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path: root/src/gallium/drivers/radeonsi/si_state.h
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* radeonsi: update shader count for compute shadersBas Nieuwenhuizen2016-04-191-1/+2
* radeonsi: Replace list_dirty with a mask.Bas Nieuwenhuizen2016-04-191-2/+7
* radeonsi: Allocate chunks of CE ram.Bas Nieuwenhuizen2016-04-191-0/+3
* radeonsi: implement set_shader_buffersNicolai Hähnle2016-04-121-0/+2
* radeonsi: do per-pixel clipping based on viewport statesMarek Olšák2016-04-081-0/+1
* radeonsi: raise number of samplers per shader to 32Nicolai Hähnle2016-04-071-3/+3
* radeonsi: implement set_shader_images (v2)Nicolai Hähnle2016-03-211-0/+19
* radeonsi: update compressed_colortex_masks when a cmask is created or disabledNicolai Hähnle2016-03-101-0/+1
* radeonsi: set amdgpu metadata before exporting a textureMarek Olšák2016-03-091-0/+1
* radeonsi: implement binary shaders & shader cache in memory (v2)Marek Olšák2016-02-211-0/+2
* radeonsi: put image, fmask, and sampler descriptors into one arrayMarek Olšák2016-02-101-14/+5
* radeonsi: implement forcing per-sample_interpolation using the shader key onlyMarek Olšák2016-02-091-1/+0
* radeonsi: rename cb_target_mask state to cb_render_stateMarek Olšák2016-02-021-1/+1
* radeonsi: use all SPI color formatsMarek Olšák2016-01-221-0/+5
* radeonsi: use SPI_SHADER_COL_FORMAT fields instead of export_16bpcMarek Olšák2016-01-221-0/+1
* gallium/radeon: atomize render condition (SET_PREDICATION)Marek Olšák2015-11-131-0/+1
* radeonsi: add draw_vbo check for a NULL pixel shaderMarek Olšák2015-10-241-0/+1
* radeonsi: implement fragment color clampingMarek Olšák2015-10-171-0/+1
* radeonsi: implement the simple case of force_persample_interpMarek Olšák2015-10-031-0/+1
* radeonsi: move SPI_PS_INPUT_ENA/ADDR registers to a separate stateMarek Olšák2015-10-031-0/+1
* radeonsi: skip drawing if the tess factor ring allocation failsMarek Olšák2015-09-241-1/+1
* radeonsi: don't update polygon offset state if it has no effectMarek Olšák2015-09-101-0/+1
* radeonsi: remove unused macro si_pm4_set_stateMarek Olšák2015-09-011-10/+0
* radeonsi: rework uploading border colorsMarek Olšák2015-09-011-3/+0
* radeonsi: inline si_cmd_context_controlMarek Olšák2015-09-011-3/+0
* radeonsi: don't set number of IB dwords for statesMarek Olšák2015-09-011-2/+1
* radeonsi: convert SPI state to an atomMarek Olšák2015-09-011-1/+1
* radeonsi: rename and precalculate polygon offset statesMarek Olšák2015-09-011-3/+3
* radeonsi: convert CB_TARGET_MASK setup to an atomMarek Olšák2015-09-011-2/+1
* radeonsi: convert stencil ref state into an atomMarek Olšák2015-09-011-4/+14
* radeonsi: convert blend color state into an atomMarek Olšák2015-09-011-1/+1
* radeonsi: convert sample mask state into an atomMarek Olšák2015-09-011-6/+1
* radeonsi: convert clip state into an atomMarek Olšák2015-09-011-1/+1
* radeonsi: remove the tf_ring state, add the registers to init_configMarek Olšák2015-09-011-1/+0
* radeonsi: remove the gs_rings state, add the registers to init_configMarek Olšák2015-09-011-1/+0
* radeonsi: call si_init_atom for remaining radeonsi atomsMarek Olšák2015-09-011-4/+6
* radeonsi: define the state atom array separatelyMarek Olšák2015-09-011-0/+20
* radeonsi: optimize viewport statesMarek Olšák2015-09-011-6/+0
* radeonsi: optimize scissor statesMarek Olšák2015-09-011-6/+0
* radeonsi: add SI_MAX_ATTRIBSMarek Olšák2015-09-011-4/+5
* radeonsi: fix a Unigine Heaven hang when drirc is missingMarek Olšák2015-09-011-0/+2
* radeonsi: remove old CS tracing codeMarek Olšák2015-08-261-0/+1
* radeonsi: move CP DMA functions to their own fileMarek Olšák2015-07-311-3/+0
* radeonsi: completely rework updating descriptors without CP DMAMarek Olšák2015-07-311-22/+10
* radeonsi: add GS multiple streams support (v2)Dave Airlie2015-07-301-2/+5
* radeonsi: set up a ring buffer for tessellation factorsMarek Olšák2015-07-231-0/+1
* radeonsi: add tessellation shader statesMarek Olšák2015-07-231-0/+2
* radeonsi: add shader code generation for tessellationMarek Olšák2015-07-231-2/+3
* radeonsi: program VGT_SHADER_STAGES_EN for tessellationMarek Olšák2015-07-231-1/+1
* radeonsi: add support for tessellation shader resources and samplersMarek Olšák2015-07-231-1/+1