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path: root/src/gallium/drivers/radeonsi/si_blit.c
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* radeonsi: fix texture format reinterpretation with DCCMarek Olšák2016-09-051-0/+8
* radeonsi: increase performance for DRI PRIME offloading if 2nd GPU is CIK or VIMarek Olšák2016-08-261-0/+19
* radeonsi: use current context for DCC feedback-loop decompress, fixes ElementalMarek Olšák2016-08-171-8/+4
* gallium/radeon: handle render_condition_enable for clear_rt/dsMarek Olšák2016-08-101-2/+4
* gallium: add render_condition_enable param to clear_render_target/depth_stencilMarek Olšák2016-08-101-2/+4
* radeonsi: silence Coverity warningNicolai Hähnle2016-07-131-0/+2
* radeonsi: decompress to flushed depth texture when requiredNicolai Hähnle2016-07-061-29/+103
* radeonsi: extract DB->CB copy logic into its own functionNicolai Hähnle2016-07-061-36/+61
* gallium/radeon: replace is_flushing_texture with db_compatibleNicolai Hähnle2016-07-061-2/+2
* radeonsi: correctly mark levels of 3D textures as fully decompressedNicolai Hähnle2016-07-061-2/+2
* gallium/radeon: add a heuristic enabling DCC for scanout surfaces (v2)Marek Olšák2016-06-291-1/+14
* radeonsi: boolean -> bool, TRUE -> true, FALSE -> falseMarek Olšák2016-06-251-1/+1
* radeonsi: use u_blitter for mipmap generationMarek Olšák2016-06-211-0/+31
* radeonsi: try to hit direct hw MSAA resolve by changing micro mode in clearMarek Olšák2016-06-141-1/+19
* radeonsi: clarify the MSAA resolve limitation with scanoutMarek Olšák2016-06-141-1/+5
* Revert "radeonsi: allow direct hw MSAA resolve for scanout surfaces"Marek Olšák2016-06-081-0/+1
* radeonsi: allow MSAA resolving into a texture that has DCC enabledMarek Olšák2016-06-081-2/+13
* radeonsi: allow direct hw MSAA resolve for scanout surfacesMarek Olšák2016-06-081-1/+0
* radeonsi: don't allocate DCC for the temporary MSAA resolve surfaceMarek Olšák2016-06-081-1/+2
* radeonsi: add per-level dcc_enabled flagsMarek Olšák2016-06-081-0/+7
* radeonsi: move enabled_mask out of si_descriptorsNicolai Hähnle2016-06-071-2/+2
* radeonsi: use hw MSAA resolve for non-trivial resolvesMarek Olšák2016-06-061-10/+54
* radeonsi: Decompress DCC textures in a render feedback loop.Bas Nieuwenhuizen2016-05-311-0/+100
* radeonsi: do GL-compliant integer resolvesMarek Olšák2016-05-311-37/+1
* radeonsi: use the hw MSAA resolving if formats are compatibleMarek Olšák2016-05-021-1/+2
* radeonsi: rework clear_buffer flagsMarek Olšák2016-04-281-2/+3
* radeonsi: expclear must be disabled on first Z/S clearNicolai Hähnle2016-04-271-2/+2
* radeonsi: move blend choice out of loop in si_blit_decompress_colorNicolai Hähnle2016-04-271-9/+9
* radeonsi: use level mask for early out in si_blit_decompress_colorNicolai Hähnle2016-04-271-6/+8
* radeonsi: si_blit_decompress_depth is only used for stagingNicolai Hähnle2016-04-271-21/+5
* radeonsi: only decompress the required ZS planes from si_blitNicolai Hähnle2016-04-271-6/+7
* radeonsi: decompress Z & S planes in one passNicolai Hähnle2016-04-271-28/+73
* radeonsi: early out of si_blit_decompress_depth_in_place based on dirty maskNicolai Hähnle2016-04-271-6/+14
* radeonsi: use MIN2 instead of expanded ?: operatorNicolai Hähnle2016-04-271-3/+3
* radeonsi: fix brace styleNicolai Hähnle2016-04-271-2/+4
* radeonsi: shorten slot masks to 32 bitsMarek Olšák2016-04-221-6/+6
* radeonsi: split texture decompression for compute shadersBas Nieuwenhuizen2016-04-191-2/+11
* radeonsi: move scissor and viewport states into gallium/radeonMarek Olšák2016-04-121-2/+2
* radeonsi: implement and rely on set_active_query_stateMarek Olšák2016-04-121-3/+0
* radeonsi: expand the compressed color and depth texture masks to 64 bitsNicolai Hähnle2016-04-071-6/+6
* radeonsi: decompress shader imagesNicolai Hähnle2016-03-211-3/+33
* radeonsi: update compressed_colortex_masks when a cmask is created or disabledNicolai Hähnle2016-03-101-0/+9
* radeonsi: move si_decompress_textures to si_blit.cNicolai Hähnle2016-03-101-4/+22
* radeonsi: disable DCC on handle export if expecting write accessMarek Olšák2016-03-091-0/+12
* radeonsi: add DCC decompression (v2)Bas Nieuwenhuizen2016-03-091-9/+19
* radeonsi: allocate DCC in the same backing buffer as the textureMarek Olšák2016-03-091-4/+4
* gallium/radeon: eliminate fast color clear before sharingMarek Olšák2016-03-091-1/+1
* radeonsi: put image, fmask, and sampler descriptors into one arrayMarek Olšák2016-02-101-1/+1
* radeonsi: use all SPI color formatsMarek Olšák2016-01-221-0/+8
* radeonsi: implement fast stencil clearMarek Olšák2015-12-111-11/+35