| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
Free shader buffer object for all kernels when deleting compute state.
Signed-off-by: Aaron Watry <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The offsets will be stored in the handles parameter. This makes
it possible to use sub-buffers.
v2:
- Style fixes
- Add support for constant sub-buffers
- Store handles in device byte order
v3:
- Use endian helpers
Reviewed-by: Francisco Jerez <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
|
|
|
|
|
|
| |
The "r" stands for R600.
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
|
|
| |
Reviewed-by: Marek Olšák <[email protected]>
|
|
Reviewed-by: Marek Olšák <[email protected]>
|