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path: root/src/gallium/drivers/radeonsi/si_blit.c
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* radeonsi: add a workaround for inexact SNORM8 blitting againMarek Olšák2017-06-191-0/+37
* radeonsi: reduce overhead for resident textures which need color decompressionSamuel Pitoiset2017-06-181-15/+6
* radeonsi: reduce overhead for resident textures which need depth decompressionSamuel Pitoiset2017-06-181-5/+11
* radeonsi: use util_dynarray_foreach for bindless resourcesSamuel Pitoiset2017-06-181-47/+15
* radeonsi: only decompress resident textures/images when usedSamuel Pitoiset2017-06-141-2/+11
* radeonsi: decompress resident textures/images before graphics/computeSamuel Pitoiset2017-06-141-0/+59
* radeonsi: decompress DCC for resident textures/imagesSamuel Pitoiset2017-06-141-0/+62
* radeonsi: get rid of more compressed_colortex_mask namesMarek Olšák2017-06-121-2/+2
* gallium/radeon: don't allocate HTILE in a separate bufferMarek Olšák2017-06-081-1/+1
* radeonsi: rename depth decompress functionsMarek Olšák2017-06-081-16/+15
* radeonsi: rename shader resource decompress masks to their true meaningMarek Olšák2017-06-081-6/+6
* radeonsi: isolate real framebuffer changes from the decompression passes (v3)Samuel Pitoiset2017-06-071-0/+19
* radeonsi: clean up decompress blend state namesMarek Olšák2017-06-071-2/+2
* radeonsi: enable TC-compatible stencil compression on VIMarek Olšák2017-06-071-0/+2
* gallium/u_blitter: use 2D_ARRAY for cubemap blits if possibleMarek Olšák2017-06-071-1/+1
* radeonsi: add new si_check_render_feedback_texture() helperSamuel Pitoiset2017-04-101-45/+44
* radeonsi: add new si_decompress_color_texture() helperSamuel Pitoiset2017-04-101-13/+17
* radeonsi: add a 'break' in si_check_render_feedback_*()Samuel Pitoiset2017-04-101-2/+6
* gallium/radeon: s/dcc_disable/disable_dcc/Marek Olšák2017-03-301-5/+5
* radeonsi: handle incompatible DCC formats in resource_copy_regionMarek Olšák2017-03-301-0/+5
* radeonsi: remove a workaround for inexact *8_SNORM blitsMarek Olšák2017-03-301-3/+1
* gallium/radeon: add and use a new helper vi_dcc_enabledMarek Olšák2017-03-301-4/+2
* radeonsi/gfx9: fix MIP0_WIDTH & MIP0_HEIGHT for compressed texture blitsMarek Olšák2017-03-301-1/+7
* radeonsi/gfx9: do DCC clears on non-mipmapped textures onlyMarek Olšák2017-03-301-0/+5
* radeonsi: use a bitmask-based loop in si_decompress_texturesMarek Olšák2017-01-181-7/+9
* radeonsi: add CP DMA flags for greater control over synchronizationMarek Olšák2017-01-061-1/+1
* radeonsi: fix release build unused variable warningsGrazvydas Ignotas2016-12-101-1/+1
* radeonsi: properly declare context sampler statesMarek Olšák2016-12-071-1/+1
* radeonsi: check for !is_linear in do_hardware_msaa_resolveMarek Olšák2016-11-211-2/+4
* radeonsi: fix an assertion failure in si_decompress_sampler_color_texturesMarek Olšák2016-11-041-1/+3
* gallium/radeon: add enum radeon_micro_modeMarek Olšák2016-11-011-2/+1
* gallium/radeon: add radeon_surf::is_linearMarek Olšák2016-11-011-3/+2
* gallium/radeon: don't call u_format helpers if we have that info alreadyMarek Olšák2016-11-011-2/+3
* gallium/radeon: replace radeon_surf_info::dcc_enabled with num_dcc_levelsMarek Olšák2016-11-011-2/+2
* radeonsi: implement TC-compatible HTILEMarek Olšák2016-10-131-2/+9
* radeonsi: fix texture format reinterpretation with DCCMarek Olšák2016-09-051-0/+8
* radeonsi: increase performance for DRI PRIME offloading if 2nd GPU is CIK or VIMarek Olšák2016-08-261-0/+19
* radeonsi: use current context for DCC feedback-loop decompress, fixes ElementalMarek Olšák2016-08-171-8/+4
* gallium/radeon: handle render_condition_enable for clear_rt/dsMarek Olšák2016-08-101-2/+4
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-2/+4
* radeonsi: silence Coverity warningNicolai Hähnle2016-07-131-0/+2
* radeonsi: decompress to flushed depth texture when requiredNicolai Hähnle2016-07-061-29/+103
* radeonsi: extract DB->CB copy logic into its own functionNicolai Hähnle2016-07-061-36/+61
* gallium/radeon: replace is_flushing_texture with db_compatibleNicolai Hähnle2016-07-061-2/+2
* radeonsi: correctly mark levels of 3D textures as fully decompressedNicolai Hähnle2016-07-061-2/+2
* gallium/radeon: add a heuristic enabling DCC for scanout surfaces (v2)Marek Olšák2016-06-291-1/+14
* radeonsi: boolean -> bool, TRUE -> true, FALSE -> falseMarek Olšák2016-06-251-1/+1
* radeonsi: use u_blitter for mipmap generationMarek Olšák2016-06-211-0/+31
* radeonsi: try to hit direct hw MSAA resolve by changing micro mode in clearMarek Olšák2016-06-141-1/+19
* radeonsi: clarify the MSAA resolve limitation with scanoutMarek Olšák2016-06-141-1/+5