2017-08-221-5/+5
* radeonsi: rename shader_userdata -> shader_pointers where appropriateMarek Olšák2017-08-071-3/+3
* radeonsi: add and use si_pm4_state_enabled_and_changedMarek Olšák2017-08-071-0/+3
* radeonsi: de-atomize L2 prefetchMarek Olšák2017-08-071-1/+0
* radeonsi: update dirty_level_mask only when flushing or unbinding framebufferMarek Olšák2017-07-281-0/+1
* radeonsi: move instance divisors into a constant bufferMarek Olšák2017-06-271-0/+3
* radeonsi: add all resident buffers to the current CSSamuel Pitoiset2017-06-141-0/+1
* radeonsi: add a slab allocator for bindless descriptorsSamuel Pitoiset2017-06-141-0/+8
* radeonsi: pack si_buffer_resources betterMarek Olšák2017-06-121-4/+5
* radeonsi: pack struct si_descriptors betterMarek Olšák2017-06-121-15/+15
* radeonsi: pack struct si_vertex_elements betterMarek Olšák2017-06-121-9/+10
* radeonsi: replace si_vertex_elements::elements with separate fieldsMarek Olšák2017-06-121-1/+3
* radeonsi: rename si_vertex_element -> si_vertex_elementsMarek Olšák2017-06-121-1/+1
* radeonsi: allocate si_state_rasterizer::pm4_poly_offset only when neededMarek Olšák2017-06-121-1/+1
* radeonsi: pack si_state_rasterizer fieldsMarek Olšák2017-06-121-16/+16
* radeonsi: get rid of more compressed_colortex_mask namesMarek Olšák2017-06-121-1/+1
* radeonsi: don't update dependent states if it has no effect (v2)Marek Olšák2017-06-081-0/+1
* radeonsi/gfx9: use CE RAM optimallyMarek Olšák2017-05-181-0/+7
* radeonsi: only upload (dump to L2) those descriptors that are used by shadersMarek Olšák2017-05-181-2/+16
* radeonsi: record which descriptor slots are used by shadersMarek Olšák2017-05-181-0/+3
* radeonsi: do only 1 big CE dump at end of IBs and one reload in the preambleMarek Olšák2017-05-181-4/+2
* radeonsi: merge sampler and image descriptor lists into oneMarek Olšák2017-05-181-3/+14
* radeonsi: merge constant and shader buffers descriptor lists into oneMarek Olšák2017-05-181-5/+20
* radeonsi: pass tessellation ring addresses via user SGPRsMarek Olšák2017-04-281-3/+0
* radeonsi: emit VS_STATE register explicitly from si_draw_vboNicolai Hähnle2017-04-131-0/+1
* radeonsi/gfx9: only use CE RAM for most-used descriptorsMarek Olšák2017-03-301-0/+2
* radeonsi/gfx9: image descriptor changes in mutable fieldsMarek Olšák2017-03-301-1/+2
* gallium/radeon: move pre-GFX9 radeon_surf.* members to radeon_surf.u.legacy.*Marek Olšák2017-03-301-3/+3
* radeonsi: s/uint/enum pipe_shader_type/Brian Paul2017-03-081-1/+2
* radeonsi: remove the fix_size3 workaroundMarek Olšák2017-02-181-5/+0
* radeonsi: make fix_fetch an array of uint8_tMarek Olšák2017-02-181-1/+1
* radeonsi: align vertex buffer descriptor list size for optimal prefetchMarek Olšák2017-02-101-0/+2
* Revert "radeonsi: decrease the number of texture slots to 24"Marek Olšák2017-02-031-1/+1
* radeonsi: atomize the scratch buffer stateMarek Olšák2017-01-301-0/+1
* radeonsi: precompute IA_MULTI_VGT_PARAM values into a tableMarek Olšák2017-01-301-0/+1
* radeonsi: use a bitmask for looping over dirty PM4 statesMarek Olšák2017-01-301-0/+3
* radeonsi: atomize L2 prefetchesMarek Olšák2017-01-301-0/+1
* radeonsi: determine in advance which VBOs should be added to the buffer listMarek Olšák2017-01-181-0/+1
* radeonsi: use a global dirty mask for shader pointersMarek Olšák2017-01-181-2/+0
* radeonsi: make fix_fetch 64-bitMarek Olšák2017-01-161-1/+1
* radeonsi: use a single descriptor for the GSVS ringNicolai Hähnle2016-12-121-5/+1
* radeonsi: write shader descriptors into hang reportsMarek Olšák2016-12-071-0/+2
* radeonsi: properly declare context sampler statesMarek Olšák2016-12-071-1/+1
* radeonsi: decrease the number of texture slots to 24Marek Olšák2016-11-211-1/+1