| Commit message (Collapse) | Author | Age | Files | Lines |
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Only create one screen for each winsys instance.
This helps with buffer sharing and interop handling.
v2: rebased and some minor cleanup
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The CP_STRMOUT_CNTL register was moved again.
Reviewed-by: Alex Deucher <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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So that the "init" state is always emitted first and not later in draw_vbo.
This fixes streamout where the "init" state, which disables streamout,
was emitted in draw_vbo after streamout was enabled.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This mimics r600g. The R600_CONTEXT_xxx flags are added to rctx->b.flags
and si_emit_cache_flush emits the packets. That's it. The shared radeon code
tells us when the streamout cache should be flushed, so we have to check
the flags anyway.
There is a new atom "cache_flush", because caches must be flushed *after*
resource descriptors are changed in memory.
Functional changes:
* Write caches are flushed at the end of CS and read caches are flushed
at its beginning.
* Sampler view states are removed from si_state, they only held the flush
flags.
* Everytime a shader is changed, the I cache is flushed. Is this needed?
Due to a hw bug, this also flushes the K cache.
* The WRITE_DATA packet is changed to use TC, which fixes a rendering issue
in openarena. I'm not sure how TC interacts with CP DMA, but for now it
seems to work better than any other solution I tried. (BTW CIK allows us
to use TC for CP DMA.)
* Flush the K cache instead of the texture cache when updating resource
descriptors (due to a hw bug, this also flushes the I cache).
I think the K cache flush is correct here, but I'm not sure if the texture
cache should be flushed too (probably not considering we use TC
for WRITE_DATA, but we don't use TC for CP DMA).
* The number of resource contexts is decreased to 16. With all of these cache
changes, 4 doesn't work, but 8 works, which suggests I'm actually doing
the right thing here and the pipeline isn't drained during flushes.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
Tested-by: Tom Stellard <[email protected]>
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Also r600_hw_context_priv.h and si_state_streamout.c are removed, because
they are no longer needed.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Christian König <[email protected]>
Tested-by: Tom Stellard <[email protected]>
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Signed-off-by: Niels Ole Salscheider <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
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This patch adds support for:
PIPE_COMPUTE_CAP_MAX_INPUT_SIZE
PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE
Return the values reported by the closed source driver for now.
Signed-off-by: Niels Ole Salscheider <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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Signed-off-by: Niels Ole Salscheider <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Niels Ole Salscheider <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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broken by 21d9a1b5ef51ce449e9a82641d0d605c5448b41c
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This started as an attempt to add support for MSAA texture transfers and
MSAA depth-stencil decompression for the DB->CB copy path.
It has gotten a bit out of control, but it's for the greater good.
Some changes do not make much sense, they are there just to make it look
like the other driver.
With a few cosmetic modifications, r600_texture.c can be shared with
a symlink.
Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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This is glBlitFramebuffer support for MSAA surfaces as required by GL 3.0
and texturing as required by GL 3.2 and GL_ARB_texture_multisample.
Reviewed-by: Michel Dänzer <[email protected]>
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This is basic MSAA support which should work with most apps.
Some features are missing, those will be implemented by other commits.
Reviewed-by: Michel Dänzer <[email protected]>
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It moves all sampler view descriptors to a buffer.
It supports partial resource updates and it can also unbind resources
(required for FMASK texturing).
The buffer contains all sampler view descriptors for one shader stage,
represented as an array. On top of that, there are N arrays in the buffer,
which are used to emulate context registers as implemented by the previous
ASICs (each array is a context).
This uses the RCU synchronization approach to avoid read-after-write hazards
as discussed in the thread:
"radeonsi: add FMASK texture binding slots and resource setup"
CP DMA is used to clear the descriptors at context initialization and to copy
the descriptors from one context to the next.
v2: - use PKT3_DMA_DATA on CIK (I'll test CIK later)
- turn the bool CP DMA parameters into self-explanatory flags
- add a nice simple API for packet emission to radeon_winsys.h
- use 256 contexts, 128 causes texture corruption in openarena
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Reviewed-by: Michel Dänzer <[email protected]>
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This patch adds the level query support to the video decoders
and uses some more reasonable defaults.
v2: (ck) add commit message
Reviewed-by: Christian König <[email protected]>
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Cc: [email protected]
[ Francisco Jerez: Fix "PIPE_ENDIAN_SMALL" in the documentation,
define PIPE_ENDIAN_NATIVE. ]
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Not needed with do_dead_builtin_varyings.
Reviewed-by: Ian Romanick <[email protected]>
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Requires updated llvm.
Signed-off-by: Alex Deucher <[email protected]>
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Add the infrastructure to differentiate them.
Just treat them like SI for now.
Signed-off-by: Alex Deucher <[email protected]>
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Covers the entire family.
Signed-off-by: Alex Deucher <[email protected]>
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For conditional rendering this makes it possible to skip rendering
if either the predicate is true or false, as supported by d3d10
(in fact previously it was sort of implied skip rendering if predicate
is false for occlusion predicate, and true for so_overflow predicate).
There's no cap bit for this as presumably all drivers could do it trivially
(but this patch does not implement it for the drivers using true
hw predicates, nvxx, r600, radeonsi, no change is expected for OpenGL
functionality).
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Note: this is a candidate for the 9.1 branch
Signed-off-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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v2: fix typo 65535 -> 65536
Reviewed-by: Brian Paul <[email protected]>
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It should be unsigned, not enum pipe_flush_flags.
Fixed a build error:
src/gallium/state_trackers/egl/android/native_android.cpp:426:29: error:
invalid conversion from 'int' to 'pipe_flush_flags' [-fpermissive]
v2: replace all occurrences of enum pipe_flush_flags by unsigned
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
[olv: document the parameter now that the type is unsigned]
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This move the tracing timeout and printing into winsys and add
an debug environement variable for it (R600_DEBUG=trace_cs).
Lot of file touched because of winsys API changes.
v2: Do not write lockup file if ib uniq id does not match last one
Signed-off-by: Jerome Glisse <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is the only sane solution for nv50 and nvc0 (really, trust me),
but since on other hardware the border colour is tightly coupled with
texture state they'd have to undo the swizzle, so I've added a cap.
The dependency of update_sampler on the texture updates was
introduced to avoid doing the apply_depthmode to the swizzle twice.
v2: Moved swizzling helper to u_format.c, extended the CAP to
provide more accurate information.
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Just everything you need for UVD with r600g and radeonsi.
v2: move UVD code to radeon subdir, clean up build system additions,
remove an unused SI function, disable tiling on SI for now.
v3: some minor indentation fix and rebased
v4: dpb size calculation fixed
v5: implement proper fall-back in case the kernel doesn't support UVD,
based on patches from Andreas Boll but cleaned up a bit more.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
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v2:
- Only dump shaders when env variable is set.
v3:
- Don't emit VGT registers
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]
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This target string now contains four values instead of three. The old
processor field (which was really being interpreted as arch) has been split
into two fields: processor and arch. This allows drivers to pass a
more a more detailed description of the hardware to compiler frontends.
v2:
- Adapt to libclc changes
Reviewed-by: Francisco Jerez <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
Tested-by: Michel Dänzer <[email protected]>
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Same as on r600, trace cs execution by writting cs offset after each
states, this allow to pin point lockup inside command stream and
narrow down the scope of lockup investigation.
v2: Use WRITE_DATA packet instead of WRITE_MEM
v3: Remove useless nop packet
Signed-off-by: Jerome Glisse <[email protected]>
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The blit-based paths for TexImage, GetTexImage, and ReadPixels aren't very
fast with software rasterizer. Now Gallium drivers have the ability to turn
them off.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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This makes it possible to identify gl_TexCoord and gl_PointCoord
for drivers where sprite coordinate replacement is restricted.
The new PIPE_CAP_TGSI_TEXCOORD decides whether these varyings
should be hidden behind the GENERIC semantic or not.
With this patch only nvc0 and nv30 will request that they be used.
v2: introduce a CAP so other drivers don't have to bother with
the new semantic
v3: adapt to introduction gl_varying_slot enum
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Fixing 16 piglit tests.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Tom Stellard <[email protected]>
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With the llvm patches, fixing 14 piglit tests in total.
v2: increase the const limit
v3: document the const limit
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
Note: this is a candidate for the 9.1 branch
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Initially, only softpipe/llvmpipe support SQRT.
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28/30 piglit tests pass.
NOTE: This is a candidate for the 9.1 branch.
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60098
Signed-off-by: Brian Paul <[email protected]>
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