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path: root/src/gallium/drivers/radeonsi/si_pipe.h
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* radeonsi: explicitly choose center locations for 1xAA on PolarisNicolai Hähnle2016-07-081-1/+6
* radeonsi: do compilation from si_create_shader_selector asynchronouslyMarek Olšák2016-07-051-1/+6
* radeonsi: print LLVM IRs to ddebug logsMarek Olšák2016-07-051-0/+1
* radeonsi: enable string markers and record apitrace call numbersMarek Olšák2016-07-051-0/+1
* radeonsi: enable distributed tess on multi-SE parts onlyMarek Olšák2016-06-291-0/+1
* radeonsi: set optimal VGT_HS_OFFCHIP_PARAMMarek Olšák2016-06-291-0/+1
* radeonsi: boolean -> bool, TRUE -> true, FALSE -> falseMarek Olšák2016-06-251-1/+1
* radeonsi: fix fractional odd tessellation spacing for PolarisMarek Olšák2016-06-241-0/+1
* radeonsi: optimize rendering to linear color buffersMarek Olšák2016-06-241-0/+1
* radeon: check VM faults from DMA flushNicolai Hähnle2016-06-241-1/+2
* radeonsi: extract IB and bo list saving into separate functionsNicolai Hähnle2016-06-241-4/+1
* gallium/radeon: add driver queries for compute/dma call stats and spillsMarek Olšák2016-06-141-0/+1
* radeonsi: keep track of dirty descriptor setsNicolai Hähnle2016-06-071-0/+1
* radeonsi: move si_descriptors into a per-context arrayNicolai Hähnle2016-06-071-1/+1
* radeonsi: move enabled_mask out of si_descriptorsNicolai Hähnle2016-06-071-0/+1
* radeonsi: set some image descriptor fields at bind timeMarek Olšák2016-06-011-0/+3
* radeonsi: Decompress DCC textures in a render feedback loop.Bas Nieuwenhuizen2016-05-311-0/+3
* radeonsi: Add buffer for offchip storage between TCS and TES.Bas Nieuwenhuizen2016-05-261-0/+1
* radeonsi: only expose *_init_*dma_functions from (S)DMA filesMarek Olšák2016-05-101-14/+2
* radeonsi: rework clear_buffer flagsMarek Olšák2016-04-281-2/+1
* radeonsi: shorten slot masks to 32 bitsMarek Olšák2016-04-221-2/+2
* radeonsi: rework polygon stippling to use constant buffer instead of textureMarek Olšák2016-04-221-1/+0
* radeonsi: make RW buffer descriptor array global, not per shader stageMarek Olšák2016-04-221-1/+1
* radeonsi: clean up compute flushBas Nieuwenhuizen2016-04-191-3/+0
* radeonsi: split texture decompression for compute shadersBas Nieuwenhuizen2016-04-191-1/+2
* radeonsi: update predicate condition for compute dispatchesBas Nieuwenhuizen2016-04-191-0/+9
* radeonsi: only emit compute shader state when switching shadersBas Nieuwenhuizen2016-04-191-0/+2
* radeonsi: rework compute scratch bufferBas Nieuwenhuizen2016-04-191-0/+2
* radeonsi: do per cs setup for compute shaders once per csBas Nieuwenhuizen2016-04-191-0/+1
* radeonsi: Add CE uploader.Bas Nieuwenhuizen2016-04-191-0/+3
* radeonsi: Add CE synchronization.Bas Nieuwenhuizen2016-04-191-0/+1
* radeonsi: Create CE IB.Bas Nieuwenhuizen2016-04-191-0/+3
* radeonsi: implement set_shader_buffersNicolai Hähnle2016-04-121-0/+1
* radeonsi: move scissor and viewport states into gallium/radeonMarek Olšák2016-04-121-23/+0
* radeonsi: compute scissor from viewport in set_viewport_statesMarek Olšák2016-04-121-0/+8
* gallium/radeon: move pipeline stat context flags to common codeMarek Olšák2016-04-121-3/+0
* radeonsi: implement and rely on set_active_query_stateMarek Olšák2016-04-121-0/+4
* radeonsi: expand the compressed color and depth texture masks to 64 bitsNicolai Hähnle2016-04-071-2/+2
* radeonsi: implement set_shader_images (v2)Nicolai Hähnle2016-03-211-0/+7
* radeonsi: move si_decompress_textures to si_blit.cNicolai Hähnle2016-03-101-4/+1
* radeonsi: remove resource field from si_sampler_viewNicolai Hähnle2016-03-091-1/+0
* radeonsi: add DCC decompression (v2)Bas Nieuwenhuizen2016-03-091-0/+1
* radeonsi: allocate DCC in the same backing buffer as the textureMarek Olšák2016-03-091-1/+0
* radeonsi: implement binary shaders & shader cache in memory (v2)Marek Olšák2016-02-211-0/+16
* radeonsi: add PS prologMarek Olšák2016-02-211-0/+1
* radeonsi: add PS epilogMarek Olšák2016-02-211-0/+1
* radeonsi: add TCS epilogMarek Olšák2016-02-211-0/+1
* radeonsi: add VS epilogMarek Olšák2016-02-211-0/+1
* radeonsi: add VS prologMarek Olšák2016-02-211-0/+3
* radeonsi: first bits for non-monolithic shadersMarek Olšák2016-02-211-0/+3