summaryrefslogtreecommitdiffstats
path: root/src/gallium/drivers/radeonsi/si_state.c
Commit message (Expand)AuthorAgeFilesLines
* radeonsi: Rename r600->si for structs in si_pipe.h.Andreas Hartmetz2014-01-141-45/+45
* radeonsi: Apply si_* file naming scheme.Andreas Hartmetz2014-01-141-2/+2
* radeonsi: handle NULL colorbuffers correctlyMarek Olšák2014-01-131-9/+11
* radeonsi: calculate NUM_BANKS for DB correctly on CIKMarek Olšák2014-01-061-4/+19
* radeonsi: set correct pipe config for Hawaii in DBMarek Olšák2014-01-061-15/+18
* radeonsi: Use htile_buffer for depth only when there is no stencil.Andreas Hartmetz2013-12-221-0/+8
* radeonsi: Only scan pixel shaders for TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFSMichel Dänzer2013-12-201-4/+7
* radeonsi: set CB_DISABLE if the color mask is 0Marek Olšák2013-12-181-3/+8
* radeonsi: add the htile buffer to the CS ioctl buffer listMarek Olšák2013-12-181-0/+2
* radeonsi: improve HiZ precision for less and lequal depth functionsMarek Olšák2013-12-171-1/+7
* radeonsi: make DB_RENDER_OVERRIDE an invariant registerMarek Olšák2013-12-171-47/+3
* radeonsi: flush HTILE when appropriateMarek Olšák2013-12-171-1/+2
* radeonsi: move invariant regs to si_init_configMarek Olšák2013-12-141-18/+26
* radeonsi: fix binding the dummy pixel shaderMarek Olšák2013-12-121-14/+9
* radeonsi: use the colorbuffer count from the shader keyMarek Olšák2013-12-121-11/+5
* radeonsi: Write htile state to hardware.Andreas Hartmetz2013-12-121-7/+60
* radeonsi: add driver support for layered rendering and AMD_vertex_shader_layerMarek Olšák2013-12-031-11/+12
* radeonsi: implement MSAA for CIKMarek Olšák2013-11-231-7/+18
* radeonsi: add support for Hawaii asics (v2)Alex Deucher2013-11-151-0/+4
* radeonsi: implement ARB_vertex_type_2_10_10_10_revMarek Olšák2013-11-041-0/+7
* r600g,radeonsi: properly expose texture buffer formatsMarek Olšák2013-11-041-3/+8
* radeonsi: implement texture buffer objectsMarek Olšák2013-11-041-45/+71
* radeonsi: implement uniform buffer objectsMarek Olšák2013-11-041-1/+1
* radeonsi: try to fix IA_MULTI_VGT_PARAM programmingMarek Olšák2013-11-041-0/+1
* gallium: new, unified pipe_context::set_sampler_views() functionBrian Paul2013-10-231-20/+10
* radeonsi: pass alpha_ref value to PS in the user sgprVadim Girlin2013-10-131-4/+3
* radeonsi: draw register fixes for CIKMarek Olšák2013-10-091-4/+6
* radeonsi: Fix buildBrian Paul2013-10-031-3/+3
* radeon: don't use old bind_vertex/fragment_sampler_states() hooksBrian Paul2013-10-031-2/+0
* radeon: implement pipe_context::bind_sampler_states()Brian Paul2013-10-031-0/+22
* r600g,radeonsi: consolidate tiling_info initializationMarek Olšák2013-09-291-1/+1
* r600g,radeonsi: share the async dma interfaceMarek Olšák2013-09-291-0/+13
* radeonsi: move radeonsi-specific functions out of r600_texture.cMarek Olšák2013-09-291-0/+38
* radeonsi: fix blitting the last 2 mipmap levels of compressed texturesMarek Olšák2013-09-251-2/+3
* radeonsi: add missing colorbuffer formats (rework format translation)Marek Olšák2013-09-251-346/+104
* radeonsi: bypass alpha-test for integer colorbuffersMarek Olšák2013-09-251-1/+10
* radeonsi: simplify and fix MSAA texture sampling for array texturesMarek Olšák2013-09-201-1/+2
* radeonsi: implement glDrawTransformFeedback functionalityMarek Olšák2013-09-131-0/+1
* radeonsi: handle rasterizer_discard and set GS_OUT_PRIM_TYPEMarek Olšák2013-09-131-0/+1
* radeonsi: integrate shared streamout stateMarek Olšák2013-09-131-2/+4
* radeonsi: Expose pure integer vertex formatsMichel Dänzer2013-09-021-1/+6
* radeonsi: simplify and improve flushingMarek Olšák2013-08-311-26/+20
* radeonsi: convert constant buffers to si_descriptorsMarek Olšák2013-08-311-42/+0
* radeonsi: use r600_common_context, r600_common_screen, r600_resourceMarek Olšák2013-08-311-65/+62
* radeonsi: Ensure fmask_format is initialized in release builds.Vinson Lee2013-08-191-0/+1
* radeonsi: require LLVM 3.4 for MSAAMarek Olšák2013-08-171-1/+1
* radeonsi: disable unbound colorbuffersMarek Olšák2013-08-171-2/+7
* radeonsi: port texture improvements from r600gMarek Olšák2013-08-171-8/+13
* radeonsi: add FMASK texture binding slots and resource setup (v2)Marek Olšák2013-08-171-0/+52
* radeonsi: implement FMASK decompression for MSAA texturingMarek Olšák2013-08-171-3/+20